If tint_build_spv_reader = false is set in a Chrome's build_overrides
then the tint_unittests_spv_reader_src begins failing with a bunch of
missing spvtools identifiers.
Most uses of spv_reader_src include it as a conditional dependency only
when tint_build_spv_reader is true, Chrome's `all` target always builds
it. This causes problems when critical includes are excluded due to the
tint_build_spv_reader setting. The solution is to not make use of the
TINT_BUILD_SPV_READER define at all in this subdirectory and instead
assume that the entire directory will be included or excluded as needed
at a higher level.
Additionally, one switch statement in tint_common_fuzzer needed to have
the scope of it's TINT_BUILD_SPV_READER exclusion reduced so that it
wouldn't trigger warnings that not all enum values were covered.
Bug: dawn:286
Change-Id: I53518e2fda497fe976721b5f087e2e21a170f5dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117244
Reviewed-by: dan sinclair <dsinclair@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Browsers won't be exposing the ability to pass SPIR-V shaders, and the
ability to consume and validate them is adding a non-trivial amount to
the browser binary size on platforms like Android. To avoid that
overhead, this change puts those features behind a flag so that browser
usage can easily omit them.
Bug: dawn:286
Change-Id: Idf70683f2c4ccf479b723c00ba6914e27e4f765f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117241
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add the last usage serial in Buffer, it is used for optimizing
MapAsync(), so the callback of MapAsync() is called when the last usage
serial is done instead of using the current pending serial when
the MapAsync() is called.
Bug: b/265151060
Change-Id: Ibc95d4e41d41896f0a49b0fd1068912b46ea14e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116693
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 1966ea9727.
Reason for revert: dawn:1619 has been fixed.
Original change's description:
> DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
>
> It is failing under ASAN but should be fixed after at the same time as
> issue dawn:1619 that makes mapping callbacks called only at the end of
> the BufferBase method.
>
> Bug: dawn:1619, dawn:1621
> Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1619
Fixed: dawn:1621
Change-Id: Ib700147543c12b35005b718b50ed1b19245cf0ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.
This will help implementing a buffer-to-stencil copy workaround.
Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU clears [pending_map] before resolving or rejecting promises,
which means that the callback for .then or .catch is allowed to unmap,
remap, or do anything with the buffer assuming previous mapping
operations are entirely done the buffer.
Mimic this in Dawn by finishing all operations related to mapping
before calling callbacks they might trigger.
bug: dawn:1619
Change-Id: I9e5b82789a68f28a496a54c31bf9fe0ffde23ccf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.
Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Currently Queue::SubmitImpl() may cause two queue submissions, one is
because of Tick() call which will submit pending commands if there are.
The other one is after converting frontend commands to backend command
buffer. Queue::SubmitImpl() will submit converted commands. However
usually queue submissions are expensive, so merge those two queue
submissions into one by not calling Tick() before converting frontend
commands, so pending commands and recorded commands can be submitted
together. After that, we call Tick() to resolve callbacks and perform
bookkeeping operations (deallocating memory for passed operations,
etc).
Bug: b/265151060
Change-Id: Ia171771bcc1061dc599a58aa6d213a645696fb75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116929
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Do not transition if the buffer usage is already MapWrite
Change-Id: I16cf68501e19a5b60d6c6f28eaa539df691f14fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117240
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This reverts commit afc3f9d4c7.
Reason for revert: crbug.com/dawn/1615 should be fixed now that
vulkan-deps has rolled into Chromium.
Original change's description:
> Suppress vkUpdateDescriptorSets-None-03047
>
> Bug: dawn:1615
> Change-Id: I40f745fe7f7736c9c5ece34fc9fb114d478c9118
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116926
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
> Auto-Submit: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1615
Change-Id: I5dbd7ae82a0c4f3b3b88ea70a9faac35507a0418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117320
Kokoro: Austin Eng <enga@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Commit-Queue: Austin Eng <enga@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
CopyTextureForBrowser() handles flipY by flipping source texture then
applying copy op. But this is not correct. Instead
it should find the copy rect and apply flipY op in copy rect only,
which is the same as WebGPU GPUImageCopyExternalImage.flipY definition
(https://www.w3.org/TR/webgpu/#dom-gpuimagecopyexternalimage-flipy).
This CL fixed the issue and updated related end2end tests.
Bug: dawn:1635
Change-Id: I3ea7c9de44fb45224bc438486e0e92385446bfb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This isn't just failing on Windows Intel but also Windows Nvidia.
Bug: dawn:1617
Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Flip the diagnostics so that the trigger location is on the builtin
that requires uniformity.
We also now show the place at which control flow diverges regardless
of where it is in the function call stack.
Change-Id: Id739a137b9011c900649b74165a6600a95d87ca4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116691
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Change-Id: I92c6cf4b52132b806822b9edb163838f474d7c3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116876
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Emits branch prediction hints.
Give unlikely hints about where we call TINT_ICE.
Change-Id: Ied5bc3d7c8b3a838e96e5a0a64156048f90411c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116875
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Uniformity analysis can have very deep call stacks, and we're on the cusp of stack overflowing. Reducing these sizes helps avoid cache misses at the cost of more heap allocations.
