Fix compilation in MSVC that was missing a <utility> include
BUG= Change-Id: I3090fec89bb9dd39d28997cb58943643e8c7ed6f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12182 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -14,6 +14,8 @@
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#include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h"
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#include <utility>
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namespace dawn_native { namespace d3d12 {
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ResourceHeapAllocation::ResourceHeapAllocation(const AllocationInfo& info,
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uint64_t offset,
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@ -28,4 +30,4 @@ namespace dawn_native { namespace d3d12 {
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D3D12_GPU_VIRTUAL_ADDRESS ResourceHeapAllocation::GetGPUPointer() const {
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return mResource->GetGPUVirtualAddress();
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}
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}} // namespace dawn_native::d3d12
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}} // namespace dawn_native::d3d12
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