45 Commits

Author SHA1 Message Date
Corentin Wallez
1105ec78fe Merge DAWN_FORMAT_VALIDATION_ERROR in DAWN_VALIDATION_ERROR.
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.

Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-30 13:39:47 +00:00
Ben Clayton
92943b2831 dawn: Fix unreachable code warning
Change-Id: I98fd18b4747365c6474dc1ca1f9003464d171ec7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-26 20:52:53 +00:00
Austin Eng
f7ee534b2c Beautify visitable structs with more helpers
Bug: dawn:1480
Change-Id: I01450e1916766daba016f71c0ed825e6b6664541
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-12 20:39:03 +00:00
Austin Eng
8830991b41 Cache WGSL -> GLSL compilation
Fixed: dawn:1480
Change-Id: I5c1453a4e37d0e97805391a6c807091d0a8fc1c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-09 17:22:22 +00:00
Austin Eng
0671fe28bf Cache WGSL -> MSL compilation
Bug: dawn:1480
Change-Id: Ie2ef7860b38d7f350c99cf2c5451299b23413ec6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-08-04 01:12:56 +00:00
Stephen White
c2d830700a Implement EGL error handling.
Implement a CheckEGL function (a la CheckVkSuccess/CheckHRESULT)
that transforms EGL errors to Dawn errors.

Use DAWN_TRY and ResultOrError and friends.

Change-Id: I51fcd6e084c2f824f7d71185e0e1ad0e0ff56e34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-06-30 16:26:42 +00:00
Stephen White
9434949241 GL: implement EGL context creation in Dawn native.
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.

Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.

Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.

Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-29 15:29:41 +00:00
Stephen White
c174692187 OpenGL: Make Device::gl private.
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.

This is a precursor to adding native EGLContext support to
Dawn.

Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-24 14:12:39 +00:00
Brandon Jones
6d48f573af Remove support for depth24unorm-stencil8
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.

Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-06-14 22:48:31 +00:00
Stephen White
5fb759f6e7 OpenGL: factor out Adapter (GL) into its own file.
Bug: dawn:810
Change-Id: I579e5c7cd610fc660b7480673a93cffdf725ef41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93200
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-06-09 02:10:32 +00:00
Shrek Shao
7e74c21873 DAWN_PLATFORM and DAWN_COMPILER macro improvements
Change #if DAWN_PLATFORM_XXX to #if DAWN_PLATFORM_IS(XXX)
To prevent #ifdef usage and reference without including
dawn/common/Platform.h

Also change #if DAWN_COMPILER_XXX to # if DAWN_COMPILER_IS(XXX)

Bug: dawn:1447
Change-Id: If6c9dab15fd2676f9a087507f5efcceeff468d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92625
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-08 19:52:42 +00:00
Yunchao He
7bfcdca419 Rename GetMipLevelSize
Functions GetMipLevel*Size() are somehow unclear and misleading on
whether the array layers are counted into the z-axis of the returned
Extent3D (Extent3D.depthOrArrayLayers).

This change renames them to GetMipLevelSingleSubresource*Size(),
making it clear that array layers are not included in its z-axis.
Because different array layers are different subreources, they are
not in a single subresource. However, depth slices in 3D textures can
be in a single subresource and can be counted.

Bug: dawn:1288
Change-Id: Ifa1776befa863d0f5a11999cab4099e2e7e5996a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92124
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-02 19:07:41 +00:00
Enrico Galli
1ee244b3d3 dawn/native: Add support for feature "indirect-first-instance"
Bug: dawn:1197
Change-Id: I9042b2dc178dfc01201bff55a2f5e43de28d335e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90526
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
2022-06-01 06:14:07 +00:00
dan sinclair
61d76ebb5c Update some forward declarations.
This CL removes some forward declarations which are no longer needed
and adds one missing declaration which was pulled in from other headers.

These were found by the clang-tidy bugprone-forward-declaration-namespace
check.

Bug: dawn:1414
Change-Id: I8906861e472f2d64a1547c8c6de348cd4151ffb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91742
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-30 18:00:58 +00:00
Takahiro
d42a809e8c Record zero-attribute vertex buffer when creating render pipeline
Currently Dawn ignores all zero-attribute vertex buffer in the given
pipeline descriptor when creating RenderPipelineBase because
zero-attribute vertex buffer is treated as unused slot, however the spec
doesn't state that zero-attribute vertex buffer should be ignored.

To support zero-attribute vertex buffer, this commit has the following
changes.

