This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.
It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.
For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.
Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This moves BindGroupLayoutBase::BindingInfo into the dawn_native
namespace and changes ShaderModule::BindingInfo to extend it with
SPIR-V ids.
Bug: dawn:354
Change-Id: I6a2187e94c0200bee729cf8290f74e4f8c648334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17920
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This makes accessing per-index data simpler, and now that dynamic
buffer bindings are packed at the front, the old IterateBitset on
the dynamic buffer binding mask can be replaced with a simple loop
over the beginning bindings.
Bug: dawn:354
Change-Id: I1adf371c3228690758f90ab1f0de88ad8d0f950d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 7c24b6b2ff192927720a2cfa0fdd2dae1614ee96.
Reason for revert: We can reland this CL now as the fix in shaderc has
been merged.
Note that the declaration whether a storage texture is multisampled or not
cannot be extracted correctly in SPVC. The fix in Dawn will be added after
it is fixed in shaderc.
Original change's description:
> Revert "Check bind group layout with storage texture in pipeline descriptors"
>
> This reverts commit 63f2666ee77c987a56c6be5bfc6bbb10d12a9f63.
>
> Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
>
> Original change's description:
> > Check bind group layout with storage texture in pipeline descriptors
> >
> > This patch adds all the validations on the use of bind group layout with
> > read-only storage texture and write-only storage texture in the creation
> > of pipeline objects.
> >
> > 1. GPUBindGroupLayout.bindingType must match the type of the storage
> > texture variable (read-only or write-only) in shader.
> > 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> > format that supports STORAGE usage.
> > 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> > texture format declaration in shader.
> > 4. GPUBindGroupLayout.textureDimension must match the storage texture
> > dimension declared in shader.
> >
> > BUG=dawn:267
> > TEST=dawn_unittests
> >
> > Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> > Reviewed-by: Kai Ninomiya <kainino@chromium.org>
>
> TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
>
> Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: dawn:267
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Bug: dawn:267, chromium:1063570
Change-Id: If762cbb206e738f4e54e75c88d506fdf3a44f280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17461
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 63f2666ee77c987a56c6be5bfc6bbb10d12a9f63.
Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
Original change's description:
> Check bind group layout with storage texture in pipeline descriptors
>
> This patch adds all the validations on the use of bind group layout with
> read-only storage texture and write-only storage texture in the creation
> of pipeline objects.
>
> 1. GPUBindGroupLayout.bindingType must match the type of the storage
> texture variable (read-only or write-only) in shader.
> 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> format that supports STORAGE usage.
> 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> texture format declaration in shader.
> 4. GPUBindGroupLayout.textureDimension must match the storage texture
> dimension declared in shader.
>
> BUG=dawn:267
> TEST=dawn_unittests
>
> Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:267
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds all the validations on the use of bind group layout with
read-only storage texture and write-only storage texture in the creation
of pipeline objects.
1. GPUBindGroupLayout.bindingType must match the type of the storage
texture variable (read-only or write-only) in shader.
2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
format that supports STORAGE usage.
3. GPUBindGroupLayout.storageTextureFormat must match the storage
texture format declaration in shader.
4. GPUBindGroupLayout.textureDimension must match the storage texture
dimension declared in shader.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch intends to fix a crash issue when creating a rendering
pipeline with storage buffer declared in vertex shader and pipeline
layout is not set.
Without this patch, in PipelineLayoutBase::CreateDefault() the
bindingSlot.visibility is always set to Fragment and Compute when it is
a storage buffer, therefore a crash happens at the failure of the
assertion modules->IsCompatibleWithPipelineLayout() when the storage
buffer is actually declared in the vertex shader.
BUG=dawn:276
TEST=dawn_unittests
Change-Id: I56876a97d53ead5ed226dc1b9bbed1a77156b2b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16564
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This fixes bugs where we try to uncache objects that fail creation.
Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In WebGPU the BGLBinding needs to know the texture dimension for
compatibility reasons between the texture views passed and the
pipelines.
This adds the member and implements the restriction.
BUG=dawn:22
Change-Id: I95204de1cd621c936994739e840c76351fea9035
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.
BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a new compatibility constraint that the texture component type
must match between what's declared in the shader and the bind group.
- Format is updated to include the component type of the format.
- Validation and state tracking is updated to reflect the new
BGLBinding member.
- TextureFormat tests are updated to pass with the added validation and
to remove a redundant enum definition.
- BGLBinding::multisampled validation is added because it was next to
modified code for the BGLBinding::textureComponentType validation.
- A redundant BGL caching test was removed.
BUG=dawn:128
Change-Id: I9c4ae92062769c3ecf74caf46f27415344dfad77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.
The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.
The patch implements dynamic buffer offset on D3D backend using root descriptor.
Bug=dawn:55
Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
These additions to dawn.json don't require changes to users of the C++
API so they are done now to prepare for webgpu.h. Validation is added
that forbids using the new enum values and non-default values for
members until they are implemented.
BUG=dawn:22
Change-Id: Ie6f3384243d6874e7aca4b94733409755a066c93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
WebGPU remove dynamic-uniform-buffer and dynamic-storage-buffer but add a new attribute in
BindgroupLayoutBinding to record whether a buffer resource is dynamic.
Dawn need to align with this change.
BUG=dawn:180
Change-Id: I873ad2ec75575e72d184f89a6e3698dff6df50d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.
This feature is to reduce the number of bind groups that need to be
created.
The patch implemented dynamic buffer offset validation logics and adding unittests.
BUG=dawn:55
Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.
BUG=dawn:143
Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.
This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.
New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.
A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.
The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.
Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.
BUG=dawn:8
Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.
BUG=dawn:24
Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.
This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().