Suppress EntryPointTests.FragAndVertexSameModule on GL
The test is failing because it seems that SPIRV-Cross is outputing some of the builtins for the vertex in the fragment shader and vice-versa. Bug: chromium:1163767 TBR=senorblanco@chromium.org Change-Id: Iefbc1beb9065a92f1d61776d12c903d4e80648d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -22,7 +22,7 @@ class EntryPointTests : public DawnTest {};
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// Test creating a render pipeline from two entryPoints in the same module.
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TEST_P(EntryPointTests, FragAndVertexSameModule) {
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// TODO: Reenable once Tint is able to produce Vulkan 1.0 / 1.1 SPIR-V.
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DAWN_SKIP_TEST_IF(IsVulkan());
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DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> Position : vec4<f32>;
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