767 Commits

Author SHA1 Message Date
Loko Kung
30fa0d8d2c Makes sure to zero-init D3D12 descriptors for cache keys.
Fixed: dawn:1471
Change-Id: I2692d3caa9b0d4dabe473b7a7d5249473da80c5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99600
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-18 02:34:40 +00:00
Ben Clayton
dce63f5717 tint/utils/UniqueVector: Use utils::Vector and utils::Hashset
For fewer heap allocations, faster lookups.

Change-Id: I02da7c1a63608096ec898b0d89f9f97c6db8733f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98141
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-17 18:07:20 +00:00
Sunny Sachanandani
1130a602ef d3d12: Disallow creating external image after device destruction
ExternalImageDXGIImpl holds a weak reference to the device. If the
device is destroyed before the image is created, the image will have a
dangling reference to the device which can cause a use-after-free.

This CL fixes that by adding a ValidateIsAlive() check before creating
the image similar to creating other API objects.

Bug: chromium:1352802
Change-Id: I477f15680ffd27e1ad0166835c4debb80b4be761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99384
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-17 03:52:59 +00:00
Jiawei Shao
d9d6dfac9a Enable the workaround about T2T copy on Intel Gen11 GPUs
This patch enables the workaround about using a temporary buffer in
the T2T copy on Intel Gen11 GPUs after running WebGPU CTS on these
platforms.

Bug: chromium:1161355
Change-Id: Id4a4f189b4a7a3954dc66062d27e9b226d1409f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99320
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-16 18:05:03 +00:00
Austin Eng
f7ee534b2c Beautify visitable structs with more helpers
Bug: dawn:1480
Change-Id: I01450e1916766daba016f71c0ed825e6b6664541
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-12 20:39:03 +00:00
jchen10
7126ed9111 Add eager Transition support for external textures
This eagerly transitions external textures to be ready for export
on every submit. With this support, we can save the current submit
of export.

Bug: chromium:1258986
Change-Id: I92c2019ff486afc24adc190a1f7b2f85f416cd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97642
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-08-11 01:36:21 +00:00
Jiawei Shao
6f81e13a20 Metal: Enable Toggle::ApplyClearBigIntegerColorValueWithDraw on Intel GPUs
This patch enables Toggle::ApplyClearBigIntegerColorValueWithDraw on
Metal backends using Intel GPUs to workaround an issue about clearing
int32 and uint32 formats with big integer values that cannot be represented
by float.

Bug: dawn:1109, dawn:1463
Test: dawn_end2end_tests
Change-Id: Idb77f57ea5909ad67fa2a79956634bacfc2a2e15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-08-10 06:44:13 +00:00
Jiawei Shao
76eeb828c8 Align offset to 512 when writing into depth stencil textures on some platforms
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0,
or an error and a device lost will occur. This patch adds a workaround
for this issue by alignning the offset of internal staging buffer to 512
when calling Queue.WriteTexture() with depth stencil textures

Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I6bc5843d62d0aec3964ee5b544a06c0b2657031a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-08-10 05:12:16 +00:00
Jiawei Shao
7267d99251 D3D12: Apply big integer clear color values with draw
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-10 04:25:34 +00:00
Austin Eng
8830991b41 Cache WGSL -> GLSL compilation
Fixed: dawn:1480
Change-Id: I5c1453a4e37d0e97805391a6c807091d0a8fc1c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-09 17:22:22 +00:00
dan sinclair
11e415d0bd Add some CMake build target updates.
This CL adds the `dawn_headers` into the `webgpu_dawn` library in order
to find the generated `dawn/webgpu.h` and `dawn/webgpu_cpp.h` header
files during the build.

An alias is added for `dawncpp` called `webgpu_cpp` so it can be used to
link instead of referencing dawn directly

Change-Id: I93fa97534e1e6e7aea349e5d7efb08807f6a0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-08-09 13:33:10 +00:00
Corentin Wallez
142141cdf2 Do simplifications assuming macOS 10.11 is the min version supported.
Bug: dawn:1397
Change-Id: I42a588b2a30e12eb7b6889a8954311b632547c58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90243
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-08 17:42:41 +00:00
Jiawei Shao
5344184403 Add comma between non-undefined and undefined format in error message
This patch adds a missing comma between non-undefined and undefined
format in the error message for incompatible attachment states. In
previous implementation, when we output an "undefined" just after a
non-undefined format, we will always miss a comma as "needsComma" is
ignore before the output of "undefined".

