Also update comments and arch design to remove references to the
Validator.
Bug: tint:642
Change-Id: Ic0b4779ae4712a393ff209014daf25e23f32be6d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The previous CL had no way of communicating disagnostic messages from
Tint to the ShaderModule in the event that it failed to validate. This
change ensures that messages generated during validation aren't dropped
on the floor and can be queried from the failed modules CompilationInfo.
BUG: dawn:746
Change-Id: Ic2551654ca30baab0fb5124a148eb4fcdf4b0f22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46960
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch refactors the implementation of APICreateComputePipelineAsync
as a preparation of the async path of the creation of compute pipeline.
Now the code path of APICreateComputePipelineAsync() includes the following
3 parts:
- When an error occurs in the front-end validations, the callback will be
called at once in the main thread.
- When we can find a proper compute pipeline object in the cache, the
callback will be called at once in the main thread.
- When we cannot find the proper comptue pipeline object in the cache, the
newly-created pipeline object, the callback and userdata will be saved
into the CreatePipelineAsyncTracker, and the callback will be called in
device.Tick(). All the logic mentioned in this section has been put into
one function CreateComputePipelineAsyncImpl(), which will be overrided
by its asynchronous version on all the backends that support creating
pipeline objects asynchronously.
Note that APICreateRenderPipelineAsync is not changed in this patch because
it is now under refactoring to match the current updates in WebGPU SPEC.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: Ie1cf2f9fc8e18c3e6ad723c6a0cefce29a0eb69c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45842
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Most tests pass, those that don't are skipped.
Change-Id: Ia08373551a48382aceffbbc0e23bd15828ebe219
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46452
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reserve enough memory for overloads, and avoid copies. Opportunistically
avoid copying Source instances in ProgramBuilder API.
Speeds up runs of test_unittests.exe by about 20% (33s to 26s on my
Windows desktop).
Change-Id: I6ba26043d7750eb1f123e29c53d253614974f960
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
HLSL has some pecular rules around structure constructors.
`S s = S(1,2,3)` is not valid, but `S s = {1,2,3}` is.
This matches the quirkiness with array initializers, so adjust the array
hoisting logic to also support structures.
Fixed: tint:702
Change-Id: Ifdcafd98292715ae2482f72ec06c87842176d270
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46875
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
If a texture format supports multisample, it should be renderable.
This change adds this validation rule to fix a bug. It also adds a
validation test in dawn_unittests.
BUG: dawn:731
Change-Id: I33a06cb16367e4e379b29b223ef6b69128baf30f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change removes layer and use origin.z in MACROs
EXPECT_TEXTURE_FLOAT_EQ and EXPECT_TEXTURE_EQ.
It also removes parameter layer in MACROs' implementation
functions AddTextureExpectation and AddTextureExpectationImpl
and use origin.z instead in these functions.
BUG: dawn:747
Change-Id: I0103524074c6c250fa2f85bf9c3abda8c8cd2197
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Now that all validation has been moved to the Resolver, we can delete
the Validator. This change removes everything except validator.h with
the public no-op API. We can remove this once we remove dependencies on
this public API in Dawn.
Bug: tint:642
Change-Id: I644cd900615509c9cdd57c375c6217a50126e36c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
float3(0.0f) is not legal HLSL
Change-Id: I2fd20e9718f394c896c9515c4c9b88e490b2b758
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46874
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
HLSL's matrices are declared as <type>NxM, where N is the number of
rows and M is the number of columns. Despite HLSL's matrices being
column-major by default, the index operator and constructors actually
operate on row-vectors, where as WGSL operates on column vectors.
To simplify everything we use the transpose of the matrices.
This is the same approach taken by SPIRV-Cross.
Change-Id: I98860e11ff1a68132736980f694b2f68b633ef83
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46873
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
With type inference, declared_type_ may be null.
Check it is not null before calling type_name().
Change-Id: I3b7630286b75aa9d021d9cf54eecedc3287a62f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46872
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Registering a new Symbol with the NameFor() of the source symbol creates
a new *named* symbol. When mixing these with unnamed symbols we can have
collisions.
Update CloneContext::Clone(Symbol) to properly clone unnamed symbols.
Update (most) the transforms to ctx.Clone() the symbols instead of
registering the names directly.
Fix up the tests where the symbol IDs have changed.
Note: We can still have symbol collisions if a program is authored with
identifiers like 'tint_symbol_3'. This will be fixed up in a later
change.
