Commit Graph

2694 Commits

Author SHA1 Message Date
Austin Eng 59dffe0a9b Vulkan: Ensure fences are properly tracked if vkQueueSubmit fails
Bug: chromium:1216929
Change-Id: I58fa8df4d539b58b47246bb2cde18c4ede46f5ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 02:08:49 +00:00
Austin Eng 6e673b4b81 Disallow creating stencil textures with multiple mips on Metal
Various aspects with this appear to be broken.

Bug: dawn:838
Change-Id: If706508b90214f9b5f4b2884448f281945295827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55560
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 00:52:09 +00:00
Austin Eng 7eb9a189f9 Remove TODO for invalid bug
This bug does not need any work done. The code is correct. Depth
stencil store operations occur in the LATE_FRAGMENT_TESTS_BIT
stage. See crbug.com/dawn/853 for more information.

Fixes: dawn:853
Change-Id: Ib0b7a5af65d09d67d7500ad89dd88c32e13c6d91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55602
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 00:42:39 +00:00
Ryan Harrison 6afd872dfd Revert "Revert "Vulkan: honor bufferImageGranularity the simplest way.""
This reverts commit 7fc0c0519a.

Include fix for issues that caused initial revert

BUG=dawn:950

Change-Id: If1d095d19dd771fd7a608bc54f1bd908562d332c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55682
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-22 21:24:29 +00:00
Ryan Harrison 7fc0c0519a Revert "Vulkan: honor bufferImageGranularity the simplest way."
This reverts commit 48183b8f58.

Reason for revert: Part of Dawn->Chromium breakage

BUG=dawn:950

Original change's description:
> Vulkan: honor bufferImageGranularity the simplest way.
>
> Vulkan requires that linear and opaque resources be placed in different
> "pages" of bufferImageGranularity size, as some hardware uses the page
> table to contain some compression bits or other stuff. Make Dawn honor
> this limit by aligning all allocations to bufferImageGranularity. This
> is pretty bad and should be improved later.
>
> Also does some cleanups:
>  - Add kMappableBufferUsage to represent all mappable usages.
>  - Remove the proxy function for resource management from
>    vulkan::Device and call ResourceMemoryAllocator directly.
>  - Use an enum to make the difference between mappable, linear and
>    opaque resources.
>
> This issue was found while doing a change of the memory type selection
> in Vulkan, that started failing some unrelated tests on Nvidia. Without
> knowing the details of the HW or the driver it is really hard to write
> tests, except by copy-pasting a failing test. This is why there is no
> test added in this CL, and instead will rely on tests not failing with
> the follow-up CL.
>
> Bug: dawn:659
>
> Change-Id: Ib7c1f3f1949457e04ca8e23d212dc60af7046213
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52920
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I133f6a44227819bf262ad2b6e8e9d0d7bfaaefaa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:659
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55642
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-06-22 19:00:44 +00:00
Corentin Wallez 7149c017b6 Vulkan: Fix FindBestType logic for device-local preference.
Previously when comparing a "bestType" that's device-local with a
"current" that's non-device-local, the logic to favor device-local
memory would be skipped and the types compared on their size. This lead
to incorrect memory types selection on some configurations (where the
small device local heap was selected).

Bug: dawn:659
Change-Id: Ie764815082ebeef845b70077fe630df05bcdb92b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39500
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-22 14:59:26 +00:00
Corentin Wallez 48183b8f58 Vulkan: honor bufferImageGranularity the simplest way.
Vulkan requires that linear and opaque resources be placed in different
"pages" of bufferImageGranularity size, as some hardware uses the page
table to contain some compression bits or other stuff. Make Dawn honor
this limit by aligning all allocations to bufferImageGranularity. This
is pretty bad and should be improved later.

Also does some cleanups:
 - Add kMappableBufferUsage to represent all mappable usages.
 - Remove the proxy function for resource management from
   vulkan::Device and call ResourceMemoryAllocator directly.
 - Use an enum to make the difference between mappable, linear and
   opaque resources.

This issue was found while doing a change of the memory type selection
in Vulkan, that started failing some unrelated tests on Nvidia. Without
knowing the details of the HW or the driver it is really hard to write
tests, except by copy-pasting a failing test. This is why there is no
test added in this CL, and instead will rely on tests not failing with
the follow-up CL.

