Depth textures outside the 0-1 range are clamped on OpenGL unless we
reinterpret contents as R32
Bug: dawn:367
Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
BUG=dawn:386
Change-Id: I0f518bed7e81e4d42ed2a1ef154738d9e8fa4a9c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Push constants won't be supported by WebGPU. This CL removes them from
Tint.
For the SPIR-V reader case, this means the push constant will cause a
unknown storage class error.
Bug: tint:19
Change-Id: I10b09ce589b6b370fc828af0cd56e6213c5bc694
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21180
Reviewed-by: David Neto <dneto@google.com>
GL_DEPTH is for calls like glEnable(GL_DEPTH) and
glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the
enum for the texture internal format.
Bug: dawn:367
Change-Id: I8f237e26148e3fd5a624a8bb4ed69e65fdd1acd7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20822
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These args were either previously used, but no longer are, or were never
implemented. Removing them since they are just cruft now.
Change-Id: Ie8d755868f8045b4836db608a3817837ddcb4f16
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21200
Reviewed-by: dan sinclair <dsinclair@google.com>
These used to be classified as kToMerge
Bug: tint:3
Change-Id: I63fb286c371582676e5943a3082c0614b9c8d5d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21081
Reviewed-by: dan sinclair <dsinclair@google.com>
Distinguish between selections constructs starting with with
OpBranchConditional and those starting with OpSwitch.
We'll use this in a followup CL to track break from a switch.
Bug: tint:3
Change-Id: I8d000cb42325535a4937c84f83a83c98a9b8d4c5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21080
Reviewed-by: dan sinclair <dsinclair@google.com>
Configure was transitioning the swapchain images from undefined to
present layout but this was already happening because TextureVk starts
with a mLastUsage of None that will force a transition from undefined
when used.
Also introduce an internal texture usage bit kPresentTextureUsage to
prepare for the eventual remove of wgpu::TextureUsage::Present when
old swapchains are removed.
Bug: dawn:269
Change-Id: I57d26f18e34cacd5d91419a45787b2ece9558846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20881
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Classify CFG edges:
- loop backedge
- a structured exit:
- loop break
- loop continue
- selection break
- fallthrough
- forward (any of the rest)
Also error out when there should have been a merge instruction.
(More than one unique fallthrough or forward edge).
Includes lots of tests.
Bug: tint:3
Change-Id: I70f27680bdf098213056522abf04ac58a6b478ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20481
Reviewed-by: dan sinclair <dsinclair@google.com>
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.
This change also changed inappropriate comments, and moved a test
to a proper location in the file.
Bug: dawn:358
Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
In SPIR-V a compute entry point requires a WorkGroup Size constant or a
LocalSize execution mode. This CL adds a 1,1,1 execution mode as a
starting point.
Bug: tint:74
Change-Id: Ie5bf639472033dca9ffe333548e7f31d4d318768
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21020
Reviewed-by: David Neto <dneto@google.com>
The WGSL spec requires initializers for Output, Private and Function
variables. This CL adds initializers where needed.
Bug: tint:75
Change-Id: Id97f85a67ead2ffc41d6bdd1b71bf7034b04502a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20980
Reviewed-by: David Neto <dneto@google.com>
This will allow follow-up CLs to no-op empty copies without making the
nooped copy skip the validation.
Bug: chromium:1069076
Change-Id: Id2460c531bc68e4a8a27705520aeaec7e944d7a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This aligns this constructor to be used via Create like the other
vulkan::Texture constructors.
Bug: dawn:269
Change-Id: Ib85874bf24bfe49b644b4faa63c9248c540811c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20882
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds the first simple pass at adding interface variables into
the entry point command. It simply lists all Input/Output module scoped
variables onto all entry points.
Bug: tint:28
Change-Id: I962462d783f3b97bb3da32fd9890ceb90808942b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20963
Reviewed-by: David Neto <dneto@google.com>
This CL fixes up some issues which give compile errors when building
with Visual Studio.
Change-Id: Ib76644d869dd2adccd579621d18804d84b65a74c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20940
Reviewed-by: David Neto <dneto@google.com>
This CL fixes the IntLiteral name to contain the type of the literal.