Change-Id: I0ce559644da3d60e1060f2eef185fa55ae284521
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46866
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Each AST node must be unique.
Having diamonds in the AST causes all sorts of exciting bugs in the resolver and later transforms.
Bug: tint:469
Change-Id: I5dc43fef71a200632b3e8e8add77ec0537b01cd2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46870
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
An tint-internal decoration used to add metadata between a sanitizer transform and a backend.
Will be used for declaring backend-specific intrinsic calls.
Change-Id: Ia05ba7dada0148de2d490605ba4d15c593075356
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46868
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Derives from semantic::Expression.
Maps to ast::IdentifierExpressions that resolve to a variable.
Breaks pure-immutability of semantic::Variable, as we have discussed in the past.
Change-Id: I362d4d1ed61291282a60626b84fb15566655fb14
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46627
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.
But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.
Bug: dawn:434
Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.
It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.
BUG: dawn:547
Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
* Moved global variable resolving logic to new function Resolver::GlobalVariable, and moved validation logic there.
* Moved global variable-related tests to resolver tests.
* Fixed many tests that started failing after this change, mainly because many globals were declared with no storage class. I set most of these to "Input".
Bug: tint:642
Change-Id: I0f8ea2091ed2bb3faa358f9497cd884b2994a40f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Several tests fail DXC validation.
Many are fixed by specifying the entry point name.
Change-Id: I1c5c0f1f9c057156106334c2e9c0f15906a06813
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46867
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Dawn uses objects with move semantics like Ref<> that feel like they
need to be std::moved in a bunch of places. This warning triggers when
std::move() is used when it has no effect, keep the code less verbose.
Bug: None
Change-Id: I2b11f709e943e7b16024bfde07910577b983aa34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46441
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Checks the following things:
- Non-struct entry point parameters must have pipeline IO attributes
- Non-struct entry point return type must have a pipeline IO attribute
- Structs used as entry point parameters and return values much have
pipeline IO attributes on every member
- Structs used as entry point parameters and return values cannot have
runtime array or nested struct members
- Multiple pipeline IO attributes on a parameter, return type, or
struct member is not allowed
- Any given builtin and location attribute can only appear once for
the return type, and across all parameters
Removed tests for nested structs from the SPIR-V transform/backend.
Fixed a couple of other tests with missing pipeline IO attributes.
Fixed: tint:512
Change-Id: I4c48fe24099333c8c7fcd45934c09baa6830883c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46701
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Moved tests and fixed now broken tests.
Bug: tint:642
Change-Id: Iaa4483abde101f3963ca20e51c1069b2d64bbb5c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.
BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The attribute was just in the wrong place, I shouldn't have removed it
completely.
Bug: chromium:1195827
Change-Id: Iad2a5fdcc2e8bd76ddb82cc09cde62c3a57e3c54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46800
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.
Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.
BUG=dawn:465
Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.
BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Refactors the existing general reflection code to either use Tint or
SPIRV-Cross, depending on the backend being used and provided flags.
Tint is used when UseTintGenerator is enabled, otherwise SPIRV-Cross is
used.
For OpenGL, when Tint is used, additional reflection is performed using
SPIRV-Cross to support GLSL generation.
There still exists backend specific reflection that needs to be
implemented in Tint for the complete removal of SPIRV-Cross for
non-OpenGL when UseTintGenerator is enabled.
BUG=dawn:743
Change-Id: Ie77afa83a2c960b3c87a3419997a16f8392991fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This ends up incorrectly reporting live objects from previous CTS tests.
We should find a better way to call ReportLiveObjects, but doing so on
backend initialization is probably not the right time.
Bug: dawn:745
Change-Id: I9d0beb5f8b20af9c83f5e78f19630d5c78ef4da2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46721
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.
The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.
BUG: dawn:547
Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The SPIR-V and HLSL sanitizing transforms add an empty one if
necessary.
Fixed: tint:679
Change-Id: Ic98ff3109d7381b1fbc2de68d95d57e15c7a67c0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46700
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.
Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.
Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This function, along with unit tests, already exist on Resolver.
Bug: tint:642
Change-Id: I35fe7ee6dc52a6f58ad6145bd15b071795ac069d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46680
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Added tests that test all combos of vec*mat, mat*vec, and mat*mat for 2,
3, and 4 dimensions.
Bug: tint:698
Change-Id: I4a407228261cf8ea2a93bc7077544e5a9244d854
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46660
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>