Bug: dawn:659

Change-Id: Ib7c1f3f1949457e04ca8e23d212dc60af7046213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-22 13:41:35 +00:00
Yunchao He 987fbed32c Add 3D Texture T2T copy tests on non-zero mip levels
After adding some e2e tests for 3D texture T2T copy on non-zero mip
levels, it turns out that there is a bug in the e2e test itself.
The 3D texture copy splitter works well.

Bug: dawn:547

Change-Id: I51aef7aaca4caf9c86bfb0590eb0288d17731ba5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55144
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-21 20:09:37 +00:00
James Price 3a1a0397d3 Metal: Generate storage buffer lengths with Tint
Tint now matches the behavior of spirv-cross for shaders to use the
arrayLength builtin, and so needs a uniform buffer containing storage
buffer lengths to be passed to shaders that use this builtin.

Fixed: tint:256
Change-Id: Ib51cc4a3c6f7c2cdea867a23ed868d9d3740d734
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55181
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-21 20:08:18 +00:00
Yan, Shaobo 55e08d567f CopyTextureForBrowser(): Support Alpha Ops
This CL adds the support ofwgpu::CopyTextureForBrowserOptions::alphaOps
for CopyTextureForBrowser(), which allows the user to specify the alpha
operations (DontChange, Premultiply, Unpremultiply) when calling
CopyTextureForBrowser().

BUG=chromium:1217153

Change-Id: Idb5dd4482b33f2ada9aafc24380afeb48f2e26bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-06-21 10:05:37 +00:00
Ben Clayton e4f4a3711f wgsl: Disable broken tests
ShaderRobustnessPerf:
SPIRV-Cross apparently generates incorrect code for MSL and OpenGL, when
attempting to initialize workgroup memory. Disable these tests when not
running with use_tint_generator.

D3D12DescriptorHeapTest:
The UBO layout for a mat2x2 was incorrect, but the test relied upon this.
Temporarily disable the test so we can roll the fix.

Bug: dawn:945
Bug: dawn:946
Change-Id: I810249b26a8a0b583796c0ba63b8a703eb9540e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55248
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-21 07:55:57 +00:00
Zhaoming Jiang f21d1f4d7a Refer TODO to Dawn issue 944
Refer the TODO in ShaderModuleBase::InjectCompilationMessages to
issue dawn:944 for further tracking.

Bug: dawn:753
Change-Id: I2ff09ba5914f2df0182bf26e9001a66782811f06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-06-18 16:46:40 +00:00
Zhaoming Jiang fdc35e604e Emit tint warning when creating shader module
Add the formatted tint messages in OwnedCompilationMessages, which will be emit after creating the shader module succeeds of fails.
This patch also change the compilation messages handling in creating shader modules. Now the compilation messages are separated from sparseResult, and should be handled manually. A new method, ShaderModuleBase::InjectCompilationMessages, is introduced to move a given OwnedCompilationMessages into the shader module, and emit the formatted tint errors and warnings. This method should be called explicitly on a valid or error shader module.

Bug: dawn:753
Change-Id: I5825186c6d9c4aa7725aebd0c302bfce5e1f37cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53890
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-18 13:29:39 +00:00
Corentin Wallez 3a3952c4f5 Suppress ShaderRobustnessPerf when using Tint + FXC
Also tighten previous suppressions to only apply when using the Tint
generator.

TBR=bclayton@google.com

Bug: tint:904
Change-Id: I22210227c428eb38901904966ec2c3bd70ce607b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-18 08:52:12 +00:00
Yunchao He aee22d142b Implement copies b/w 3D and 2DArray textures on D3D12
Copies between 3D and 2DArray textures need to be done depth/array
slice by slice via CopyTextureRegion() API on D3D12 because this
API can copy one single subresource every time.

However, if both src and dst textures are 3D texture, we can copy
all depth slices in one shot, which is a fast path for this
copy scenario.

Bug: dawn:547

Change-Id: I950ed58319fb0f30dfc8a2de3e57e8a64406f7e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-18 07:44:12 +00:00
Corentin Wallez b86e45f8ca Omit types in most WGSL `var` statements.
Bug: None
Change-Id: Id6ed10d98a550d912784b688c5473f67f1889a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54882
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 21:36:11 +00:00
Ben Clayton fecd5a5977 wgsl: Suppress all VertexFormatTests when using FXC
Disabling the one test clearly wasn't enough

Bug: tint:904
Change-Id: I23f448d2f3028fff13e4eb406b08a7175166ea9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55100
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-06-17 20:54:15 +00:00
Corentin Wallez 95aa7c5b29 Add SetIndex/VertexBuffer offset argument alignment constraints
The vertex buffer alignment in particular is helps make the
implementation of programmable pulling much easier on Metal since the
vertex data will be able to be represented as array<u32>.