Bug: dawn:563
Change-Id: I39ba4e33d88382df12d5de0271f1274559cf027d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98481
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-08 16:36:30 +00:00
Jiawei Shao
4b9ebb1465 D3D12: Workaround buffer-texture copy with depth-stencil on some platforms
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0, or
an error and a device lost will occur. This patch adds a workaround for this
issue by splitting the original buffer-texture copy into two copies:
1. copy from the source resource into a temporary buffer at offset 0
2. copy from the temporary buffer at offset 0 into the destination resource.

In the next patch we will fix the corresponding issue in Queue.WriteTexture.

Note that on newer version of D3D12 the restrictions about
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
have all been lifted out, so the workaround added in this patch will also be
disabled on the platforms that don't support programmable sample positions
but the restrictions about D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT are no longer available.

Bug: dawn:727
Test: dawn_end2end_test
Change-Id: I9f1d848a0eeac5bd52c9219af6992a2821307746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97182
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-06 04:36:08 +00:00
Austin Eng
a0df1384f2 Cache WGSL -> DXBC/DXIL compilation
Bug: dawn:1480
Change-Id: I858111f62be457c2e7cd5017bbf4c10e76395e83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95340
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-05 20:09:07 +00:00
Austin Eng
0671fe28bf Cache WGSL -> MSL compilation
Bug: dawn:1480
Change-Id: Ie2ef7860b38d7f350c99cf2c5451299b23413ec6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-08-04 01:12:56 +00:00
Yunchao He
6f0884983f Revise Intel GPU generations in gpu_info.json
Intel Xe is also called Intel Gen 12. Quite a few Intel architectures
are classified into Gen 12. Some of these architectures are Gen 12
LP (low power), while the others are Gen 12 HP (high performance,
for example, some Intel discrete GPUs). For more details, see
https://en.wikipedia.org/wiki/Intel_Xe. We need to separate Intel Gen
12 LP from Intel Gen 12 HP for some toggles on D3D12 backend.

Bug: dawn:949

Change-Id: Id5d10c0ecb31ca9e323ede65c3d55e6d4954370e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97901
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: yang gu <yang.gu@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-02 18:10:05 +00:00
Corentin Wallez
bdc619f5ef dawn: Make adapter creation error less scary in stdout.
Bug: chromium:1348664
Change-Id: Ieba886ccc6c0d8813cd175c648849c92b3820f2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-02 16:46:25 +00:00
jchen10
27343ffdb3 Explicitly reset mDeleter when moving Blob
It's not automatically cleared to empty when moving on ChromeOS, so
the same mDeleter can be executed more than once.

Bug: chromium:1348193

Change-Id: If96a73f0b9bf62b2212a9f47108c465d6c911617
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97865
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-02 15:32:45 +00:00
Jiawei Shao
8c590acda0 Remove the deprecated toggle DEPRECATED_DumpTranslatedShaders
Bug: dawn:792
Change-Id: I2eee16490617c3371bfd65a69aca678aa4a6f3dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-08-02 01:45:34 +00:00
Li Hao
9afd92be3f Implement timestampWrites on D3D12 and Vulkan backends
Metal implementation is more complex and has more issues, submit D3D12
and Vulkan frist and another CL for Metal.

Bug: dawn:1250
Change-Id: I718d323e01bb41b0209bfd1f1026faf64b4f1076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-08-02 00:20:34 +00:00
Stephan Hartmann
b779b2b13d IWYU: add cstdint for uint*_t in dawn::native::Blob
Bug: chromium:957519
Change-Id: Id7bf01df556fd9dd1ac7e587bfecd2a522122c9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97841
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
2022-08-01 16:02:43 +00:00
Yunchao He
122322b532 D3D12: Mitigate the security issue for texture corruption
2D Array texture might corrupt on some devices, making out-of-bound
texture access and memory information leak from another texture.
This is a critical security issue.

This change aim at mitigating the security issue via allocating
sufficent extra memory for each texture allocation for 2D array
texture on such devices.

