Corentin Wallez
a8ec80ba57
Vulkan: Add some simple command pool / buffer management
2017-11-23 09:26:26 -05:00
Corentin Wallez
9018236b38
Vulkan: Keep track of finished operations with fences
2017-11-23 09:26:26 -05:00
Corentin Wallez
315e9268bb
Vulkan: Start buffers, hack SetSubData and MapRead
2017-11-22 18:25:20 -05:00
Corentin Wallez
b8387a62a6
RefCounted: make copy constructor arg const
2017-11-22 18:25:20 -05:00
Corentin Wallez
0216233a83
Vulkan: Create device and load all entry points
2017-11-22 18:25:20 -05:00
Corentin Wallez
f40d8c545c
Fix warnings in IndexFormatTests
2017-11-21 17:34:16 -05:00
Corentin Wallez
33f7bfe322
OpenGL: Apply vertex/index buffers just before draw.
...
Previously we would modify the GL state as soon as we saw
SetIndex/VertexBuffers. This GL state is owned by the VAOs in the
InputState and was disappearing on a Pipeline change. Fix this by
applying the index / vertex buffers lazily.
2017-11-21 17:34:16 -05:00
Corentin Wallez
6d9a3b82c6
Vulkan: Create VkInstance and register debug report
2017-11-21 16:09:15 -05:00
Corentin Wallez
f2adf6d5bd
Vulkan: Load Vulkan library and gather global info
2017-11-21 16:09:15 -05:00
Corentin Wallez
a2d2cfe2f5
Import vulkan headers version 1.0.65
2017-11-21 16:09:15 -05:00
Corentin Wallez
86e1ca2230
Add a DynamicLib loading class
2017-11-21 16:09:15 -05:00
Corentin Wallez
2eb113d690
Noop d3d12_platform.h cleanup
2017-11-21 16:09:15 -05:00
Corentin Wallez
6225a72fb7
Add index format tests.
2017-11-20 09:59:03 -05:00
Corentin Wallez
a43b1566e6
Make MetalBackend require BGRA8 swapchain
2017-11-20 09:59:03 -05:00
Corentin Wallez
e862a33dac
Add TextureFormat::B8G8R8A8Unorm
2017-11-20 09:59:03 -05:00
Corentin Wallez
2e31e8f0bf
Make binding expose the preferred format
2017-11-20 09:59:03 -05:00
Corentin Wallez
405dcd636a
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
Corentin Wallez
715ac712c6
Document a bug in glTFViewer
2017-11-20 09:59:03 -05:00
Corentin Wallez
ff57ccbcf1
OpenGL: Fix rendered textures being flipped.
...
This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
- Updates SPIRV-Cross to the latest version
- Uses the new vertex.flip_vert_y option in ShaderModuleGL
- Enables tests that are now passing in GL.
2017-11-16 11:42:38 -05:00
Corentin Wallez
f280e87f36
Remove Blink templates from this repository.
...
The templates will live in the Chromium prototype. This also removes
the blink/ prefix from the Blink template filenames as this won't be
present in anymore.
2017-11-01 22:43:42 -04:00
Corentin Wallez
0d045029fa
Update Blink integration
...
This both makes changes to follow changes in Blink and adds stubs for
SetFooCallback methods
2017-11-01 15:28:38 -04:00
Corentin Wallez
61ff48c640
Travis: Update homebrew first thing on OSX
2017-10-31 16:21:28 -04:00
Kai Ninomiya
921fb5e1ce
remove initialUsage from SwapChain::Configure
2017-09-15 14:02:02 -07:00
Kai Ninomiya
8e587e8b42
MSVC: /EHsc to silence a warning and maybe even improve performance
2017-09-15 14:02:02 -07:00
Kai Ninomiya
169809c458
use TransitionUsageImpl
2017-09-15 14:02:02 -07:00
Kai Ninomiya
720a5d9366
d3d12: add implicit transition for subpass attachments
2017-09-15 14:02:02 -07:00
Kai Ninomiya
ee7b6b1b62
Update SwapChain to configure texture usage
...
Explicitly configure swap chain usage in bindings and examples
Fix missing case in switch
Make swap chain Present usage implicit
Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya
08a0081c13
Change SetPipelineCommon to return void ( #124 )
...
This is to avoid a potential future problem if SetPipelineCommon were to
ever return false (which is currently not possible), some state might
have been modified incorrectly.
2017-08-31 10:56:15 -07:00
Kai Ninomiya
da42198478
Remove the last few null=backbuffer hacks ( #125 )
...
I missed these in #94 .
2017-08-31 10:47:54 -07:00
Corentin Wallez
916046c956
Add stub Vulkan backend
2017-08-29 13:37:24 -07:00
Corentin Wallez
7218ed19a1
end2end: Add push constant tests
2017-08-23 09:49:35 -04:00
Corentin Wallez
ab4aa2af3e
NXTTest: Configure the swapchain
...
Otherwise when trying to use SwapBuffersForCapture a device error is
generated.
2017-08-23 09:49:35 -04:00
Corentin Wallez
9a72ea09a9
Metal: Recreate the compiler everytime we use it.
2017-08-23 09:49:35 -04:00
Corentin Wallez
2f96e129ef
Metal: Fix SetBindGroup assert
2017-08-23 09:49:35 -04:00
Corentin Wallez
91b475f369
OpenGL: Allow separate VS and FS push constants
2017-08-23 09:49:35 -04:00
Corentin Wallez
1b6f7535aa
OpenGL: Reset viewport to FB size at each subpass
2017-08-23 09:49:35 -04:00
Corentin Wallez
a214b7f12d
OpenGL: Fix push constants disappearing on pipeline change
2017-08-23 09:49:35 -04:00
Corentin Wallez
3ef4121d4e
Metal: Free pipeline descriptor on error.
2017-08-23 09:49:35 -04:00
Corentin Wallez
8846433ae7
end2end: Clear attachments in tests
2017-08-23 09:49:35 -04:00
Corentin Wallez
770f25f335
Fix XCode Analyse false positive
2017-08-23 09:49:35 -04:00
Austin Eng
a384c61f7a
Fix indexing error
2017-08-18 12:49:45 -04:00
Austin Eng
4086effec0
Validate buffer view offset on bind groups
2017-08-17 15:36:02 -04:00
Austin Eng
ae48c95306
Add IsAligned helper for values
2017-08-17 15:36:02 -04:00
Austin Eng
d37ec9af92
unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses
2017-08-15 19:40:10 -04:00
Austin Eng
9b4150d5fd
Fix RecomputeHaveAspectVertexBuffers check
2017-08-15 19:40:10 -04:00
Austin Eng
dd37e5017f
Fix bug with EnsureTextureUsage
2017-08-15 19:40:10 -04:00
Austin Eng
d9568e2ca9
Reset vertex buffers aspect when pipelines change and fix bug where inputsSet is not cleared
2017-08-15 19:40:10 -04:00
Kai Ninomiya
b476abd915
RenderPassLoadOpTests.ClearsOnlyOnFirstUsePerRenderPass ( #117 )
...
Tests that an attachment is cleared only on the first subpass that uses
it in a renderpass
2017-08-15 13:58:48 -07:00
Kai Ninomiya
afa45a9176
Add tests for clears, render passes, framebuffers ( #107 )
...
* Add tests for clears, render passes, framebuffers
* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng
37d11539a4
Add compute to D3D12 backend
2017-08-14 17:39:36 -04:00