Bug: dawn:805
Change-Id: I2bf2742db3b8fa478be620c892925b8b75dc514c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54659
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-17 17:48:45 +00:00
Ben Clayton 36edf8d850 wgsl: Fixes for new validation failures
Values of array and matrix can now only be indexed by a constant value.
Dynamic indexing requires the value to be held in memory.

See: https://github.com/gpuweb/gpuweb/issues/1782

Bug: tint:867
Change-Id: I2b9ad6e40fc8121e7aca3a71c190639b39b0b862
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54652
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-06-17 11:25:09 +00:00
James Price dcb82432fb Metal: Remap vertex buffers when using Tint
Otherwise bindings with non-zero groups get through to the Tint MSL
backend and break assumptions.

Bug: tint:104, dawn:571
Change-Id: I8d95ba142a386ff0d992ffe5f88a7acf93057ce1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54960
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-17 08:08:58 +00:00
Yunchao He 5b6c1ebce7 Enable CopySplitTests unittests for 3D texture copy splitter on D3D12
CopySplitTests unittests were added for 2D texture copy splitter.
Now that we have added 3D texture copy splitter recently, it's time
to enable these unittests for 3D texture copy splitter.

This change enables the CopySplitTests unittests for 3D texture copy
splitter, with some fixes:
  - Footprint depends on bufferOffset and copySize, not bufferSize,
  - Copy regions overlap validation incorrectly added 1 extra pixel,
  - For 2D texture copy regions, there is one empty row at most in
    a copy region. However, it is not true for 3D texture copy
    regions when we are copying the last row of each slice.

It also adds a few more tests for 3D texture copy splitter when the
copySize.height is 1 and there is an empty row in the copy region.

Bug: dawn:547

Change-Id: I5381993ed5c656da0f82395e7c7bccc54d784767
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54500
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 03:22:48 +00:00
Yunchao He 9288ea605d Fix a bug in 3D texture copy splitter for D3D12
TextureOffset should respect both origin and copySize when we are
addressing the empty first row issue. So textureOffset in copy 1
should just move/add (copySize.height - blockInfo.height) rows
in order to copy the last row of all depth slices but the last one.

Bug: dawn:547

Change-Id: I6a1acf656651869c8934897d5c7e8974f1a5eb9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54441
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 02:36:48 +00:00
Ben Clayton cd417bc9a1 Disable test where FXC emits bad output
Bug: tint:904
Change-Id: Ibefd0d83914e39b5a2db942153f183e6f334fcc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54880
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-16 20:18:08 +00:00
James Price ff7eb1641e Metal: Run vertex pulling when using Tint
The config was already being set, but the transform itself was not
being added to the manager.

Bug: dawn:571
Change-Id: I850d5b0f37635598427b4a3a3285d243b89fad46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54721
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-16 16:58:39 +00:00
James Price 142108fc8e Metal: Remap resource bindings when using Tint
Use the BindingRemapper transform to remap resources binding numbers
to the indices chosen in the pipeline layout.

Bug: dawn:571
Change-Id: I548f063f09970222dea289f05285764fc3ea1b46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54520
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-16 15:42:59 +00:00
Li Hao b936d23364 Implement internal storage for buffer usage and buffer binding type
In the timestamp internal pipeline, the ResolveQuery buffer cannnot be
binded as Storage buffer in binding group layout due to it has not
Storage usage.
Add InternalStorageBuffer for buffer usage and
InternalStorageBufferBinding for buffer binding type, make the
QueryResolve buffer implicitly get InternalStorageBuffer and only
compatible with InternalStorageBufferBinding in BGL, not Storage buffer
binding type.

Bug: dawn:797
Change-Id: I286339e703e26d3786c706ded03f850ca17355fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54400
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-16 14:33:27 +00:00
Ryan Harrison 8c584a1f4c Make usage of overridable constants a validation error
This feature is not yet implemented in Tint and it not planned for OT.

BUG=dawn:799

Change-Id: Ib97dcd39e8ae956aa6fdc4cc1b148ec7f101b061
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54280
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-14 19:07:17 +00:00
James Price 6681114e5e Update usage of arrayLength() intrinsic
The runtime array parameter is now passed as a pointer, instead of by
value.