Bug: dawn:949

Change-Id: I3629eeb13be872b2107effa55539e5c24522d0fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96220
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-30 07:00:33 +00:00
Austin Eng
bc285fb573 Rename CacheKey-related files to Stream
Bug: dawn:1480, dawn:1481
Change-Id: If61f0466d79e7759ed32c4ddf541ad0c17247996
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96904
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-29 00:36:21 +00:00
Austin Eng
79ab0d38bb Refactor [de]serialization functions out of CacheKey
Storing values into the cache will need to serialize and deserialize
values in addition to keys. This patch factors the serialization
utilities out of CacheKey into a more general "Stream" utility that
supports both input and output for serialization and deserialization.

Multiple files are not renamed to make parsing the diff easier. They
will be renamed in Change If61f0466d79e7759ed32c4ddf541ad0c17247996.

Bug: dawn:1480, dawn:1481
Change-Id: If7594c4ff7117454c1ab3d0afaeee5653120add8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-28 23:04:31 +00:00
Jiawei Shao
6d40394d89 D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs
This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth
stencil textures on Intel GPU because due to a driver bug we have to
initialize all the depth stencil textures with clear on Intel GPUs
before copying with them. Otherwise, if a depth stencil texture is created
without RENDER_ATTACHMENT usage, it will be initialized by copies, which
will still trigger the driver bug mentioned above.

Bug: 1487
Test: dawn_end2end_test
Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-28 02:14:00 +00:00
Jiawei Shao
c44a577cd8 D3D12: use typeless format when CastingFullyTypedFormatSupported is false
This patch adds a check in the creation of D3D12 texture that we should
always use typeless formats for castable textures on the platforms where
CastingFullyTypedFormatSupported is false.

With this patch the test TextureViewSamplingTest.SRGBReinterpretation will
pass on Intel HD530 GPUs.

Bug: dawn:1276
Test: dawn_end2end_tests
Change-Id: I3f49b1c5aac9a0b881469968e22a5228aac9f35f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97184
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-07-28 01:48:38 +00:00
Ben Clayton
9a6acc419e tint: Add tint::OverrideId
This is a public API definition of a program-unique override identifier.

Bug: tint:1155
Change-Id: I6e55d43208e72a7a316557a89e2169d1b952f9bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97006
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-07-27 20:50:40 +00:00
Ben Clayton
a1571ac403 tint/inspector: Use a std::optional for workgroup_size
No-value represents a workgroup size that is derived from an override-expression.

Bug: dawn:1504
Bug: chromium:1346929
Change-Id: Idf6caa9d052aa56e8ef1913d16d1f68d2c5844ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97362
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-07-27 17:05:56 +00:00
Austin Eng
ce8876074f Move code around in prep for CacheKey -> Stream refactor
Moves code around to simplify viewing the diff for Change
If7594c4ff7117454c1ab3d0afaeee5653120add8

Bug: dawn:1480, dawn:1481
Change-Id: Iecfe4356b1a933a46741cec185008ca1d927c0a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96903
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-26 21:01:24 +00:00
Corentin Wallez
a55b686ded Remove unused dawn::native:🤘:GetMetalDevice
Bug: None
Change-Id: I07d4c2f4afce9202619e9def9dd1a214ae0906a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97203
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-07-26 16:28:45 +00:00
Kai Ninomiya
e657fa7cb7 Suppress new VVL error
This VVL check seems either impossible to satisfy, or difficult due to
underspecification of the error in the Vulkan spec.

Bug: angleproject:7513
Change-Id: I82873fb41aa7f03413114ed6672ba2bebd98f009
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96982
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-07-22 22:24:16 +00:00
Corentin Wallez
256e026f64 dawn: Add Device::CreateErrorTexture(desc)
This will be used by Blink to create error textures with correct
reflection information exposed to JavaScript.

Bug: chromium:1345736
Change-Id: I0bc3a72d602c1bb57dc76e90f4883951f86ef428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-07-20 16:07:44 +00:00
Brandon Jones
81768c131f Validate that depth clear values are between 0, 1
Fixes missing validation exposed by the addition of
https://github.com/gpuweb/cts/pull/1640 to the CTS.

