This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.
BUG=dawn:125
Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The CommandBufferStateTracker dereferences a null pointer if there is no bind group set for an index of the layout
Change-Id: Id247f9876340d189088e8bbe8cb4d68a4d517c6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6100
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of multisampled rendering on OpenGL backends
and the related end2end tests to test all new features implemented in
this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I91e462178ee39041ef591503c33c70db511775e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5880
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This allows reserving a texture ID in the client and injecting textures
in the wire, so that the WebGPU control channel can create WebGPU
textures backed by SharedImages in Chromium.
BUG=941543
Change-Id: I1efcfe3dce024bb2d3592f22225407a97b641c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.
Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.
In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.
This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.
BUG=dawn:122
TEST=dawn_end2end_tests
Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The public include dirs for Dawn were in the dawn_public config but it
would only be added to targets as a part of public_configs. This meant
that second-level dependencies that ended up needing to include
dawn/dawn.h wouldn't know where to find it.
Fixed this by adding include dirs in all_dependent_configs and renamed
the config to be very explicit that it is for include dirs only.
BUG=chromium:938895
Change-Id: Iad70f3ce1f8a02b96bf341e7dd7d6068ce645af7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit 9bf529ec94.
Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.
The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.
Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This reverts commit b6a80b321e.
Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226
Original change's description:
> Destroy backend implementation for Buffers
>
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
>
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These need to be separated from the main BUILD.gn as well.
They cannot be easily guarded behind build flags in Chromium
because the WebGPUImplementation will extend
dawn_wire::CommandSerializer.
Bug: dawn:61
Change-Id: Ic7d6bb13cc535ecddb99c832407ba1f37019ed93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5401
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.
Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This adds an option to dawn_generator to generate files in a different
directory so the generated stay at the same place. Otherwise compilation
errors occur because of stale versions of the headers on the CQ
builders.
BUG=dawn:61
Change-Id: I71ceb3172b5a4e35911973a03be29d90fa684416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5304
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This will allow follow up commits to use them from the different parts
of the split-off BUILD.gn file.
BUG=dawn:61
Change-Id: I767f6c97c06ee73290d3df482880d1a2df92e187
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.
Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.
BUG=dawn:112
Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.
This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.
BUG=dawn:6
Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.
Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.
This converts all samples and end2end tests to use CommandEncoder.
BUG=dawn:8
Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.
This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.
This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.
BUG=dawn:6
Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch removes RenderPassDescriptorVk completely and move the
function RecordBeginRenderPass to CommandBufferVk.cpp, which is
a part of preparation of removing RenderPassDescriptorBuilder from
Dawn.
BUG=dawn:6
Change-Id: Id666ef2f998fa65de93deb16afedb1d53d6b8bc0
Reviewed-on: https://dawn-review.googlesource.com/c/4540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This creates proper Client and Server interfaces which will be necessary
for adding additional features to the Wire for chrome integration
Bug: dawn:103
Change-Id: I181e95079b0bac85c2c6152ad8066a94b80c8d28
Reviewed-on: https://dawn-review.googlesource.com/c/4002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ic2a5df3142fc24fa772b9a85b38248eea8c7e003
Reviewed-on: https://dawn-review.googlesource.com/c/4260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This also changes VulkanInfo to gather info on backends / adapters
instead of the device, because all the info gathering can happen before
the device is created.
BUG=dawn:29
Change-Id: I9dc4412f494428f1ae589544d3adf76fe8b9a3a3
Reviewed-on: https://dawn-review.googlesource.com/c/3941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Metal validation layer does not allow indexCount or instanceCount to be 0 in
drawIndexedPrimitives and drawPrimitives, otherwise we should draw nothing
with these operations.
BUG=dawn:76
TEST=dawn_end2end_tests
Change-Id: Ic22be73ac992289d4bc8d7b3d4d30d20c4488776
Reviewed-on: https://dawn-review.googlesource.com/c/3900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This moves ownership of ObjectAllocators and CommandSerializers
from the Device to the Client. There may be also be multiple
Devices, so New() now takes the Device the object belongs to.
Device allocation specializes New() to take the owning Client so
that we can get a pointer to the Client from any Dawn API object.
Bug: dawn:88
Change-Id: Ie4274d46313884c44a857159e95d236dc1141c0c
Reviewed-on: https://dawn-review.googlesource.com/c/4001
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch copies methods and classes from WireServer.cpp and
distributes them over multiple files. Headers and forward declarations
are added as necessary, but no functional changes are made.
Bug: dawn:88
Change-Id: I471b8c27804916257eff266a51d087ba1ddbfeb6
Reviewed-on: https://dawn-review.googlesource.com/c/4000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This changes the dawn_static_and_shared_library template to be a
dawn_component template that mimics the behavior of Chromium's
components.