Change-Id: I632814d2a2890dbe4476c2b01023a5ff8de42d21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54485
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-14 08:39:02 +00:00
Corentin Wallez 5a53eb3113 Validate that DS attachment must cover all aspects of the texture.
It isn't clear if this should be a limitation of the WebGPU
specification. Until further investigation is done, disallow it in Dawn
to avoid undefiend behavior.

Bug: dawn:812
Change-Id: Iab8208f1ea479263b08ede41374ce1a680ce191e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53387
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-11 14:25:29 +00:00
Ben Clayton 6133e5cf3d Wrap call stmts with non-void rets, with ignore()
We have a new validation rule that states that all calls to functions that return a value must use that value. ignore() is the escape hatch.

Bug: tint:886
Change-Id: I9ab8d288b3c54ad4b7e46feda129c36c9136c20b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-11 14:01:29 +00:00
Yunchao He 74f0c02044 Refactor CopySplitTests.cpp in unittest D3D12
The log output code snippet duplicates again and again in this test.
So this change put it into a function and all tests can call that
function without duplicated code. It names the new function as
DoTest(), which calls DoTest2D() (the original DoTest()). The new
function can add DoTest3D() into the test in order to test 3D
texture splitter if needed and all tests don't need to change
anything.

It also removes TexelBlockInfo instance in DoTest2D(), which provide
no new info, just as Origin3D instance (for origin) and Extent3D
instance (for copySize).

Bug: dawn:547

Change-Id: I668682c5bdbae56dcdc8cf0e232f27233e17b883
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54221
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-10 17:04:04 +00:00
Austin Eng f8a0f82fad Move zero-size copy skips from the frontend to the backend
Bug: chromium:1217741
Change-Id: Ib4884b5aa80124ed9da48262fcae11cf6d605034
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53883
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-10 02:40:18 +00:00
Yunchao He 99ee5e8028 Impl 3DTexture copy splitter for empty first row on D3D12 - 2
If the copy region generated from 2D texture copy splitter has an
empty first row due to alignment adjustment and we simply extend
it to all copied depth slices, the copy region will be incorrect
for 3D texture copy.

If there is an empty first row and the copy height is odd, we can
split the copy region into two:
  - copy0: copy the first depth slice
  - copy1: copy the rest depth slices because there is no empty
    row after alignment adjustment

This method resolves the remaining problem when copy height is 1.
It also is an optimization for other odd copy height cases, say
copy height is 3, 5, 7, etc.

This change implements the special situation when the copy region
generated from 2D texture copy splitter has an empty first row and
its copy height is odd.

Bug: dawn:547
Change-Id: Idf4f4a9b87f783c5328463e0f4182429a7e809f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53885
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-09 21:20:32 +00:00
Brandon Jones 0d50a2c770 ComputePipelineDescriptor.computeStage->compute
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.

Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-09 18:07:32 +00:00
Yunchao He e5b9903cc1 Implement copy for 3D texture on D3D12: non-zero mip
The change implements copy non-zero mip level for 3D textures
on D3D12 when the texture has multiple mip levels. The texture
size on level 0 can be either 256-byte aligned or 256-byte
unaligned(its size is non-power-of-two).

Bug: dawn:547

Change-Id: I8ed74fa587cfd814e7f526173dcb653d0a252a1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-09 16:01:08 +00:00
Hao Li 7cbcacc712 Disallow pipeline statistics query as UnsafeAPIs
- Pipeline statistics query is not fully implemented, disallow its
  creation as unsafe
- Add pipeline statistics creation in UnsafeAPIsTest, because it needs
  enable extension, add a separate test class for it.

BUG: chromium:1177506
Change-Id: Ic77e04c9c854b396e7240674bd9deb0caf97a513
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53889
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-09 08:47:37 +00:00
陈俊嘉 11379a3b59 Add support for windows SwapChainPanel in SwapChain and Surface
Add SurfaceDescriptorFromWindowsSwapChainPanel structure in codegen.
Add WindowsSwapChainPanel surface type.
Add support for WindowsSwapChainPanel surface in SwapChain.

Bug: dawn:766
Change-Id: I1d59262b912ee445c90a7ec6e22b442f2fb1bf00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-09 08:44:07 +00:00
Jiawei Shao 9c375faf4c Vulkan: Support creating compute pipeline asynchronously
BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: Id2b2bebe164ccc829e4f2cf737255d634d6572a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53760
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-09 02:58:27 +00:00
Hao Li b68ca071f3 Disable timestamp query on macOS 10.15 on AMD
On macOS 10.15 on AMD GPU, WriteTimestamp cannot be called without any
copy commands on MTLBlitCommandEncoder, otherwise crash occurs. But this
issue is not reproduced on macOS 11.0, just disable timestamp query on
the bad version on AMD.