Change-Id: Ib51124603a6fcec973eeab9ac1ed989add209c9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-20 04:18:35 +00:00
Jiawei Shao
44b0a5e9a3 D3D12: Don't set D3D12_CLEAR_VALUE on depth textures on Gen12 GPUs
This patch adds a workaround for Intel Gen12 GPUs that we don't set
D3D12_CLEAR_VALUE when creating a texture with any DXGI depth formats
(DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_D32_FLOAT,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
because on these GPUs the texture data may be corrupted after several
call of ClearDepthStencilView() if D3D12_CLEAR_VALUE is set in the
call of CreatePlacedResource() or CreateCommittedResource().

Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: Id44af0f6fe31773820f5e20d05edd275dd921e53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-20 02:28:34 +00:00
Yan,Shaobo
aea3154e46 CopyTextureForBrowser supports RGBA16Float as source texture format
Source canvas format could be RGBA16Float so expand CopyTextureForBrowser
source texture format to support it.

Bug: dawn:856
Change-Id: I35d072ef3b7f58b96ae50a24e135b344ef7eb9b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-20 00:06:13 +00:00
Sunny Sachanandani
6cbe015429 d3d12: Fix fence signal race when no command lists are submitted
Signaling a fence in Dawn without waiting can cause a race between Dawn
and Chromium over who signals the fence. Since D3D12 fences are allowed
to be rewound this can cause future waits to hang indefinitely if Dawn
loses the race and signals a lower value than what Chromium expects.

The signal without wait case happens when Dawn submits no command lists
e.g. when CopyExternalImageToTexture uses a zero-sized dimension. This
is the reason for the test failures in https://crrev.com/c/3700811 e.g.
https://ci.chromium.org/ui/p/chromium/builders/try/dawn-win10-x64-deps-rel/24617/overview

To fix the race, it's sufficient to wait before signaling if not already
waited which is what this CL does. This CL also makes the fence stay
alive until pending signals are done - this wasn't the root cause of the
hang described above, but it's still a good idea for robustness, and
also recommended based on discussion around past Chromium XR fence use.

Bug: dawn:576
Change-Id: I8c1d1a19fdb022ae28d26f6723c2f2bfc9c1c3c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96321
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2022-07-18 22:04:52 +00:00
Austin Eng
8d73198aca Remove depth-clamping and add depth-clip-control feature
Fixed: dawn:1178
Change-Id: I251a7e05fec9ecef44300d4f948b2d0611888109
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-18 20:38:05 +00:00
Jiawei Shao
e52cc0419e D3D12: Always initialize depth stencil texture to 0 on Intel GPUs
This patch adds a toggle to force initializing depth stencil textures
to 0 on Intel D3D12 drivers as a driver issue will occur when we
create and copy into a depth stencil texture that is just created with
CreatePlacedResources() on Intel D3D12 drivers:
- For the depth stencil textures with RenderAttachment usage, they will
  always be cleared with ClearDepthStencilView() instead of copy, then
  the following copies will be correct.

In next patch we will handle the situation when the depth stencil
texture is not created with RenderAttachment usage.

Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: I0f7db86a2e6db55e4b82defb510ccc829c6b0d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95989
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-07-15 04:21:01 +00:00
Stephen Gutekanst
4a9ce59cb2 dawn/native/d3d12: use correct __uuidof operator
This code uses `_uuidof` (single undescore) instead of `__uuidof`
(two underscores), only the latter is documented as the officially
supported operator by Microsoft:

https://docs.microsoft.com/en-us/cpp/cpp/uuidof-operator?view=msvc-170

I suspect `_uuidof` and `__uuidof` are the same under the msvc compiler,
but in other compilers (Zig/clang/MinGW) only the officially supported
`__uuidof` is exposed. This change improves compatability with such
compilers.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Change-Id: If2850a1a98507161739fcd5f52ebd4ceaefffe75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87309
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-13 12:28:50 +00:00
Sunny Sachanandani
7ae5c41412 d3d12: Destroy ExternalImageDXGI resources on device destruction
D3D12 objects can have implicit dependencies on device resources that
are not captured by holding ComPtrs:

"Direct3D 12 uses COM-style reference counting only for the lifetimes of
interfaces (by using the weak reference model of Direct3D tied to the
lifetime of the device). All resource and description memory lifetimes
are the sole responsibly of the app to maintain for the proper duration,
and are not reference counted. Direct3D 11 uses reference counting to
manage the lifetimes of interface dependencies as well."

