1149 Commits

Author SHA1 Message Date
Kai Ninomiya
a3a68c3d0d Suppress VVL sync hazard for sampling + read-only depth/stencil
This should help unblock the roll of vulkan-deps into chromium, which is
currently failing dawn_end2end_tests and angle_end2end_tests.

Fixed: dawn:1626
Change-Id: I5c0313e93d0be01c794ce9c1ffe73f16c0dfc8df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116138
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-05 22:56:32 +00:00
Corentin Wallez
8e68a89cfb Vulkan: Clamp @builtin(frag_depth) with push constant values
Start using Tint's ClampFragDepth transform in the Vulkan backend when
needed in order to correctly clamp @builtin(frag_depth) on Vulkan. Do
this by always reserving 8 bytes of push constant space to contain the
f32 min and max values from the last viewport command.

Reenables relevant CTS tests that were suppressed on Vulkan.

Bug: dawn:1125, dawn:1576, dawn:1616
Change-Id: I38f4f6c3c51c99b5e591a780fea9859537529534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105642
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-01-05 12:24:52 +00:00
Corentin Wallez
edbebe3582 Remove the suppression for NV12SampleYUVtoRGB on Nvidia D3D12
Bug: dawn:733
Change-Id: Iaedd074e1fa6febab5cb87e20ee0c8255d69761d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-05 09:04:10 +00:00
Jiawei Shao
786d4b12dd Don't clear depth stencil textures when created as committed resource
The toggle D3D12ForceClearCopyableDepthStencilTextureOnCreation can be
disabled when the toggle D3D12Allocate2DTexturewithCopyDstAsCommittedResource
is enabled because with D3D12Allocate2DTexturewithCopyDstAsCommittedResource
all the depth stencil textures (can only be 2D textures) with CopyDst usage
have already been created with CreateCommittedResource() instead of
CreatePlacedResource(), thus the driver issue about creating depth stencil
texture on a dirty heap with CreatePlacedResource() won't be triggered.

Bug: dawn:1487, chromium:1237175
Change-Id: I872d4d95e6e05e1bcf9489b31a72e61f957de3e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116129
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-01-05 01:30:54 +00:00
Yuly Novikov
80f0a3a739 Suppress ColorStateTest.SparseAttachmentsDifferentColorMask on D3D12
Device lost on ASAN Intel and NVIDIA.

Bug: dawn:1625
Change-Id: I7435bf989fa36b4ece7a14e95de153e69a15b177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116286
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
2023-01-05 00:10:53 +00:00
James Price
7ca2e99b64 Remove unused variable
This blocks the import into google3.

Change-Id: Ieb5db932553b5f9c8e44e1c334e497004c6bb778
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116361
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-04 21:29:39 +00:00
Brandon Jones
713cd86f78 Change External Texture Crop Parameters
Removes the ExternalTextureVisibleRect type in favor of the existing
visibleOrigin/visibleRect parameters.

Bug: dawn:1622
Change-Id: Ifa661392b5541543c1445ce3e1e8e5e9db881be4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116124
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2023-01-04 21:27:32 +00:00
James Price
3a2573e93c DISABLE WireBufferMappingWriteTests.DestroyInsideMapWriteCallback
Fails with ASAN, should be fixed after at the same time as dawn:1619.

Bug: dawn:1619, dawn:1621
Change-Id: Ia1efbb5466b8e8fbb871c07dd6af53a530620935
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116360
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-01-04 19:23:48 +00:00
Corentin Wallez
1966ea9727 DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
It is failing under ASAN but should be fixed after at the same time as
issue dawn:1619 that makes mapping callbacks called only at the end of
the BufferBase method.

Bug: dawn:1619, dawn:1621
Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-01-04 16:58:20 +00:00
Ben Clayton
be367b73ae Reduce shader complexity for external textures
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.

Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-04 12:29:56 +00:00
Corentin Wallez
7f45581f45 Revert "Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan"
This reverts commit f6fd86c5246df09e1bc4d9c33207572e9536d24a.

Reason for revert: most likely fixed by a VVL roll, see issue dawn:1615

Original change's description:
> Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan
>
> Bug: dawn:1620
> Change-Id: I1866630622d674fe24fbd355645dfb2b5a63280c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115480
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1620
Change-Id: I1060479ee4dae084197569599182e61da15128dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116081
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2023-01-04 04:47:01 +00:00
Ben Clayton
b70d610bae dawn/native: Hook tint ICE up to Dawn assertions
Scream and shout if we ICE in a debug build.

