These notes often contain additional useful information that is not
currently being surfaced to the developer console.
Change-Id: I342bfc3147593755d6addf5466f27b083f954826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90160
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
The WebGPU spec says that a validation error is produced if there is a
color target in the pipeline descriptor that has writeMask!=0 while
there are no shader outputs for this target. In Dawn format==undefined
is used as a tag that the color target is not present, so writeMask is
allowed to be 0 if format==undefined. (the validation in the case where
format!=undefined was already present).
Fixed: dawn:1376
Change-Id: I7737b6557223e0fc31740fd4ec2cbfaa54b77a71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90040
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Bug: dawn:1410
Change-Id: I0ad4873474614bcd62638583bf905ff2742eaae2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89821
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
There is currently a race condition in the metal backend with the
updating of `mCompletedSerial`. It is currently possible for the
`addCompletedHandler` to set to one value and then have the
`CheckAndUpdateCompletedSerial` call immediately set it back to
a lower value. This can then cause hangs as the serial never
correctly updates again.
This was happening on `dawn.node` when running a large number of
CTS test cases all at the same time.
Change-Id: I28fc58ab2b3737ca8039559718e539ce819e88bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89780
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL adds the `-Wsuggest-override` and
`-Wsuggest-destructor-override` warnings and fixes up the identified
issues.
Change-Id: I0ec1303a822abc258ce34d3bf1900e37ade6a8dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This avoids Tint validation errors between transforms caused by unused
entry-points having conflict with the remapped bindings.
Fixed: dawn:1363
Change-Id: If7d22d09905816bfe777ab22211af21513f98698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89441
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
This CL adds missing constructors and destructors. Others are moved
from the header file to implementation files.
Bug: dawn:1405
Change-Id: I06657d4a4faa437ca5a95a0067a8f9f9bbc89d12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89181
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Removes check for Unsafe API toggle for multiplane external textures.
This is no longer needed now that the the implementation is functional.
Bug: dawn:1409
Bug: chromium:1323647
Change-Id: Iaf1c1b6bd053b68e306df61759ee9d81777f9b87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89460
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
This CL adds some missing constructors and destructors. Others are moved
from the header file to implementation files.
Bug: dawn:1405
Change-Id: I17e98f6da48518112bafb0876679cc3989ba2548
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89160
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL fixes a few missing overrides and updates some `auto`'s to
have a `*` on them.
Bug: dawn:1405
Change-Id: I621cd35fb10d8308a5831db11c22a3595e52e295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89120
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Tint has already implemented the enable directive for using WGSL
extension in the future, and using a WGSL extension that is not allowed
for the device should result in a shader creation error.
In this patch a WGSL extension allow list is added in DeviceBase, and
a validation is added in shader module base initialization to make sure
all extensions used in the WGSL program are in the allow list. This
patch also rename the `ValidateShaderModuleDescriptor` to
`ValidateAndParseShaderModule`, which is more descriptive for what it
actually does.
Bug: tint:1472
Change-Id: I4b039a3e37c25159b4fc6cfa37488aa817004ab2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88241
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change ensures that when errors are raised from WebGPU, including
lost context errors, they can include any associated Vulkan validation
layer messages in the message text if backend validation is enabled.
This will allow these messages to be surfaced in places like when
running CTS tests on browser build infrastructure.
Because of how Vulkan messages are raised at the instance level, some
routing of the messages to the appropriate device needed to be added.
This is based on appending message IDs to object labels and then parsing
them out of the message when it comes in.
This change also makes Vulkan validation messages cause a device loss,
which is inline with the behavior of the D3D12 backend.
Bug: dawn:1396
Change-Id: I2b309ba5475a338e7e99d4b4daaa7c3d5de61011
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88460
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
- No longer needed since the device information should be stored in the cache key.
Bug: dawn:549
Change-Id: I7c4e31e61df93ba317bc6eeb6a84074585f7eed2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88365
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Adds testing for Vulkan pipeline caching.
- Removed redundant VK_NULL_HANDLE and use explicit {} initialization for 0 handles when necessary.