Source: https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12

ExternalImageDXGI can outlive the device it was created on e.g. the D3D
shared image backing holds on to the ExternalImageDXGI for its lifetime.
ExternalImageDXGI destructor can invoke code that depends on D3D12
resources that might have already been destroyed. In particular, this
shows up as ComPtr::Release for ID3D12Fence crashing mysteriously, and
is also speculated as the cause for a racy invalid function pointer
dereference in crbug.com/1338470.

This CL makes the D3D12 backend device destroy the ExternalImageDXGI's
resources on device destruction making it effectively a weak pointer.
This unblocks landing https://crrev.com/c/3700811 and hopefully fixes
crbug.com/1338470 as well.

This CL also deprecates unnecessary WGPUDevice param to ProduceTexture,
and adds an IsValid() method so that the shared image can check it and
decide to recreate the ExternalImageDXGI if needed.

Bug: dawn:576, chromium:1338470
Change-Id: I2122cf807587cf3b1218ba29ea291263df0cf698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95860
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-07-13 11:33:51 +00:00
Austin Eng
f9518dfca2 Actually pass the instance descriptor in APICreateInstance
This argument was getting dropped, so the default descriptor was
always used.

Bug: chromium:1343047
Change-Id: I521e00a3c390ff193fcc18072a037c069e98c680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95982
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-12 01:00:19 +00:00
Stephen Gutekanst
9514098b31 dawn/native/d3d12: improve constexpr compatability with clang
In Mach engine we compile Dawn's d3d12 backend using Zig as a C/C++
compiler, effectively clang with MinGW windows headers. Unfortunately,
this `static constexpr` fails to compile:

```
error: constexpr variable 'kD3D12PromotableReadOnlyStates' must be initialized by a constant expression
```

As kangz previously noted, the reason appears to be because `D3D12_RESOURCE_STATE_COPY_SOURCE`
is not `constexpr` [in MinGW headers](1de9cc347d/mingw-w64-headers/include/winnt.h (L682)).
The thought process is that making this just `const` is fine because
constant propagation would make it a constant anyway.

If we're comfortable merging this, it'd be one less change we have to
maintain on our side - and probably no impact otherwise. On the other
hand, I understand the most-correct fix would be in MinGW headers
themselves. I'd love to land this change, but it's no big deal if you
prefer not.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Change-Id: I772f1cb7e2b4f1b200820cd50f6b7df45850abbb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87381
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-11 20:12:48 +00:00
shrekshao
a3f4a32022 Add clear alpha to one step to copy texture for browser
Bug: chromium:1331139
Change-Id: I69c31aea0320f302be686adf0167649a98db3414
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95682
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-11 18:11:14 +00:00
shrekshao
c6cbcdb05b Add internal usage for copyTextureForBrowser
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.

Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-11 18:11:14 +00:00
Corentin Wallez
e629aee91a dawn::native: Check that ExternalTexture bindings are ExternalTextures
The code was checking the equivalence in one direction but not the
other, leading to a case where passing a TextureView instead of an
ExternalTexture passed validation and lead to crashes in the backends.

Bug: chromium:1343099
Change-Id: I428252796df375e7cf3a6df1a03192d65364e370
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95944
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-11 17:21:17 +00:00
Ben Clayton
8ce7183e68 tint: Remove public include of ast include
ast::PipelineStage is private API. Duplicate the enum for the inspector.
Change-Id: Ib79600d2ef86cc13f409c7c800f98ea42bb3ace4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95943
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2022-07-11 17:17:23 +00:00
Austin Eng
1b4da5d28f Vulkan: Implement WGSL->SPIRV caching
Bug: dawn:1480
Change-Id: I77facc854ce9d5fe41c2332236113f266178470a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-08 21:30:25 +00:00
dan sinclair
cfa951a662 tint: Remove semicolon as struct member delimeter
Fixup a couple of internal Dawn shaders that used this syntax.

Fixed: tint:1475
Change-Id: Ibd6b3309944bfd955e724fef5d71d1297a84ef5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-07-04 16:58:00 +00:00
dan sinclair
5286ea9d16 tint: Disallow write-only storage buffers
These have not been in the spec for a long time. The read_write access
mode can be used instead.

Fixed: tint:1342
Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-07-04 15:17:00 +00:00