- Note that by default these are already errors, not warnings.
Change-Id: I4eadbb6f71b2d2a39efe5755dbb6b8c329f1674f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128063
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
- Note that by default these are already errors, not warnings.
Change-Id: I33202a0cca8167c4c79e4aeee680b6b7cf1ff830
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128062
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit 8cc6205bf7.
Reason for revert: Graphite actually reuses the bind groups between
draw calls using different pipelines and this change prevents it
from happening.
Original change's description:
> Disable frontend cache when implicit device sync is on.
>
> Normal behavior of ApiObjectBase's APIRelease() which only locks the
> device when last ref dropped is not thread safe if the object is cached
> as raw pointers by the device. Example of cached objects: bind group
> layout, pipeline, sampler, shader module.
>
> The following scenario could happen:
> - thread A:
> - shaderModuleA.APIRealease()
> - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
> - going to call shaderModuleA.LockAndDeleteThis().
> - thread B:
> - device.CreateShaderModule().
> - lock()
> - device.GetOrCreateShaderModule()
> - shaderModuleA is in the cache, so return it.
> - unlock()
> - thread A:
> - starting to call shaderModuleA.LockAndDeleteThis()
> - lock()
> - erase shaderModuleA from the cache.
> - delete shaderModuleA.
> - unlock()
>
> This CL disables caching when ImplicitDeviceSynchronization is turned on
> until we find a better solution.
>
> Bug: dawn:1769
> Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
TBR=cwallez@chromium.org,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lehoangquyen@chromium.org
Change-Id: Ib13bba8005402d06963865fae919388a91e718f0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128440
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Since these objects are more likely to be included in error messages
it's important that we keep the labels that the developer has given
them.
Bug: dawn:1771
Change-Id: I78f4ccc23ce40d8eeceed8ca7dd563dff949b4fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.
The following scenario could happen:
- thread A:
- shaderModuleA.APIRealease()
- shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
- going to call shaderModuleA.LockAndDeleteThis().
- thread B:
- device.CreateShaderModule().
- lock()
- device.GetOrCreateShaderModule()
- shaderModuleA is in the cache, so return it.
- unlock()
- thread A:
- starting to call shaderModuleA.LockAndDeleteThis()
- lock()
- erase shaderModuleA from the cache.
- delete shaderModuleA.
- unlock()
This CL disables caching when ImplicitDeviceSynchronization is turned on
until we find a better solution.
Bug: dawn:1769
Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This method will return supported usage flags that can be used to create
a swap chain.
Bug: dawn:1760
Change-Id: I7699c2c4ef7142c6bd06e72239d6e4f9112f15a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127440
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Instead of a std::string. This avoids unnecessary string allocations, and follows the pattern of all other AST nodes.
Change-Id: I3faf534090a2033d671b2ef463d8b9ed3e47eecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128300
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Fixes 2 CMake issues:
1. GLFW subdirectory was added regardless of
DAWN_SUPPORTS_GLFW_FOR_WINDOWING.
2. Android uses the AHardwareBuffer implementation of
memory service. But in the CMake MemoryServiceOpaqueFD.cpp
was added instead of MemoryServiceAHardwareBuffer.cpp .
Bug: dawn:286
Change-Id: I6d81976a5c12717b3e565c4d9f8d5ae54f4e0446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
BufferTests.CreateBufferOOM/D3D11_Intel_R_UHD_Graphics_630 fails on
trybots due to buffer size overflow UINT which is used as size for
create ID3D11Buffer.
This CL fixes above issue and also uses CheckOutOfMemoryHRESULT()
to handle hresult from texture and buffer creation. It makes OOM
an allowed error.
Bug: dawn:1705
Change-Id: I2c4a4841cac15934fe83b7f7d6e568e9f3c8d210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128280
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Currently the `is_reserved` method in the WGSL parser uses the
`operator==` on the token to check the reserved words. This ends up
re-doing a bunch of work as it checks the token type, then gets the
`string_view` or `string` from the variant, then compares.
This CL adds a precondition that the token is an identifier (which is
true in the only case we call this method) and then extracts the string
from the token once and uses that for all the comparisons.
Change-Id: If425afea38e727169de7991a84f6fa1e47f660ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128140
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL consolidates the unicode code into utils. These are utility
libraries, so the extra namespace doesn't add much.
Change-Id: Id0de612b6be036392a3cb018bfe66733f2f1ebcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127403
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The Castable class is used by utils/. This Cl moves the implementation
into the utils/ folder. The `Is` and `As` methods are added into the
`tint` namespace to make usage shorter.
Change-Id: I0decedb92ebed01b6aa12d2e3efa7190742e9a33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127402
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add alphaToCoverage validation regards to targets[0] has alpha channel.
This change reflecting WebGPU V1 spec update is aimed to ship together
with WebGPU in Chromium.
Bug: dawn:1759
Change-Id: I0aef60cf8c4dc828e05d6027644ffed35b33f652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128061
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Allow perfmon to benchmark shaders that are defined outside of the repo
Change-Id: Iee53b64cf357facdaa9941602d8d571611680097
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128040
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This Cl removes the boolean return values from most of the GLSL
writer methods. The diagnostics are used to determine if the generation
was successful. The writer itself just continues until complete.
Change-Id: Ia64968eaa6a0aa39a9713fa78f3e743f2de38b44
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Some of the benchmark shaders when run with the MSL backend are
currently failing because the robustness transform is injecting the
arrayLength method but there is no configuration for running the
arrayLength transform.
This Cl adds some default configuration to the MSL bench to make a slot
available for each possible value. It just always makes them available
such that all shaders work correctly.
Change-Id: Ie8a15abc0b7da7d2f46be11274e66302406be019
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL updates more of the SymbolTable to use string views.
Change-Id: I0d9c7817ba4e3b0d0e73cfc02406481eb796c3c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL moves the tint/traits file into tint/utils/traits. Traits is one
of the few items not in utils which is referred to by utils.
Change-Id: Ie955398f24e949b7618fdc868dbcb903fe20b3f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127400
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This vector was causing a lot of small allocations to happen, this CL
converts over to a utils::Vector to take advantage of the better
allocation strategy
Change-Id: Id740bd2a50a8d0bdd84f4b6e7c7ad4607436c7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127500
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
If specified, CMake will glob all the .wgsl files in this directory, and add these to the list of benchmarks to run.
Change-Id: I75b2754a6561dcd931c42bd47649c4f625e1c581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127980
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reduces hops from sem -> ast, just to know whether the variable has a binding point.
Change-Id: I5620198e6f08b73d5a0171d95874f1a2dae5d93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127060
Reviewed-by: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
When discovering Vulkan adapters, if none is found, the vulkan loader
DLL is loaded and then unloaded, which results in ASAN false positives
when the loader's previously allocated memory is re-used, which happens
in fuzzer::TracePC::ClearInlineCounters.
Bug: chromium:1427723
Bug: chromium:1038952
Change-Id: Idb205607426a0af22daba363e2679afaa33204b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127840
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Change-Id: I41a0a70bbe417f0baaeccc0ff9514d1e20119eb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127880
Reviewed-by: Loko Kung <lokokung@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
This CL removes the `NameFor` method from SymbolTable and accesses the
symbols name directly.
Change-Id: Ic4ad6eecfa78efb946d97aeaecf2d784af2e6f16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127301
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL adds an allocator, owned by the SymbolTable, which stores the
names of all the symbols in the table. The Symbols then have a
`string_view` to their name.
Change-Id: I28e5b2aefcf9f67c1877b7ebab52416f780bd8c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127300
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>