1. Add VertexBufferNotUsed enum value to wgpu::VertexStepMode to
   represent unused slots
2. Ignore VertexBufferNotUsed  step mode buffers when creating
   RenderPipelineBase and add tests to check it
3. Record zero-attribute vertex buffers when creating RenderPipelineBase
   and add tests to check it
4. Fix VertexStateTest::LastAllowedVertexBuffer broken by the above
   changes

Temporarily we set the enum value of
wgpu::VertexStepMode::VertexBufferNotUsed to 0 to pass the CTS tests
because currently empty vertex buffer slots step mode can be
zero-initialized. We will make a CL to Blink to explicitly set
wgpu::VertexStepMode::VertexBufferNotUsed for empty slots and change
the enum value to 2.

Bug: dawn:1000
Change-Id: Ibd4ab87f2c922e8e460f2311547f13d58f1d5611
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-05-26 01:26:34 +00:00
Zhaoming Jiang
d6b2501be2 dawn: Add shader module validation for WGSL extension
Tint has already implemented the enable directive for using WGSL
extension in the future, and using a WGSL extension that is not allowed
for the device should result in a shader creation error.
In this patch a WGSL extension allow list is added in DeviceBase, and
a validation is added in shader module base initialization to make sure
all extensions used in the WGSL program are in the allow list. This
patch also rename the `ValidateShaderModuleDescriptor` to
`ValidateAndParseShaderModule`, which is more descriptive for what it
actually does.

Bug: tint:1472
Change-Id: I4b039a3e37c25159b4fc6cfa37488aa817004ab2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88241
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-05-06 08:51:12 +00:00
dan sinclair
41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00
Stephen White
a734f81922 OpenGL: skip depth and stencil tests if readback is unsupported.
Add appropriate toggles.

Change-Id: I99906d1622f4c30b364ba8a9d7d808faa0203e1d
Bug: dawn:667
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-29 11:57:45 +00:00
Austin Eng
b0b53ba403 Fix 64 to 32 bit narrowing in dawn/common
Bug: dawn:1377
Change-Id: I25981cf18dc768cc0b6d4f6a6463b4dc169ca6c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87672
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-04-28 17:58:33 +00:00
Stephen White
79c217ba36 OpenGL ES: implement support for BGRA textures and reads.
ES requires GL_EXT_texture_format_BGRA8888 or GL_APPLE_texture_format_BGRA8888 to create BGRA8 internalFormat textures, and GL_EXT_read_format_bgra to read from them. Desktop GL can swizzle back and forth from RGBA8, so keep using RGBA8 if the extension is unavailable.

Intel's implementation of GL_EXT_texture_format_BGRA8888 on ES is broken, and won't create GL_BGRA8_EXT or GL_BGRA internalFormat textures, so disable the test there and modify another test to not use BGRA textures.

Change-Id: Ia81d9ff20e2849b00379f8e01fb5d2ecfa34bd53
Bug: dawn:596, dawn:1393
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86744
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-04-27 19:45:33 +00:00
dan sinclair
13e9699b1c Fix build/include_what_you_use
This CL adds the needed headers to pass the include what you use lint
check.

Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-04-20 00:58:34 +00:00
dan sinclair
fb5a492787 Fix inclusive language presubmit
The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.

Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 22:25:45 +00:00
dan sinclair
b02535557e Fixup build/include_order issues in src/dawn.
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.

A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.

Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 20:38:44 +00:00
dan sinclair
d0fb4a36ac Convert all dawn includes to use non-system include syntax.
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.

Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.

Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 14:24:04 +00:00
Stephen White
cedd55a9bf GLES: revert part of the view format reinterpretation on GLES.
View format reinterpretation doesn't work, but its implementation was causing failures on other content.

This patch came from: https://dawn-review.googlesource.com/c/dawn/+/84704/comments/339d5a75_5dce5ce3

Bug: dawn:1360
Change-Id: I76adc264d6f185f840d975b46b6e92a0e5a7b4a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86362
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-12 03:31:16 +00:00
Brandon Jones
8085367233 Enable Queue, Device labels to be set. (Take 2)
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-12 03:28:40 +00:00
dan sinclair
479dc6b7eb Enable build/header_guard
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.

Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-11 18:30:50 +00:00
Stephen White
ca4a8cf02a OpenGLES: simulate glTextureView() with texture-to-texture copies.
This is obviously a non-optimal solution, but works in all cases
except compressed textures.

Change-Id: I3fd5fd89ef4978a18917b068632f25f75527c594
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
2022-04-09 18:27:50 +00:00
Austin Eng
e1f2dcd3b3 Implement rendering with view format reinterpretation
Includes fixes for the backends to create and use a texture view
if reinterpretation is required. Multiple backends used the original
texture and its format instead of the view.

Bug: dawn:1276
Change-Id: Ic31231b2955314e90e011905c9048db6f7899299
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84704
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-07 12:14:55 +00:00
Ryan Harrison
8d9d132f7c Revert "Enable Queue, Device labels to be set."
This reverts commit 0126761de8c586099a65dd19edee8e219de51739.

