Commit Graph

6875 Commits

Author SHA1 Message Date
Corentin Wallez 40fb17dddc Only include intrin.h on Windows 2017-05-30 15:55:34 -07:00
Corentin Wallez 76dbbd54a0 Use sized integer type for BitSetIterator
This makes sure it works correctly with the ScanForward Math type.
However this isn't a very good fix, the right solution would be to
detect whether we are compiling in 32bit or 64bit and use one of
ScanForward32 or ScanForward64.
2017-05-30 15:55:34 -07:00
Corentin Wallez 7815d78044 Fix RefCountedTest not initializing deleted. 2017-05-30 10:48:32 -07:00
Corentin Wallez 944b60fb75 Fix compilation on Windows
There are still a bunch of warning that we should remove.
2017-05-30 10:48:32 -07:00
Corentin Wallez 26275d0a16 Make all libraries STATIC for now
For shared library to work on Windows to work, we need to add
declspec(export) and declspec(import) annotations to the symbols to
export. This fixes the problem by making all libraries static on
Windows, but we'll need to revisit and do proper symbol exports.
2017-05-30 10:48:32 -07:00
Corentin Wallez 5fbdff6888 Add ValidationTest and an example validation test.
Validation tests are tests of the backend state-tracking and validation
code that don't require a GPU as they are running on the null backend.
This commit adds a very simple (and almost useless) BufferValidationTest
as an example of a validation test.
2017-05-30 10:40:43 -07:00
Corentin Wallez 230daf56ad Misc, noop cleanups 2017-05-30 10:40:43 -07:00
Corentin Wallez 2d641142b0 Add tests for ObjectBase's refcounting 2017-05-30 10:40:43 -07:00
Kai Ninomiya b2b495b5aa Forbid explicit transitions to/from attachment usages (#18) 2017-05-24 13:07:30 -07:00
Corentin Wallez 79a62bf6e3 Create a Null backend.
This will be useful to run validation unittests without using the GPU.
2017-05-24 15:23:53 -04:00
Kai Ninomiya 68df8b0a3a Introduce render passes
* First API design (many features missing, including input attachments)
* Metal implementation (no OpenGL yet)
* Render-to-texture demo (a little broken until we have depth buffers)
* Update examples to use render passes
2017-05-22 10:53:19 -07:00
Corentin Wallez ca309db58a Add wire tests for unknown and success error status 2017-05-19 10:41:36 +02:00
Corentin Wallez 75bbcec543 Add wire test for the maybe monad 2017-05-19 10:41:36 +02:00
Corentin Wallez 42f2d3c5f2 Add wire tests for *SetErrorCallback 2017-05-19 10:41:36 +02:00
Corentin Wallez c85b5c0640 Add wire tests for passing arguments around
- Add test for passing value arguments as well as aarrays of them
- Add test for passing C string
- Rework Object array argument test to pass multiple objects
2017-05-19 10:41:36 +02:00
Corentin Wallez 1b7c5e3f70 Mock API: special case the SetErrorCallback procs.
Also add a suppression for these procs in wiretests, unless we are
specifically testing them.
2017-05-19 10:41:36 +02:00
Corentin Wallez 0a58812f34 Consolidate unittests in one binary 2017-05-19 10:41:36 +02:00
Corentin Wallez 36cf2dd54b Make autogenerated validation produce device or builder errors 2017-05-11 11:31:54 +02:00
Corentin Wallez 7f96177289 Implement the builder error callback in the backends
This makes the Builder base class retain the error status, if any, and
call the callback on GetResult (or ~Builder, whichever comes first).
2017-05-11 11:31:54 +02:00
Corentin Wallez 5dc7915d38 Introduce a base class for Builder objects.
All builder objects will depend from this "Builder" base class. This
will allow having the builder callback logic in only one place.
2017-05-11 11:31:54 +02:00
Corentin Wallez 4b410a33ca Implement the device error callback.
This adds support for "natively defined" API types like callbacks that
will have to be implemented manually for each target language. Also this
splits the concept of "native method" into a set of native methods per
language.

Removes the "Synchronous error" concept that was used to make builders
work in the maybe Monad, this will have to be reinroduced with builder
callbacks.
2017-05-11 11:31:54 +02:00
Corentin Wallez 682a8250b3 Plumb the server->client wire 2017-05-11 11:31:54 +02:00
Corentin Wallez 7f433a5b52 Add bufferOffset to CopyBufferToTexture. 2017-05-10 19:49:52 +02:00
Corentin Wallez 0fba0b4811 Fix usage of C++14 constexpr in HasZeroOrOneBit 2017-04-26 15:17:03 -04:00
Corentin Wallez f07e3bd4c9 Initial commit of all the NXT integration.
More like squashed history, contributors were:
 - Kai Ninomiya
 - Corentin Wallez
2017-04-20 14:38:20 -04:00