This reverts commit c7e6bb0d8d.
Reason for revert: clusterfuzz identified issue https://bugs.chromium.org/p/chromium/issues/detail?id=1262112
Original change's description:
> Improve validation errors for encoders
>
> Improves the validation messages in ComputePassEncoder.cpp,
> ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
> EncodingContext.cpp/h to give them more contextual information.
>
> Bug: dawn:563
> Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:563
Change-Id: I259ccde1735c4201ff2736562cfe4689e9a22f62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67321
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Same as Chrome's args, this allows us to set the
DeviceDescriptor::forceEnabledToggles and forceDisabledToggles when
creating the GPUDevice.
Example: node cmdline.ts ... --gpu-provider-flag=enable-dawn-features=dump_shaders ...
Bug: dawn:1163
Change-Id: Ib5db71355f72e5d08f8fe87313c5e3d63ee236c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66963
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Only used on Windows builds for now, this flag adds the input path to
the DLL search paths. The main purpose is to ensure we load the right
version of D3D dlls, such as d3dcompiler_47.dll from the Chrome output
dir, rather than the default one in the Systems directory.
Bug: dawn:1163
Change-Id: I8e696dd877ec715e1e54d8589af8275e62c90937
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66962
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
As an alternative to setting the "DAWNNODE_BACKEND" env var.
Bug: dawn:1163
Change-Id: I33ace14e7603b97caf7286a109a31160853f62e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66961
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This change replaces the ".gpu" export with ".create()" function that
accepts an array of flags. These will be used by cmdline.ts to set flags
such as what dawn backend to use. We currenly environment variables, but
this will be more flexible.
Bug: dawn:1163
Change-Id: If2fb35811cac45e16121fbd828f997ef3d795f36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66960
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Prevent reusing offsets from a previous direct draw.
Update test to verify that values are updated correctly
for each draw. Add tests for indirect draw offsets.
Bug: dawn:548
Change-Id: Ice8325a8a41b8a4375767156dbaba3ee3d714f3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67121
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.
Bug: dawn:563
Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements [[num_workgroups]] on the API side for
Dispatch() calls by setting num_workgroups.xyz as root constants.
This patch also adds a temporary validation that on D3D12 backend
using a compute pipeline with [[num_workgroups]] in a
DispatchIndirect call is not supported.
BUG=dawn:839
TEST=dawn_end2end_tests
Change-Id: Iaee2ffd162e9420e4e80944fbb222f10a4600c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit also unifies the initialization process for Adapters.
InitializeImpl() initializes the actual backend adapter.
InitializeSupportedFeaturesImpl() checks base WebGPU features and
discovers additional supported features.
InitializeSupportedLimitsImpl() checks base WebGPU limits and
queries the adapter's maximum supported limits.
Some of these limits from the backend are still overriden in the
frontend because they are limited by internal Dawn constants.
Bug: dawn:685
Change-Id: I43efb0b678dd45f8f89cd62d13104dd00b197da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
- Moving the call into DeleteThis should make it so that derived classes don't need to explicitly implement a destructor that calls DestroyApiObject.
Bug: dawn:628
Change-Id: I145f42e7e4c144cc0d2d7c7f609744399d514fe1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66840
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This allows tests to be streamed to N node processes, without incurring the cost of re-scanning the test lists for each case.
It also means that there is an increased chance of state leakage. `--isolate` is a new flag that uses the old behavior of running each test in a separate process.
Depends on: https://github.com/gpuweb/cts/pull/789
Change-Id: Ifc92d1cc07a9de3b2751bed0971f3424d0c247ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66920
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
1. validation between render pipeline and render bundle during
RenderBundleEncoder's SetPipeline().
2. validation between render bundle and render pass during
RenderPassEncoder's ExecuteBundles().
So, render bundle is like a bridge for this compability validation
between pipeline and pass.
The first step has been done in previous patch. The patch does
the second step.
Bug: dawn:485
Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Spinning up new devices for each test can take a long time.
Specifying --j 0 will run a single instance of node, with the given query to run.
Change-Id: I27c161bb76f5deaaa505ab5ae361ea6a0942a130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66880
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
https://github.com/gpuweb/cts/pull/788 significantly improves the performance of incremental builds, but it can still take around 2 seconds to do that incremental build.
Have the run-cts tool scan the CTS source tree for the most recent modification, and only rebuild if the timestamp is more recent than the last build time.
Significantly reduces startup overhead of the tool.
Change-Id: I7e9227127c02e6d4dc8875a577178956bf5e2481
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66822
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
These should always be resolved or rejected.
The Fatal() call, when a promise is not resolved or rejected, is currently disabled due to https://github.com/gpuweb/cts/issues/784.
Bug: dawn:1123
Change-Id: Ie0e8ac187ad70be0fea41cd66956d0bfd9c53212
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66821
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The AsyncRunner will enqueue a call to `Device::Tick()` when the runner count moves from 0 async tasks to 1.
It has been observed that some 'async' tasks are actually synchronious, which results in multiple tick callbacks being enqueued before the first has a chance to run.
Fix this by using another boolean to track whether the function has been queued.
Bug: dawn:1127
Change-Id: I7dd81d33d601bf1d3cefb5c4dad6c237883e51ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66820
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Updates all validation messages in BindGroupLayout.cpp and
BindingInfo.cpp to give them better contextual information.
Bug: dawn:563
Change-Id: I7166dce65c93d7c8ac4dd72555fff34c9202e041
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66841
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
tested:
- maxComputeWorkgroupStorageSize
- maxUniformBufferBindingSize
- maxStorageBufferBindingSize
Two of these limits are exposed as configurable to the JS API
so it's important they are tested to work before we expose
them. maxUniformBufferBindingSize came along as well because
the test for storageBufferBindingSize was easy to parameterize.
Bug: dawn:685
Change-Id: I08de6df9d70a22aca0f48ac3fef0038f7aec727b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change also adds a unittest to validation colorFormatCount in
RenderBundleEncoderDescriptor, and fixes a style issue as well.
Bug: dawn:485
Change-Id: I642f0e250835d76288ac42fa18a8dabf2db30047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
For size parameter in mapAsync, use wgpu::kWholeMapSize rather than 0 to
indicate using the default size, i.e. remaining buffer size after
offset. Using size=0 is still available but will cause a deprecation
warning.
Bug: dawn:1159
Change-Id: I474d87ecae4a54ceb28d636f883a6233c91f16fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66284
Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currently enabling this build target requires a dependency on glslang, which Dawn does not provide.
Just disable this target while we figure how we want to tackle this.
Bug: tint:1217
Change-Id: I79f2ef6e1b007e69ad4aa0d40500b0d1c6a52d6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66605
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This change adds two arguments depthReadOnly and stencilReadOnly
into RenderBundleEncoderDescriptor in order to follow WebGPU spec.
It also adds one more validation rule: depthReadOnly must be equal
to stencilReadOnly if depthStencilFormat has both depth and stencil
aspects in RenderBundleEncoderDescriptor. We have already had a
similar validation rule in RenderPassDepthStencilAttachment in
RenderPassDescriptor.
Bug: dawn:485
Change-Id: I32c45b2bd90c7041aa881d8589720a9146d6ac7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>