Reason for revert:
Causing Dawn->Chromium roll to fail

BUG=dawn:1346

Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-05 22:09:43 +00:00
Brandon Jones
0126761de8 Enable Queue, Device labels to be set.
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-02 04:45:41 +00:00
Austin Eng
42e76ba82a TextureView defaults and validation updates
Spec PR: https://github.com/gpuweb/gpuweb/pull/2687

Fixed: dawn:682
Bug: dawn:1276
Change-Id: Ifa8f94fa4c1a27fb40d0ccfb9f032ca4a28ed24e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84520
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-01 23:04:50 +00:00
Austin Eng
8e02ebf6c6 Implement WGPUTextureDescriptor.viewFormats and sampling reinterpretation
Reinterpretation for render/resolve attachments not yet implemented.

Bug: dawn:1276
Change-Id: I43d73ce5c943c4ba49df06c6865867f378f2de25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-31 03:53:04 +00:00
Stephen White
9be06c8d23 GL: fix clear-on-init of depth/stencil textures.
Disable the scissor test during clear.

Change-Id: Ia6945304c257867ed5cb6a6ae0c2c49998a33ca7
Bug: dawn:1340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85143
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-30 10:26:44 +00:00
Stephen White
fd41f30c0b OpenGL: refactor FramebufferTexture* calls.
Change-Id: Iee67027431d791d6425e0cc502f6b6a23bc160d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85141
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 18:52:23 +00:00
Stephen White
b5c5df50ab Implement support for depth24stencil8 on OpenGL.
Covered by existing tests.

Change-Id: Ibb6daf8cd195474560a306e830d69c484579ae1c
Bug: dawn:1338
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 16:34:23 +00:00
Stephen White
f32ae5b680 GLES: fix texture-to-texture copy with offset src or dest region.
glBlitFramebuffer() takes min and max coordinates, not min and size.

Bug: dawn:1084

Change-Id: I7b8b53ecd9c5ade20d4d7a909bd134c13a2d960b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 16:11:34 +00:00
Stephen White
3c44ba8376 OpenGL: refactor texture allocation.
Move texture allocation in an AllocateTexture() local.

Use the GL target to determine the choice of allocation call, not
the Dawn TextureDimension. This leaves TargetForTexture() and
TargetForTextureViewDimension() as the authorities on Dawn -> GL
conversion.

Change-Id: Ia31fbba9a8e71a9ce8dd9c89676dbc51d8848bb5
Bug: dawn:593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 12:24:16 +00:00
Stephen White
57b7db9c74 OpenGL: refactor texture-to-texture copies into UtilsGL.
Change-Id: I6210b192c0676dacecc0d0b1026905b31e869d72
Bug: dawn:593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-25 17:29:57 +00:00
Corentin Wallez
0bf63577d2 Implement the stencil8 format.
Rolled in changes made by cwallez@ as part of
https://dawn-review.googlesource.com/c/dawn/+/75983, which was
originally based on this change.

Bug: dawn:666

Change-Id: I5d6ad592294ee8302f3b18f7f31bbfd982297251
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-03-24 17:54:56 +00:00
Austin Eng
154bcbbf4d Metal/GL: Make new texture view for non-2D view of single-layer texture
Fixed: dawn:1309
Change-Id: Ide68f6498fc5fe9dd9e06c6c5caf7d3fff74e526
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83060
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-09 01:07:20 +00:00
Stephen White
a52abab38c Nuke SPIRV-Cross.
Change-Id: I1fc58d50ba3999e3a9b6f4e30a0799be301893de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-11 00:45:51 +00:00
Stephen White
96b72c262c OpenGL: use Tint for GLSL generation.
Change-Id: Ibced679fa6568f1eb33707f0157d03505e6f8a1c
Bug: dawn:1263
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-10 22:17:41 +00:00
Brandon Jones
cff04b4d3f Integrate Multiplanar External Texture Transform
Introduces the majority of the logic associated with enabling
multiplanar external textures. Removes most backend logic associated
with external textures in favor of expanding them into their components
in the frontend. Includes a basic e2e test demonstrating multiplanar
YUV-to-RGB conversion.

Bug: dawn:1082
Change-Id: Ib5c042e5639b1a8efe2954680abc346c8c6c76d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78248
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2022-02-10 19:31:13 +00:00
Ben Clayton
818001d32e tint->dawn: Move src/dawn_native -> src/dawn/native
Bug: dawn:1275
Change-Id: Ic60a00107a015bc677ff929c492f1085ffc38482
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-02-04 17:07:46 +00:00