Commit Graph

10482 Commits

Author SHA1 Message Date
Corentin Wallez 00935daffc Use shaderc_shared and don't build unnecessary targets
This should speed up compilation on Travis a little bit.
2017-12-12 01:02:35 -05:00
Corentin Wallez b6fb5f3149 Roll shaderc 2017-12-12 01:02:35 -05:00
Corentin Wallez ae7f113fe8 Only compile the used SPIRV-Cross backends 2017-12-12 01:02:35 -05:00
Corentin Wallez b36b501f5e Build the Vulkan backend on CI 2017-12-04 21:39:16 -05:00
Corentin Wallez 3cf6c9df0c Travis: install pip manually on OSX 2017-12-04 14:14:38 -05:00
Corentin Wallez e3b1f51c04 Add travis hook to check formatting 2017-11-28 16:18:39 -05:00
Corentin Wallez 23b27a27e2 Format: src/backend/vulkan 2017-11-28 16:18:39 -05:00
Corentin Wallez c7807abf04 Format: src/backend/opengl 2017-11-28 16:18:39 -05:00
Corentin Wallez 1aa4d5604f Format: src/backend/null 2017-11-28 16:18:39 -05:00
Corentin Wallez f58d84d488 Format: src/backend/metal 2017-11-28 16:18:39 -05:00
Corentin Wallez 2d62a371ee Format: src/backend/d3d12 2017-11-28 16:18:39 -05:00
Corentin Wallez c1400f0d14 Format: src/backend 2017-11-28 16:18:39 -05:00
Corentin Wallez 9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Corentin Wallez a351ce9618 Add .clang-format 2017-11-28 16:18:39 -05:00
Corentin Wallez b981677848 Travis: use trusty distro 2017-11-28 11:26:08 -05:00
Corentin Wallez 42dbde1b65 Member rename: generator/templates 2017-11-23 17:04:10 -05:00
Corentin Wallez d5d77af5b6 Member rename: src/tests 2017-11-23 17:04:10 -05:00
Corentin Wallez ad6470466c Member rename: src/{common/utils/wire} 2017-11-23 17:04:10 -05:00
Corentin Wallez 8d75e5b4ae Member rename: src/backend/vulkan 2017-11-23 17:04:10 -05:00
Corentin Wallez 7ee1610f38 Member rename: src/backend/opengl 2017-11-23 17:04:10 -05:00
Corentin Wallez b0c75a5b68 Member rename: src/backend/metal 2017-11-23 17:04:10 -05:00
Corentin Wallez e00385af73 Member rename: src/backend/d3d12 2017-11-23 17:04:10 -05:00
Corentin Wallez 903c563b43 Member rename: src/backend/null 2017-11-23 17:04:10 -05:00
Corentin Wallez fbecc28ac4 Member rename: src/backend 2017-11-23 17:04:10 -05:00
Corentin Wallez b325f4d0af Fix compilation of Vulkan backend on Windows 2017-11-23 17:04:10 -05:00
Corentin Wallez 98013d7866 Enable first tests on Vulkan! 2017-11-23 09:26:26 -05:00
Corentin Wallez bdde209ed9 VulkanBinding: make a dummy Vulkan swapchain impl 2017-11-23 09:26:26 -05:00
Corentin Wallez eee5171c39 Vulkan: Add uploader for BufferSetSubData 2017-11-23 09:26:26 -05:00
Corentin Wallez a8ec80ba57 Vulkan: Add some simple command pool / buffer management 2017-11-23 09:26:26 -05:00
Corentin Wallez 9018236b38 Vulkan: Keep track of finished operations with fences 2017-11-23 09:26:26 -05:00
Corentin Wallez 315e9268bb Vulkan: Start buffers, hack SetSubData and MapRead 2017-11-22 18:25:20 -05:00
Corentin Wallez b8387a62a6 RefCounted: make copy constructor arg const 2017-11-22 18:25:20 -05:00
Corentin Wallez 0216233a83 Vulkan: Create device and load all entry points 2017-11-22 18:25:20 -05:00
Corentin Wallez f40d8c545c Fix warnings in IndexFormatTests 2017-11-21 17:34:16 -05:00
Corentin Wallez 33f7bfe322 OpenGL: Apply vertex/index buffers just before draw.
Previously we would modify the GL state as soon as we saw
SetIndex/VertexBuffers. This GL state is owned by the VAOs in the
InputState and was disappearing on a Pipeline change. Fix this by
applying the index / vertex buffers lazily.
2017-11-21 17:34:16 -05:00
Corentin Wallez 6d9a3b82c6 Vulkan: Create VkInstance and register debug report 2017-11-21 16:09:15 -05:00
Corentin Wallez f2adf6d5bd Vulkan: Load Vulkan library and gather global info 2017-11-21 16:09:15 -05:00
Corentin Wallez a2d2cfe2f5 Import vulkan headers version 1.0.65 2017-11-21 16:09:15 -05:00
Corentin Wallez 86e1ca2230 Add a DynamicLib loading class 2017-11-21 16:09:15 -05:00
Corentin Wallez 2eb113d690 Noop d3d12_platform.h cleanup 2017-11-21 16:09:15 -05:00
Corentin Wallez 6225a72fb7 Add index format tests. 2017-11-20 09:59:03 -05:00
Corentin Wallez a43b1566e6 Make MetalBackend require BGRA8 swapchain 2017-11-20 09:59:03 -05:00
Corentin Wallez e862a33dac Add TextureFormat::B8G8R8A8Unorm 2017-11-20 09:59:03 -05:00
Corentin Wallez 2e31e8f0bf Make binding expose the preferred format 2017-11-20 09:59:03 -05:00
Corentin Wallez 405dcd636a Make the index format part of the pipeline state. 2017-11-20 09:59:03 -05:00
Corentin Wallez 715ac712c6 Document a bug in glTFViewer 2017-11-20 09:59:03 -05:00
Corentin Wallez ff57ccbcf1 OpenGL: Fix rendered textures being flipped.
This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
 - Updates SPIRV-Cross to the latest version
 - Uses the new vertex.flip_vert_y option in ShaderModuleGL
 - Enables tests that are now passing in GL.
2017-11-16 11:42:38 -05:00
Corentin Wallez f280e87f36 Remove Blink templates from this repository.
The templates will live in the Chromium prototype. This also removes
the blink/ prefix from the Blink template filenames as this won't be
present in anymore.
2017-11-01 22:43:42 -04:00
Corentin Wallez 0d045029fa Update Blink integration
This both makes changes to follow changes in Blink and adds stubs for
SetFooCallback methods
2017-11-01 15:28:38 -04:00
Corentin Wallez 61ff48c640 Travis: Update homebrew first thing on OSX 2017-10-31 16:21:28 -04:00