This keeps i32 and u32 from fighting over a given name. Now, the name
ends up being __int__i32_0 instead of __int_0.
Change-Id: Ifb9f0516139d25f34312c75c77318eccbe076ef8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20941
Reviewed-by: David Neto <dneto@google.com>
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.
Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.
BUG=dawn:157
Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In some cases the array access must generate a load if there is a
following swizzle. This CL adds the needed load.
Bug: tint:71
Change-Id: Ib6ca6284af993962d9d573b323d54be7ce0e726c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20920
Reviewed-by: David Neto <dneto@google.com>
If the value being casted is a pointer it must be loaded first. This CL
adds the needed load.
Bug: tint:72
Change-Id: Ia019b7976db6b97c811f6424db8fe4f07a3d11f3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20900
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@google.com>
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.
Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.
Bug: dawn:358
Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This fixes the roll in Google3, otherwise it complains that
unordered_set<const char*> hashes the pointer, which is most likely not
what you want to do.
Bug: dawn:394
Change-Id: I1ef06c923bb45e55b39c23e5e7734f1577c47255
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
If we are missing pipeline in render or compute pass, it always reports
that we are missing vertex buffers or bind groups for render and compute
pass respectively.
Bug: dawn:359
Change-Id: I5550e55fcc9f29c0f2fb71462def836061038add
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20784
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.
Bug: dawn:358
Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
There was a - that changed to a + while converting. Fixed.
Change-Id: Ic50a04624c5f4efdfc114459ccd5f42fc53c3ca2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20629
Reviewed-by: David Neto <dneto@google.com>
This CL starts support for the cast expression. It adds the i32 to f32
conversion path.
Bug: tint:5
Change-Id: Id1eafc38592060c4b5b91964302d79a847e2edaf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20628
Reviewed-by: David Neto <dneto@google.com>
This CL adds in missing casts from i32 to f32 when using the count
variables in computeboids to create vec3<f32> values.
Change-Id: I3e66e2db0fc626b94ae98142cd95a65feff7fc53
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20627
Reviewed-by: David Neto <dneto@google.com>
If an array accessor index is a variable it needs to be loaded before we
can use it to access the array. This CL adds the call to generate the
load for the index.
Bug: tint:5
Change-Id: I74143d2eb746727e857218d54126e1f5fd785bdf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20780
Reviewed-by: David Neto <dneto@google.com>
This CL adds assignment tests which require evaluating an access chain
to get the thing being written into.
Bug: tint:5
Change-Id: I475173b7b4ef4223de6f4258b8fa920760196b12
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20626
Reviewed-by: David Neto <dneto@google.com>
This CL implements the disabled function with body test.
Bug: tint:5
Change-Id: Ia5b2270373fdf734536b77d9dbac41bd35e3218f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20625
Reviewed-by: David Neto <dneto@google.com>
This CL updates and enables the disabled
FunctionVar_WithNonConstantConstructor test.
Bug: tint:5
Change-Id: If45152034968bd81aa3cf7ae76dfdb02598b6e4b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20760
Reviewed-by: David Neto <dneto@google.com>
This CL rebuilds the accessor code to allow generating multi item
swizzles. This requires being able to output the access chain in the
middle of the access chain and then work with the results of that access
chain.
Bug: tint:5
Change-Id: I0687509c9ddec6a2e13d9e3595f04a091ee9af7b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20623
Reviewed-by: David Neto <dneto@google.com>
Allows bindgroups to be populated by heap type. Previously, failing to
populate one type of GPU descriptor heap required both GPU heaps
to be switched out. This resulted in extra copies and heap allocations
should only one heap type overflow.
This change also simplifies GPU descriptor heap management:
- Allocator no longer needs to operate on both heaps.
- Sub-allocation tracking can be moved into handles.
A follow-up change will remove duplicated sampler heap allocations.
BUG=dawn:155
Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.
Bug: dawn:357
Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
It is required on Windows to be able to use __uuidof().
Bug: dawn:394
Change-Id: I02c1a4d36688c5985d5eb7f65737f6b821655ddc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20703
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>