Fixed: tint:597
Change-Id: Ie349d314a2ddf518f54df81469e4e14aa16cacda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-03 21:45:05 +00:00
Yuly Novikov
f6fd86c524 Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan
Bug: dawn:1620
Change-Id: I1866630622d674fe24fbd355645dfb2b5a63280c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115480
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-12-27 22:55:50 +00:00
Gregg Tavares
6609f9cfb9 Workaround Metal Validation Issue for copying 3D textures to a buffer.
The metal validation layer complains when copying from a 3D texture to
a buffer if the stride for the destination buffer is larger then 2048
bytes.

Bug: dawn:1430
Change-Id: I6ba4508d71610c35dfb0fab7d2bebc91d37504e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113426
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2022-12-22 01:30:22 +00:00
Jiawei Shao
f8277d0ae4 Add toggle to warn the dst-alpha issue on Intel GPUs
Bug: dawn:1579
Change-Id: Ifdf09aefcdd62be82bd874a6e185b18ab96cb29a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-21 02:22:53 +00:00
shrekshao
49a08b7668 Refix validation for command encoder pass encoding
According to latest spec, beginRenderPass/beginComputePass
don't throw validation error. Error still defers to
CommandEncoder::Finish()

Bug: dawn:1602
Change-Id: I5fd76f2c8951273a8dd82b02e20f076079354b60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-12-20 21:03:16 +00:00
Austin Eng
5cc118bde7 Clear reference to MTLTexture on TextureView::DestroyImpl
Bug: dawn:1355
Change-Id: I834b02a05d50c39b1a8d272e2d437d7ce1f96fb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115061
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-12-19 23:36:00 +00:00
Brandon Jones
b38b3b0f8c Implement AlwaysResolveIntoZeroLevelAndLayer globally
Previously this toggle was implemented only for the Metal backend, but
a need for it was identified on Android as well. This change moves the
implementation to the backend-agnostic command encoder recording so that
it works for all backends. Fundamentally it's still doing the same
thing, however: Swapping resolve targets that point at a non-zero mip
level or layer with a temporary texture and then performing a copy once
the render pass has ended.

Bug: dawn:1569
Change-Id: I292860cc74f653b2880e727d2ef3a7dfa3f10b91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-19 19:46:12 +00:00
Takahiro
915e55a0d8 Add Buffer.GetMapState()
Bug: dawn:1521
Change-Id: I68962a4d6b17867cd17cfcb3a17910a2007764fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111924
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-12-19 19:06:51 +00:00
Takahiro
ad541a7cdd Immediate Buffer.MapAsync() rejection if pending map in Wire
This immediate rejection has been implemented in Native but
hasn't been yet in Wire. This commit adds the implementation
to Wire.

Also the commit changes the MapAsync callback firing timing
if pending map buffer is unmapped or destroyed. With this
commit the callback will be fired immediately Unmap or
Destroy is called to match the WebGPU spec. Currently the
callback is fired when the client receives a response from
server but it mismatches the spec.

Change-Id: Ia48d62be31912fd0384e23271e9de516f9d71d6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113607
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-17 04:24:05 +00:00
Ben Clayton
2f9a98870e tint: Implement sem::Load
The resolver now wraps sem::Expression objects with a sem::Load object
anywhere that the load rule is invoked. sem::Expression provides an
`UnwrapLoad()` method that returns the inner expression (or
passthrough, if no load is present), which is analaguous to
Type::UnwrapRef().

The logic for alias analysis in `RegisterLoadIfNeeded` has been folded
into the new `Resolver::Load` method.

Fixed up many transforms and tests. The only difference in output is
for a single SPIR-V backend test, where some IDs have changed due to
slight re-ordering of when expressions are generated.

There may be further clean-ups possible (e.g. removing unnecessary
calls to `UnwrapRef`, and simplifying places in the SPIR-V writer or
transforms that deal with memory accesses), but these can be addressed
in future patches.

Fixed: tint:1654
Change-Id: I69adecfe9251faae46546b64d0cdc29eea26cd4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99706
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-17 02:20:04 +00:00
Yuly Novikov
5a4f5dcf90 Skip dawn_end2end_tests failures on Win Intel Optiplex 7080 Vulkan
BindGroupTests.ArbitraryBindingNumbers/Vulkan_Intel_R_UHD_Graphics_630
QueryInternalShaderTests.TimestampComputeShader/Vulkan_Intel_R_UHD_Graphics_630

Bug: dawn:1615
Change-Id: I76d677157857dbc6ef7cb5ecbad6e37d2cc292e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-16 20:26:52 +00:00
Austin Eng
04ad2a4c14 Add informational toggle that indirect baseVertex is broken on Mac Intel
Bug: dawn:966
Change-Id: I5f8183911eb04d4809c30cb7c1efdeca414f3329
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114662
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-16 18:10:06 +00:00
Austin Eng
e48253f31e Add informational toggle that sample mask is broken on Mac Intel
Bug: dawn:1462
Change-Id: Ifec68914edb7d0f7eaf90e066491a0af3fe7b232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-16 16:54:42 +00:00
Yunchao He
5082727e55 D3D12: Remove the 24K extra memory for texture corruption
2D array texture may corrupt on some Intel devices, making out-of-bound
texture access and memory information leak. It's a critical security
issue. Intel driver team suggested the 24K extra memory approach in
order to mitigate the security issue before.

