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Disable TimestampComputeShader test on D3D12 + WARP + Validation
Bug: dawn:741 Change-Id: I5ee730e4f7b0e9041373bfe9ecc1be3b2535a775 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46367 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -86,6 +86,9 @@ class QueryInternalShaderTests : public DawnTest {};
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// timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in
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// timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in
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// ns for testing).
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// ns for testing).
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TEST_P(QueryInternalShaderTests, TimestampComputeShader) {
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TEST_P(QueryInternalShaderTests, TimestampComputeShader) {
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// TODO(crbug.com/dawn/741): Test output is wrong with D3D12 + WARP.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
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DAWN_SKIP_TEST_IF(UsesWire());
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DAWN_SKIP_TEST_IF(UsesWire());
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constexpr uint32_t kTimestampCount = 10u;
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constexpr uint32_t kTimestampCount = 10u;
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