This helps avoid issues where on non-component builds on Windows the CRT
would get linked statically in both the Dawn shared libraries and the
test executables, causing alloc/deallocs across library boundaries to
crash.
BUG=dawn:29
Change-Id: I69287a523cc0bf5f2e921982ea9c26dcfed82f11
Reviewed-on: https://dawn-review.googlesource.com/c/4040
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch copies methods and classes from WireClient.cpp and
distributes them over multiple files. Headers and forward declarations
are added as necessary, but no logical changes are made.
Bug: dawn:88
Change-Id: I9d0fcaeb67e789c3ad0597eaa3839adefc3ac5f9
Reviewed-on: https://dawn-review.googlesource.com/c/3980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Unify code generation for Client->Server and Server->Client commands.
Methods in dawn.json are converted into command records and additional
commands are specified in dawn_wire.json. This can then be used to
completely generate the command handlers and command struct definitions.
Bug: dawn:88
Change-Id: Ic796796ede0aafe02e14f1f96790324dad92f4c0
Reviewed-on: https://dawn-review.googlesource.com/c/3800
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is useful for people using Dawn's standalone build to compile
static libraries to use in other projects. Without this static libraries
will act as source sets as is GN's default.
BUG=dawn:85
Change-Id: I4d99cbbbe67c73f226717651cb12ed0a172409b2
Reviewed-on: https://dawn-review.googlesource.com/c/3840
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Chromium will want to have both static and shared library versions of
Dawn to use in non-component and component builds respectively.
The *_export.h files are modified to noop when *_SHARED_LIBRARY is not
defined so that the static library doesn't export symbols that aren't
imported in dependents (this would break compilation on Windows).
A dawn_library_combo is introduced in BUILD.gn that factors out all the
logic needed to produce shared libraries and handle the _EXPORT macros.
Also contains a fix to dawncpp to export only the methods that aren't
defined in the header (otherwise they get defined multiple times)
BUG=dawn:85
Change-Id: Ib747deb9308e1165dd66002487147ba279d3eac0
Reviewed-on: https://dawn-review.googlesource.com/c/3761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds a new FooBackend.cpp file for each backend that defines
exactly the symbols that are exported by libdawn_native's headers. THis
will allow factoring most of the compilation of dawn_native between the
shared and static library variants.
BUG=dawn:85
Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a
Reviewed-on: https://dawn-review.googlesource.com/c/3760
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This removes unnecessary builder and buffer info from server objects that
do not need them.
Bug: dawn:86
Change-Id: I97b11615da763725281495f05c70a4ee7a9c9e5a
Reviewed-on: https://dawn-review.googlesource.com/c/3780
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The OpenGL backend can't gather discover default adapters because it
needs getProc to do anything so we add DiscoverAdapters method to
Instance that takes backend-specific options.
dawn_native::opengl::CreateDevice is removed in favor of the adapter
path so OpenGLBinding is modified to create an instance locally. This is
only temporary until all backends support adapters, at which point a lot
of *Binding code will be factored.
Also contains a small fix for Result<T, E> with movable types.
BUG=dawn:29
Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566
Reviewed-on: https://dawn-review.googlesource.com/c/3663
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
New objects are introduced to control what happens before device
creation in dawn_native:
- Instance: a connection from the application to dawn_native that is
used for dependency injection and to discover adapters.
- Adapters: represents the possibility of device creation for a specific
(GPU, backend) pair.
- BackendConnection: an internal object that standardizes the interface
between the frontend and backends.
The BackendConnection interface is implemented for the Null backend and
stubbed out in other backends. This allows this change to port the
ValidationTests to use the new Instance and Adapters concept and deal
with other backends later.
BUG=dawn:29
Change-Id: I19719a9342b4af091accc0c02fb6b9697eadde7b
Reviewed-on: https://dawn-review.googlesource.com/c/3500
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds a CheckVkSuccess utility function that adds the VkResult value
to the context lost error message.
Also adds a small fix to dawn_native/Error.h interoperability between
MaybeError and ResultOrError<NonPointer> with tests.
BUG=chromium:917555
BUG=dawn:79
Change-Id: Icc01122d62d83693fc0ea3f26b272f2372fd3087
Reviewed-on: https://dawn-review.googlesource.com/c/3623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
WebGPUSampler is much more complete than Dawn's Sampler.
This patch implement the missing part.
BUG=dawn:47
Change-Id: Ief45cb9710493e9d79ddab60fe3be5a123b76ebd
Reviewed-on: https://dawn-review.googlesource.com/c/3540
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This change also removes DepthStencilState object.
Bug=dawn:31
Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change also removes BlendState object.
Bug=dawn:32
Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.
BUG=dawn:51
TEST=dawn_end2end_tests
Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
sampleCount can only be 1.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>