However, the texture corruption issue (and even the correctness issue)
can be worked around via allocating a few extra layers. And patches
have already been merged in Dawn, with a lot tests for verification. The
24K extra memory for each texture is actually incorrect and unnecessary.
So this patch removes relevant code in Dawn.

This patch mainly reverts some code of this patch below:
https://dawn-review.googlesource.com/c/dawn/+/96220

Bug: dawn:1507
Change-Id: Ic3239115ad4c74bdee928577ccbb20f1e35d13c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2022-12-16 16:46:12 +00:00
Brandon Jones
183df9d24e Implement External Texture Crop Functionality
Adds to the External Texture shader transform to allow cropping. Tests
included.

Bug: chromium:1316671
Change-Id: Id0ec9acac22a0968ba6847d6ead9cf5084eaca88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-16 05:41:06 +00:00
Takahiro
5208edf37d Buffer.MapAsync pending map error non validation error consumed
Bug: dawn:1613
Change-Id: Ib1e5014d36c2c35d7ed9b946de4d21e046cf1282
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114280
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-15 16:44:18 +00:00
Yunchao He
69b7f4a61c Add more tests for texture corruption: msaa and depth stencil formats
2D array textures with non-color formats like depth/stencil formats
are always fine. Workaround is not needed.

Multisample textures are treated as array textures from the
perspective of texture memory layout on Intel Gen12 and each sample
acts like a layer. However, multisample textures are fine.
Workaround is not needed.

Bug: dawn:1507

Change-Id: I1e5cd6a4e46503f67e4c1ffe2133e2e8fb121016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113740
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-12-15 00:52:53 +00:00
Brandon Jones
87a1724368 Improve draw-time bind group validation messages
Makes it clear that the index being reported by these messages is the
group index and not the binding number. This was a point of confusion
in on the bug.

Additionally, adds more information to the error message regarding
buffer sizes being too small for the current pipeline. Now includes the
pipeline name and buffer size as well as the minimum required size. Also
includes a note explaining that uniform buffer bindings must be a
multiple of 16. (This recently changed and cause several existing
samples to break for non-obvious reasons.)

The error message still does not contain the buffer or binding number,
which would be helpful. This is because we currently lack a way to look
up the binding index from the packed index that this error is generated
with.

Bug: dawn:1604
Change-Id: Ibb2b44bc9e1583ddef34d703e83bcf64ed7a3aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113602
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-14 23:44:11 +00:00
Loko Kung
eaeded4971 Enables maxColorAttachmentBytesPerSample in Dawn node.
Bug: dawn:1522
Change-Id: Iaccbffbc8ac641d407491bdd8ef0b0f2c9cba309
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113901
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-14 05:46:48 +00:00
Loko Kung
5646acbd71 Refactors RenderPassLoadOpTests to adhere to new limit.
Bug: dawn:1522
Change-Id: I856bad3d2930d276f1b8b281a7692d38dc82cf21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-14 03:06:10 +00:00
Ben Clayton
408ace6927 tools: Add documentation for coverage viewer
Change-Id: I5605925bf4dc4012b38f4e2da48f45321d5e047d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113860
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-13 15:48:49 +00:00
Ben Clayton
61b5aaccf3 tools: Move idlgen and run-cts to from dawn/node to tools/
This is the standard place for tooling.

Update src/dawn/node/README.md with the new paths, and drop inferred
arguments from the examples.

Change-Id: Ib944ca045366b81b8897d9548112a8889e097769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-12-12 23:06:43 +00:00
Loko Kung
e70563ac03 Implements maxColorAttachmentBytesPerSample
- Adds the limit
- Adds relevant format-specific data into format table
- Adds deprecation validations regarding the limit
- Adds deprecation validation unit tests and helpful utils
- Moves deprecated api tests from end2end to unittests, allowing tests
  to be cross-files for ease after deprecation.
- Updates some validation messages to include helpful contexts.

Bug: dawn:1522
Change-Id: Ib05f9adb60808ff4d68061d9646e76c729a23643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-12-12 20:55:05 +00:00
Li, Hao
ad57a58488 Add suppressed end2end tests back on Intel Windows Vulkan
Vulkan backend had been disabled on Intel Windows Vulkan driver <
30.0.101.2111, these suppressed end2end tests are fixed on that version
and later, we can remove the suppression.