Change-Id: I4685d1d888d062456c296d9dc25231a48d72e941
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116878
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Deferred exepectations didn't handle device loss gracefully and would
crash, which meant all future tests were skipped. Instead of crashing,
skip the expectation, the test will fail anyway because the device was
lost.
Bug: None
Change-Id: If143f00a5ed9d2ddd5a923da7c771b1f40d80962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Clang was doing a poor job inlining this very hot function and its lambda argument.
Change-Id: Id2005b2ad131a1a1802bc7fb66085395b659ade2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116867
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
WebGPU specification described that Buffer mapState must be
"unmapped" after destroyed because Destroy() must internally
call Unmap().
But in the current Wire implementation the mapState won't be
"unmapped". The root issue is that Destroy() doesn't update
mMapState in Wire.
This commit fixes the problem by updating mMapState in
Destroy() in Wire.
bug: dawn:1634
Change-Id: I7398510f83ebacfbc6bb33fcc070c2eab10b9c24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Shows up in profiling, and doesn't always need to be done.
Change-Id: If8bf061563979d17dea4c48334dab4834770d921
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116865
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
If node is shutdown without first explicitly destroying the GPUDevice, the device's destructor will be called, which would automatically destroy the dawn device.
Before doing this, it would first reject the lost-device promise. With newer versions of node, attempting to construct new GC'd objects on NodeJS tear-down triggers a fatal error.
Work around this by adding a new state to promises, that allows promises to be destroyed without first being rejected or resolved, and without raising a 'Promise not resolved or rejected' fatal message.
Change-Id: I810d6894d384511cdb7989b9c6c5b707dd68d8c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116864
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If a device lists no features, don't zero-index an empty std::vector.
Change-Id: I10d632f0c5d5a162abec180797ad11adee67fc6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116863
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
std::array unnecessarily zeros the memory, which shows up in profiles
Change-Id: I2a18ef4fb8ca46bc6fc87504858046d9b7d2fd45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116866
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The [selected] was on the second line of an adpater description in the
output of DawnTest which made it a bit difficult to find. Move it at the
end of the first line which is the adapter name.
Bug: None
Change-Id: I686b40588b03aac827c347510525f6c969b7180b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The HLSL `sign` method returns an `int` result (scalar or vector). The
WGSL `sign` expects the result to be the same type as the argument. This
CL injects a cast to the correct type after the `sign` call in the HLSL
generated source.
Bug: tint:1795
Change-Id: I51fed24b5b8b752b6b27fdfb5dd47eb803902793
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116692
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Enable coverage collection when using the test server, which is substantially faster than running in separate, isolated processes.
Use clang's `__llvm_profile_*` APIs to reset the counters between each test case run.
Change-Id: I01f8d0c1b3f215f66cfa50ef0fd51f2522c2ea57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Add the "--adapter" flag to run-cts as a helper for setting this.
Make "--verbose" print the picked adapter.
Rename "dawn-backend" flag to just "backend" - this is already specific to the "gpu provider" (dawn).
Change-Id: Idc8d0eb3ccf5fa23325c06f0f9520aa9b528d9dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116295
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
printf() can return -1 on error. In this situation, don't adjust msg with a negative offset.
Fixes a spurious crash when emitting lots of text.
Change-Id: Id1e9402bbbe3dd49cf08e660dea0cf67c5369516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116289
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch removes the test
ShaderModuleValidationTest.FragmentOutputLocationExceedsMaxColorAttachments
from dawn_unittests because now the emission of the validation errors about
the maximum value of fragment output location is delayed from
CreateShaderModule() to CreateRenderPipeline(), however this test expects the
error will still be reported in CreateShaderModule().
Previously this test can still pass because kMaxColorAttachments is declared as
an uint8_t, so it will be added as "\b" (ascii code is 8) in string stream when
constructing the shader, then we can still get a shader-creation error because
it is not an integer that is inside the bracket of the location() expression.
Bug: dawn:986
Change-Id: Iaf03f83b2c27e3d9e986f813b2086726b51a0aeb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116554
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch counts the line position, offset and size of the compilation
message in UTF-16 and saves them to WGPUCompilationMessage to align the
latest WebGPU SPEC.
Bug: dawn:1357
Change-Id: If8f4026bd5b4a64a078e100762b6d1f61da50053
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115640
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When validating the image coordinate type of an identifier that may have
been hoisted into a 'var' declaration, spirv-reader correctly checked
the type of the unwrapped reference for scalars but not when the
coordinate type is a vector.
This change applies the vector type checks to the unwrapped type.
Introduced a vector coordinate variant of the
SpvParserHandleTest.ImageCoordinateCanBeHoistedConstant test which
demonstrates the issue and passes with the fix.
Fixed: tint:1712
Change-Id: I9d99a1996e5df71921d6f66d1af02fb5088f1f20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116371
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
This CL adds diagnostics for the ast nodes which would come before
override substitution. The struct member attributes are marked as ICE as
they should never be encountered. The Struct declaration is ignored as
we will get the `type::Struct` from the semantic usage.
Bug: tint:1718
Change-Id: I8c51787f1455d02e822f222f43a9606a844eed3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116549
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>