- Adds some const qualifiers where applicable and useful.
- Removes overloaded GetCacheKey (const/non-const) versions and exposed the cache key member directly for modifiers in derived classes.
Bug: dawn:549
Change-Id: I5e8ab9716eebc916b813c9d032f8dc1f3f5261bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86581
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Calls to textureSample() must only happen in uniform control flow, so
move them to before the conditional discard.
Bug: tint:880
Change-Id: Idd6ca35a7acaa6917753da8deb6e9266284afe86
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88463
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.
Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds configurable gamma and gamut correction in Tint's external texture
transform. Adds constants in Dawn to perform correct conversion from
BT.709 to sRGB.
Bug: dawn:1082
Change-Id: I68b7ad7ccec29977c637a0a0d4f526cd47fe73d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88367
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Bug exposed by emscripten webgpu binding issue.
It seems the spec updated after the last code updates. Update the
validation part a bit (introduce rangeSize).
Bug: dawn:1400
Change-Id: I0ddefd5c1a0976cc34102a44514bccd70f7a1ac0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88080
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
In https://github.com/gpuweb/gpuweb/pull/2689 both dispatch and
dispatchIndirect were renamed to dispatchWorkgroups and
dispatchWorkgroupsIndirect in order to clarify the meaning of the
arguments.
Change-Id: Iadb9d8b60c43445a69f9c569fba2340b5dca95a9
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88364
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
GCC is warning that the switch cases do not have a 'default' clause, and so control flow can reach the end of the function, which does not have a return.
Change-Id: I45465e7f9547d683ea7eb5f356b80a77e6d95d73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88310
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This workaround replaces the toggle that forbids creating mipmapped
R8Unorm and RG8Unorm textures on Metal. Instead it adds a Metal render
pass workaround that renders to a temporary texture under certain
conditions, then copies back to the correct mip level.
The texture lazy-clearing code is also changed to use the helper that
does workarounds for Metal render passes.
A test is added that triggers the issue with a small amount of code, but
more extensive coverage is left to the CTS. For example texture_zero
tests caught multiple issues during the creation of this CL.
Bug: dawn:1071
Change-Id: I7ef1151524e71e5a9a8e8f5205d9b554bee438b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87864
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Chromium requires macOS 10.11 so we no longer need to special case this
in Dawn for Metal support anymore.
Bug: None
Change-Id: Ib5dee5464a3ec27abdd0f5c62e51caa42171fadb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88303
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Use a while loop to pop the list instead of iterating it and deleting at the same time.
- Adds regression tests to verify that the fix works.
Bug: chromium:1318792
Change-Id: I84fb494c64b07d3e1bd2b5b3af7cb9f82eee28b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88043
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This change ensures that when errors are raised from WebGPU, including
lost context errors, they can include any associated D3D12 validation
layer messages in the message text if backend validation is enabled.
This will allow these messages to be surfaced in places like when
running CTS tests on browser build infrastructure.
Also makes a minor adjustment to how HRESULT codes are reported so that
they're easier to read.
Bug: dawn:1396
Change-Id: Ib5c039157c57e6926bc82941a68be03e33e9084c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88044
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
ES requires GL_EXT_texture_format_BGRA8888 or GL_APPLE_texture_format_BGRA8888 to create BGRA8 internalFormat textures, and GL_EXT_read_format_bgra to read from them. Desktop GL can swizzle back and forth from RGBA8, so keep using RGBA8 if the extension is unavailable.
Intel's implementation of GL_EXT_texture_format_BGRA8888 on ES is broken, and won't create GL_BGRA8_EXT or GL_BGRA internalFormat textures, so disable the test there and modify another test to not use BGRA textures.
Change-Id: Ia81d9ff20e2849b00379f8e01fb5d2ecfa34bd53
Bug: dawn:596, dawn:1393
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86744
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
In follow-up commits these workarounds will be used in more than just
the CommandBuffer but also for lazy-texture clearing. In this CL the
helpers are just moved and changed to take `encodeInside` as a
std::function.