Bug: dawn:1392, dawn:819, dawn:1172, dawn:1489
Change-Id: I91a8dfac833b068e8e3bb70d9f9af977f7b6026c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113610
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-12 17:10:40 +00:00
Corentin Wallez
92ccab037f Add test for a depth sampling issue.
Bug: dawn:1187

Change-Id: Ib4187377c6a117b35ca3e77d2f5b8a7a7d07b939
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68944
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2022-12-08 17:17:04 +00:00
Takahiro
e536775b40 Distinguish Map request callback fired by device
Currently Buffer doesn't distinguish Map request callback fired
by device. For example if buffer.MapAsync(), buffer.Unmap(),
and buffer.MapAsync() are called in this order before the first
MapAsync() finishes the MapAsync callback provided by application
for the first MapAsync() is fired when Map request callback
for the first MapAsync() is fired by device although the first
MapAsync callback provided by application shouldn't be fired
because it is already unmapped.

This commit resolves this problem by assigning MapRequestId to
Map request and distinguishing the callback fired by device.

Change-Id: Ic29b02d27cffb254616dc7b48a60151c39f667e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-12-08 04:49:32 +00:00
shrekshao
ad71dc1ab2 Add validation for pipeline overrides value type error for i32/u32/f32
Follow WebIDL TypeError for float and EnforceRange. Generate
a validation error is the number is not representable.

Bug: dawn:1597
Change-Id: I9a683f65ed0bfadb936d5de358670b01a2036848
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112920
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-12-07 23:32:33 +00:00
Corentin Wallez
6be7f3212b node: Implement GPUDevice.features
Bug: None
Change-Id: I29f2832d22567d357a474e2b9522d3b7f195b3fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
2022-12-07 13:53:04 +00:00
Zhaoming Jiang
6198bea2ac Dawn&Tint: Implement F16 pipeline IO
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.

Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-07 04:33:24 +00:00
James Price
8753796aac tint: Add PreservePadding transform
This is used to ensure that assignments to host-visible memory do not
modify padding bytes in structures and arrays. We decompose
assignments of whole structure and array types into member-wise or
element-wise copies, using helper functions.

This is used in all backends except HLSL, which already decomposes
memory accesses.

Bug: tint:1571
Change-Id: Id6de2f917fb80151cc654a7e1c8413ae956f0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-12-06 18:32:19 +00:00
Corentin Wallez
4c5a9c1ef7 node: Throw a TypeError when writeTimestamp is not supported
Bug: None
Change-Id: I7e02883c53371c40a9e1766d50550ffc43165c2e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112425
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-06 13:37:21 +00:00
Austin Eng
3c4fddf3e3 Fix leak of Metal counter sample buffers
The blit descriptor allocation was leaking, which references the
counter sample buffer. Fix it by storing the descriptor in a
scoped NSRef

Fixed: dawn:1603
Change-Id: If40e8608db167717a4e07f3cb64a5e98402e3f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112861
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-06 02:25:23 +00:00
Austin Eng
99cdc539df Reduce kMaxQueryCount to 4096
Bug: gpuweb#3648
Change-Id: Ic0dc211a4338f42de1a533c0f18f8852d8af4d36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112445
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-12-06 02:24:49 +00:00
Corentin Wallez
c17b4f9b69 node: Throw a TypeError for unsupported GPUQueryTypes
The WebGPU spec requires this so that an extension not being enabled or
not implemented by the browser both behave the same.

Bug: None
Change-Id: I52d991ba63438068d4adaf1391771336186a402a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112422
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-12-05 13:54:44 +00:00
Corentin Wallez
0d6b1fc45f node: Implement support for depth-clip-control
Bug: None
Change-Id: If62e2963917b1f2a94e415ce2c4c22b14317779a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112601
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-05 12:04:16 +00:00
Corentin Wallez
e2cdafbf8a node: Throw a TypeError for unsupported GPUTextureFormats
The WebGPU spec requires this so that an extension not being enabled or
not implemented by the browser both behave the same.

Bug: None
Change-Id: Iba449c1f67d266aa53b924501577d646cd944f55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112421
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-12-05 11:50:49 +00:00
Corentin Wallez
06749f92b2 node: add support for GPUErrorFilter.Internal
Bug: None
Change-Id: Icb36b8a3d207d068185494580358f438f8332c65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112420
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-12-02 15:36:17 +00:00
Corentin Wallez
63a67a7218 node: Support sparse vertex buffer layouts
Bug: dawn:1000
Change-Id: I616369acdf5c9d883da8d0da292aa1b3f4a77250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-02 15:35:14 +00:00
Corentin Wallez
89b2e10eac node: Implement Compute/RenderPassTimestampWrites
Bug: dawn:1250
Change-Id: Iccd9123b3af7347d7586b998df5b11ab15608bb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112424
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-02 15:33:51 +00:00