Commit Graph

29 Commits

Author SHA1 Message Date
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Corentin Wallez bb5696bcd3 Simplify BackendBinding following adapters.
It doesn't need to care about device creation anymore, except for the
GLFW window hints and creating a GL context to discover the adapter.

Also remove the non-adapter GetPCIInfo.

BUG=dawn:29

Change-Id: I9bc8232536a55d2f973463ae0f2e0548dfc35456
Reviewed-on: https://dawn-review.googlesource.com/c/4381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-02-12 15:48:15 +00:00
Corentin Wallez 90e594ee8b OpenGL: Implement the backend connection and adapter.
The OpenGL backend can't gather discover default adapters because it
needs getProc to do anything so we add DiscoverAdapters method to
Instance that takes backend-specific options.

dawn_native::opengl::CreateDevice is removed in favor of the adapter
path so OpenGLBinding is modified to create an instance locally. This is
only temporary until all backends support adapters, at which point a lot
of *Binding code will be factored.

Also contains a small fix for Result<T, E> with movable types.

BUG=dawn:29

Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566
Reviewed-on: https://dawn-review.googlesource.com/c/3663
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-07 09:48:03 +00:00
Corentin Wallez dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez 1ac25e850a Fix the utils copy of glad not being initialized 2018-08-02 13:39:07 +02:00
Corentin Wallez 196ade667f Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
2018-07-27 12:56:26 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez be5ca38351 Rename nxtProcTable and nxtSetProcs to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 05c90ee4cb Rename nxt -> dawn for dawn_wsi.h declarations
Also does the initial complete formatting of files in src/include
2018-07-18 22:54:06 +02:00
Corentin Wallez 3e371b146d Rename files in src/include nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 83a9c9d6d9 Rename src/common macros NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 1090a10d4f Invert final blit in the OpenGL bindings
We want all of NXT to have the origin in the top left. OpenGL's origin
is the bottom left instead. We are doing a blit already to decouple
the NXT render targets from the OpenGL default framebuffer. Take
advantage of this and invert the blit to make the OpenGL's backend
origin be top left.
2018-02-12 15:19:11 -05:00
Corentin Wallez 0887236c81 nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
Making all textures represented by pointers is a problem for Vulkan
where VkImage is a 64bit type and wouldn't fit in a pointer on 32bit
builds. Make texture contain on of each useful type so that each backend
can choose which one it wants to receive.
2018-01-18 16:17:28 -05:00
Corentin Wallez cc407ae787 Make SwapChainImpl a function and move it to common/
For the Vulkan backend it will make sense to have the SwapChain be
implemented inside the backend as it will need to interact with a lot of
things there. It will need SwapChainImpl and cannot see utils/ so
SwapChainImpl has to be moved in common/

Also makes SwapChainImpl a function called CreateSwapChainImplementation
as the inheritance was only used to share a static method.
2018-01-18 16:17:28 -05:00
Corentin Wallez 9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Corentin Wallez ad6470466c Member rename: src/{common/utils/wire} 2017-11-23 17:04:10 -05:00
Corentin Wallez 2e31e8f0bf Make binding expose the preferred format 2017-11-20 09:59:03 -05:00
Kai Ninomiya 921fb5e1ce remove initialUsage from SwapChain::Configure 2017-09-15 14:02:02 -07:00
Kai Ninomiya ee7b6b1b62 Update SwapChain to configure texture usage
Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya b985431c82 Load operations (#105)
* load ops: design + implementation (all backends)

* Animometer/glTFViewer: use just one subpass per frame
2017-08-11 14:36:20 -07:00
Kai Ninomiya 4526368263 Remove outdated backbuffer hack + reduce GL version to 4.4 (#100) 2017-07-31 11:25:06 -07:00
Kai Ninomiya c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Corentin Wallez dab0638177 Fix using NXT_PLATFORM without including Platform.h 2017-07-17 13:48:17 -04:00
Corentin Wallez 0b186b1fda Use feature detection macros everywhere 2017-07-13 14:55:23 -04:00
Kai Ninomiya e66fcd8b0e OpenGL backend: implement render passes (#73)
Probably not the most efficient implementation, but works.

Issues:

* Doesn't seem to render until the second frame. No clue why, yet.
* Hardcoded 640x480 in more places.
* Creates new FBOs for every subpass every frame. Should be done at Framebuffer build or CommandBuffer build time.
2017-07-11 17:49:20 -07:00
Corentin Wallez fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Corentin Wallez 1bd219d8a8 Split BackendBinding from example/Utils into src/utils
This will make it possible to reuse the backend bindings for test suites
2017-06-20 07:40:17 -07:00