Bug: dawn:1071
Change-Id: Ib3b90826c89e12edca41223b3c8b5a4cfc6fed04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87863
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Removed to allow for easier development changes to caching interface as it is implemented for pipeline caching without having to keep supporting this incomplete feature.
Bug: dawn:549, dawn:1341
Change-Id: Id27deca45ac5607a4a6a7a016b19e3d60693ed72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87610
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Since we were recording everything, the sparse representation caused uninitialized data to be recorded in the cache key causing cache key inequality at times.
Bug: dawn:549
Change-Id: I7dc3ea34a7dd91addc7b5ca52c79b3354733966b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87609
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds configurable gamma and gamut correction in Tint's external texture
transform. Adds constants in Dawn to perform correct conversion from
BT.709 to sRGB.
Bug: dawn:1082
Change-Id: Id5eecc37f0224541bf36e2f9757e7e2047e4b66b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87666
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Previously the error messages about buffer usages would also include
the internal ones that are not set by the base WebGPU API (e.g.
kInternalStorageBuffer is showed when the buffer usage includes Indirect
or QueryResolve), which may confuse the developers.
This patch fixes this issue by implementing Buffer::GetUsageExternalOnly()
for front-end validations which only return the usages with which the
buffer was created using the base WebGPU API.
BUG=dawn:1382
Change-Id: Ie13135efaf2c3dab729d75a80eff486efa525c7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
In [Mach engine](https://machengine.org), we compile Dawn's C++ sources using Zig as the C/C++
compiler and Zig's build system (we don't use Dawn's regular build system.) Zig uses clang
with UBSan enabled by default: this caught this instance of undefined behavior, where passing
no dynamic offsets would result in memcpy being called with size 0.
We've encountered at least [one other instance of undefined behavior](https://github.com/hexops/mach/issues/239)
via UBSan in addition to this one, which I will send another CL to fix soon. I'll also verify
we don't see any other instances of UB.
Bug: dawn:1371
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Change-Id: Ifc3b938e990b6a0a3b203796ea99ee5abb9a4a09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL adds names to the TODOs which did not have them and enables
the readability/todo lint. The names are based on the git blame for
the TODO lines.
Bug: dawn:1339
Change-Id: I25a2920bc8fa9606f5dda67a629fdef1c10f8948
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87600
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL fixes up various build/namespaces lint errors and enables
the lint check.
Bug: dawn:1339
Change-Id: Ib2edd0019cb010e2c6226abce6cfee50a0b4b763
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Changes Dawn and Tint to use a 3x3 matrix for external texture
YUV-to-RGB conversions. This will allow us to use standard matrices
as they exist in SkYuvMath.
Bugs: dawn::1082
Change-Id: I8e0c7c3dc1c085d8f336da956aea9496913b70fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86847
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
- To be used for pipeline cache testing.
- Plumbs overriding the platform to the adapters for testing.
- Restructures build a little bit so that the test infrastructure can have full access to dawn native internals. Also differentiates end2end and white_box a bit more to make it clear that end2end should not have access to dawn native internals.
Bug: dawn:549, dawn:1374
Change-Id: Ibcc6c44a116c7967ee2317c74409f613e896eb0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86841
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Adds support for non-zero first/baseVertex on Draw[Indexed]Indirect by
duplicating the first/baseVertex indirect parameter onto a root
constant in the indirect buffer.
Change-Id: I280149065179806d3e57b07f1a396f9e2e4e8fcb
Bug: dawn:548
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84240
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Auto-Submit: Enrico Galli <enrico.galli@intel.com>
- Note: goal is to merge the two into the same class, but to avoid breaking/fixing the current D3D12 shader caching, introducing a new one, and will merge the old one later on.
- Adds instance of BlobCache to the Instance, and passthrough for the Device to get to it. (We want the cache to be at the Instance so that eventually different devices can still use the cache (assuming same isolation key)).
Bug: dawn:549
Change-Id: Ib7c82a439f32b306f0cccd3db424fb0e427a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86400
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>