BUG: dawn:545
Change-Id: I69a012b2091b8ccd251d23ddb26b72e06c07492f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-09 01:33:46 +00:00
Jiawei Shao c9a6df3297 Metal: Support creating compute pipeline asynchronously
BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I9427afbb11196c14843c6fb7bf6224afca6d63fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-09 00:42:46 +00:00
Sunny Sachanandani cabd60d991 Add releaseMutexKey to ExternalImageAccessDescriptorDXGIKeyedMutex
This allows the client to specify a different release key for the keyed
mutex than the default of acquire key + 1. If the release key is the
sentinel value of UINT64_MAX, it's set to acquire key + 1. Once Chromium
transitions to always specifying the release key, it will be made a
required parameter and the default behavior will be removed.

Bug: chromium:1213977
Change-Id: I327f7157bb7ff23cf216e43043568ce7c6f38a60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2021-06-08 21:03:17 +00:00
Brandon Jones b94c41ad23 Follow-up For ExternalTexture Binding Feedback
Implements two basic binding tests requested in a previous review. Moves
ExternalTextureState enum to be private.

Bug: dawn:798
Change-Id: I9e5ac31a92bab26b7d68568802db1fa988e849a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-06-08 20:29:37 +00:00
Yunchao He 84d200e6dd Impl 3DTexture copy splitter for empty first row issue on D3D12
If there is an empty row at the beginning of a copy region due to
alignment adjustment, this copy region split by 2D texture splitter
will be definitely incorrect for 3D textures because every depth
slice (except the first slice) will wrongly skip one row. We need
to recompute this copy region via modifying this copy region and
adding a couple more copy regions for the empty first row issue.

The idea of recomputation is:
  - modify this copy region and don't copy the last row in order to
    make its bufferSize.height not exceed rowsPerImage,
  - use one more copy region to handle the last row of each depth
    slice except the last depth slice,
  - use another copy region to handle the last row of the last depth
    slice.

Bug: dawn:547

Change-Id: Ib2f6019963ed29d62a9f13d7316b5f04801db8c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-08 19:56:17 +00:00
Ben Clayton 15eba9a048 WGSL: Migrate access control to var<>
Spec change: https://github.com/gpuweb/gpuweb/pull/1735

Bug: tint:846
Change-Id: Id2eddc4e8f3bdb86027db8d61bb96b9b8ef9778f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53386
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-08 15:36:44 +00:00
Hao Li 3a07f7410f Resolve TODO in ResolveQuerySet validation
The unavailable queries are allowed in ResolveQuerySet and resolved to
0s, which has been fixed in
https://dawn-review.googlesource.com/c/dawn/+/48320.

BUG: dawn:434
Change-Id: I72b1f0b621fc22a7a0d30c407c7359e59d7b905c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53762
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-08 10:04:34 +00:00
Zhaoming Jiang e557296b08 Dump translated HLSL shaders if the toggle enabled
Add a toggle named "dump_translated_shaders", and when this toggle
is enabled, translated HLSL shaders will be dumped and log via
Device::EmitLog in the kInfo logging level.

BUG: dawn:792
Change-Id: Ia5ccc96019c32b43aa315f080f80a26919b441e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53580
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-08 10:03:44 +00:00
Austin Eng 735d5046b2 Test readback after loadOp value w/ mipmapped depth/stencil textures
There have been some bugs seen with this on some platforms.

Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-08 00:24:43 +00:00
Austin Eng ca41b00691 Triage Dawn TODOs
Change-Id: Ia049d5a03d0e251531f71def525492403588fd74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-07 18:23:52 +00:00
Yunchao He 9df00a3e9a Fix a bug for 3D texture comparison in e2e CopyTests
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.

In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.

This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.

Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-07 17:32:43 +00:00
Hao Li 84481bbb35 Query API: Re-enable Timestamp Query on Metal
Add timestamp query back in Metal supported extensions, and calculate
the timestamp period based on CPU timestamps and GPU timestamps sampled
on device.

There is a crash issue (dawn:545) on macOS 10.15 on AMD devices, but
cannot be reproduced on macOS 11.0+, we can just disable it on AMD with
macOS 10.15 in the following CL.

Bug: dawn:434
Change-Id: Icb4823e7c3115776e64c6a41fd0aea0f6536ccdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-07 03:17:10 +00:00