These were quite spectacularly broken.
Also:
* Fix the definition of 'scalar' in `intrinsics.def`. This was in part why conversions were broken, as abstracts were materialized before reaching the converter builtin when they shouldn't have been.
* Implement `ScalarArgsFrom()` helper in `const_eval_test.cc`. This is used by the new conversion tests, and also implements part of the suggestion to improve tint:1709.
Fixed: tint:1707
Bug: tint:1709
Change-Id: Iab962b671305e868f92710912d2ed07e3338c680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105261
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This CL refactor unittests in std140_test.cc, and add exhaustive
parameterized unittests in std140_exhaustive_test.cc. In std140_test.cc,
only test Std140 transform result for `mat2x2<f32>` for matrix used as
array element type and `mat3x2<f32>` otherwise, and keep the source and
expected programs as plain WGSL code to ensure the readablity. In
std140_exhaustive_test.cc, all matrix shape and different constant index
are tested using parameterized WGSL code, at the cost of readablity.
This CL prepares for supporting f16 in Std140 transform by allowing
testing all shape of f16 matrix as well by simply adding parameters.
Bug: tint:1473, tint:1502
Change-Id: Ib2ef5bd806ee61eab04d73a415ba62c2191e2a7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104282
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This combination uses a suspiciously high amount of memory, triggering the fuzzer limits of 2560MB.
Tint doesn't really have any OS specific code paths, so we should still have good coverage with ASAN builds for other OSes.
Fixed: chromium:1357188
Change-Id: I4c7001f7e194ff46b2e8da635ddccdb04d60b838
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
There's a bug in some Qualcomm devices where using a depth/stencil
texture as a render attachment and then sampling it in a compute pass
causes a crash. This only happens, however, if the two passes occur as
part of the same Vulkan command buffer.
To work around the issue, this change splits the Vulkan command buffer
while recording any time it identifies that the problematic scenario may
occur.
Bug: dawn:1564
Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Qualcomm GPUs are apparently decoding textures with a lower precision,
resulting in some of the rendered values when verifying the texture in
a test to be off by +-1 on any given channel. This change adds a
tolerance to those tests to allow a little wiggle room, since compressed
textures are inherently lossy anyway.
Allows Qualcomm GPUs to pass all compressed texture end2end tests.
Bug: dawn:1562
Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
When converting floats to string, we now enforce the "C" locale, so
decimal points will be written as "." rather than the "," separator
used natively in some European locales.
Also, we now use operator>> to read back the number instead of
std::stof. std::stof works in the system locale, and will fail to
read back floats with the wrong decimal separator. (Also, std::stof
will throw if the number is out of range and can't fit in the
destination, which implies that the `if` check was probably never
failing.)
Skia encountered similar issues: see http://review.skia.org/587536
for the Skia implementation.
Change-Id: I5aded6acc7cfcf2ad4d5b974bc30c3b645eaec51
Bug: dawn:1686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104680
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
- Make the const eval builtin tests use the same framework as the
unary/binary op tests, allowing for Vector cases.
- No longer always use float compare, instead enable it per case.
Currently this is necessary because atan2 doesn't always return the
same constant for PI on all platforms.
- Add vector cases for atan2 and clamp.
Bug: tint:1581
Change-Id: I7eaec10b4f9685c913a9d0d17b47c413f659be7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104424
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
These functions don't need the device or external semaphore service
at all. Make them free functions so that a future change can allow
the handles to be closed after the device has destroyed its semaphore
service.
Bug: chromium:1359106
Change-Id: I246dd0a8f3f972c4547503d16bf8b00db14cdf58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104542
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This moves handling the wait semaphores to the same place that the
signal semaphores are handled. It fixes a bug where the semaphores are
never waited on and never deleted if a texture is imported and then
exported without being used.
Bug: chromium:1359106
Change-Id: If226a38946d4a16598d78841e7b204ea91f8bbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104541
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The D3D12 fence share handle should be closed when the device is
deleted.
A future change will make it valid to call EndAccess after the device
is destroyed, thus the handle is closed in ~Device instead of
Device::DestroyImpl. It needs to live as long as ExternalImageDXGI
holds a reference onto the device.
Bug: chromium:1359106
Change-Id: Ib9c9aaa7fb0b5a3de035b512f8fc0316d4bd225e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104540
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Messages could be ignored if:
- They are not associated to any device (for example an issue around
instance or adapter operations)
- They happened between the last Tick() and device destruction.
Fix both cases to print the error to the dawn::ErrorLog and crash in
debug so that the errors are visible.
Bug: chromium:1258986
Change-Id: I9a88cd078c60b42deb2336da038902639f9a35ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104360
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>