Commit Graph

17 Commits

Author SHA1 Message Date
Corentin Wallez 226110f958 Rename nxt:: to dawn:: in the backends 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00
Corentin Wallez e909d4efe1 Move FreeCommands and SkipCommand to their own file 2018-07-10 10:59:44 +02:00
Corentin Wallez 8d6b5d2337 Rename RenderPassInfo to RenderPassDescriptor 2018-05-16 11:18:14 -04:00
Corentin Wallez 6f7749cce9 Change render passes from multi to single pass.
This as an API change to get closer to the direction in which WebGPU is
headed. The API change in next.json caused a ton of files to be changed
in the same commit to keep things compiling.

API: the Framebuffer and RenderPass objects are now merged in a single
RenderPassInfo that contains the attachments, loadOps and clear values
for a BeginRenderPass command. The concept of subpass is removed.
The RenderPass creation argument to RenderPipelines is replaced by
explicitly setting the format of attachments for RenderPipeline.

Validation: SetPipeline checks are changed to check that the attachments
info set on a RenderPipeline matches the attachments of the render pass.

Backends: Most changes are simplifications of the backends that no
longer require and indirection to query the current subpass out of the
render pass in BeginSubpass, and don't need to get the attachment info
from a RenderPass when creating RenderPipelines. In the Vulkan backend,
a VkRenderPass cache is added to reuse VkRenderPasses between
RenderPassInfos and RenderPipelines.

Tests and examples: they are updated with the simplified API. Tests
specific to the Framebuffer and RenderPass objects were removed and
validation tests for RenderPassInfo were added.

Tested by running CppHelloTriangle on all backends, end2end tests on all
platforms and all examples on the GL backend.
2018-05-16 11:18:14 -04:00
Corentin Wallez a3c89cc27a Add and Implement CommandBuffer::SetScissorRect 2018-03-02 14:22:50 -05:00
Corentin Wallez 77a1d908b6 Vulkan: Handle CopyBufferToBuffer commands
This as this is the first command handled by the Vulkan backend, this
commit also introduces the b:✌️:CommandBUffer class and implements
b:✌️:Queue::Submit.

Also enables the BufferSetSubData tests that are now passing on Vulkan
even though the buffer transitions are unimplemented.
2017-12-12 12:31:20 -05:00
Corentin Wallez c1400f0d14 Format: src/backend 2017-11-28 16:18:39 -05:00
Corentin Wallez 405dcd636a Make the index format part of the pipeline state. 2017-11-20 09:59:03 -05:00
Austin Eng fb4265387c Add SetBlendColor command 2017-08-07 18:51:48 -04:00
Corentin Wallez c8377da79b Validate SetPushConstants is done inside subpass and compute passes 2017-07-20 16:33:02 -04:00
Austin Eng 359acd6e95 Add row pitch to Texture->Buffer and Buffer->Texture copy commands 2017-07-17 17:16:45 -04:00
Corentin Wallez 29ced285d4 Split Pipeline in Render and Compute, common part 2017-07-17 15:25:16 -04:00
Kai Ninomiya 296951df60 Introduce Begin/EndComputePass (#70) 2017-07-10 14:07:24 -07:00
Kai Ninomiya fa37f2239c replace AdvanceSubpass with Begin/EndRenderSubpass
and replace subpassActive with VALIDATION_ASPECT_RENDER_SUBPASS
2017-07-07 11:19:42 -04:00
Corentin Wallez fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00