Disable TimestampComputeShader test on D3D12 + WARP + Validation

Bug: dawn:741
Change-Id: I5ee730e4f7b0e9041373bfe9ecc1be3b2535a775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46367
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 15:23:37 +00:00 committed by Commit Bot service account
parent 9ef74c56fd
commit ed73e6f51e

View File

@ -86,6 +86,9 @@ class QueryInternalShaderTests : public DawnTest {};
// timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in
// ns for testing).
TEST_P(QueryInternalShaderTests, TimestampComputeShader) {
// TODO(crbug.com/dawn/741): Test output is wrong with D3D12 + WARP.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
DAWN_SKIP_TEST_IF(UsesWire());
constexpr uint32_t kTimestampCount = 10u;