Fix compilation in MSVC that was missing a <utility> include

BUG=

Change-Id: I3090fec89bb9dd39d28997cb58943643e8c7ed6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-10-14 14:24:50 +00:00 committed by Commit Bot service account
parent b6acae6d35
commit ba9e1ff86f
1 changed files with 3 additions and 1 deletions

View File

@ -14,6 +14,8 @@
#include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h"
#include <utility>
namespace dawn_native { namespace d3d12 {
ResourceHeapAllocation::ResourceHeapAllocation(const AllocationInfo& info,
uint64_t offset,
@ -28,4 +30,4 @@ namespace dawn_native { namespace d3d12 {
D3D12_GPU_VIRTUAL_ADDRESS ResourceHeapAllocation::GetGPUPointer() const {
return mResource->GetGPUVirtualAddress();
}
}} // namespace dawn_native::d3d12
}} // namespace dawn_native::d3d12