Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP

Bug: dawn:742
Change-Id: I11fc4c49c4040d694703ed43ebd8b1e2fe62bf17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46366
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 15:22:17 +00:00 committed by Commit Bot service account
parent 74879450c5
commit 9ef74c56fd
1 changed files with 3 additions and 0 deletions

View File

@ -514,6 +514,9 @@ TEST_P(D3D12DescriptorHeapTests, EncodeUBOOverflowMultipleSubmit) {
DAWN_SKIP_TEST_IF(!mD3DDevice->IsToggleEnabled(
dawn_native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
// TODO(crbug.com/dawn/742): Test output is wrong with D3D12 + WARP.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);