Commit Graph

98 Commits

Author SHA1 Message Date
Corentin Wallez db8b3fa44c Remove unnecessary DeviceBase::GetDevice
BUG=

Change-Id: Iac73c9ffb4900961a0b47bf26dac049518021af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8165
Reviewed-by: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-20 09:08:24 +00:00
Austin Eng 21eba761b5 Implement CreateBufferMappedAsync in dawn_wire and dawn_native
Bug: dawn:7
Change-Id: I1a4e5eece53d83a4c5395ba6b41df2e20668c5bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8120
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-14 17:35:56 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Corentin Wallez 839053b90c Replace dawn::CallbackUserdata with void*
This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.

BUG=dawn:160

Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:03:50 +00:00
Idan Raiter 2bc3169f0d dawn_native: deduplicate samplers
Bug:dawn:143
Change-Id: I3aee914100fed87ea98cf22a7b90070c165780a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7361
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-05-20 18:16:34 +00:00
Austin Eng 740995c0b1 Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.

Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-15 18:55:22 +00:00
Corentin Wallez 94274b63fb dawn_native: deduplicate render pipelines
BUG=dawn:143

Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-02 15:30:56 +00:00
Corentin Wallez 1152bbaf8e dawn_native: deduplicate compute pipelines
BUG=dawn:143

Change-Id: I64e4660de2241bb72bb7c615a0bd1e675e043295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6863
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:48:47 +00:00
Corentin Wallez c535198d96 dawn_native: deduplicate shader modules
BUG=dawn:143

Change-Id: I2c0fa63e3a6d77c137418f12b9807d16a0636d57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:27:07 +00:00
Corentin Wallez 0ee9859c91 dawn_native: deduplicate pipeline layouts
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.

BUG=dawn:143

Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 12:57:27 +00:00
Jiawei Shao 15d4c2e63b Emulate store and multisample resolve on Metal
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.

Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.

As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
   Dawn end2end test so that we can test the workaround on the platforms
   where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
   that we can custom the toggles the Dawn device should use.

This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.

BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-26 07:52:57 +00:00
Austin Eng cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Corentin Wallez 4f5fc2d325 Nuke Builders part 4: headers, proctable and miscreferences
BUG=dawn:125

Change-Id: If1b2feb1b0880eb8ad168cfabb9d67ece4f02190
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6220
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-01 21:48:38 +00:00
Corentin Wallez 0ae00a187d Nuke Builders Part 1: remove the testing BufferBuilder.
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.

BUG=dawn:125

Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-28 17:12:47 +00:00
Yunchao He 889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Austin Eng 1cc386687c Move CreateFence from Device to Queue
Bug: dawn:113
Change-Id: I5ec829d8945cdc25644f481acc07a9f6d8b13aef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5200
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-06 22:42:22 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Corentin Wallez e1f0d4e639 WebGPU error handling 2: CommandEncoder for samples and end2end tests
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.

This converts all samples and end2end tests to use CommandEncoder.

BUG=dawn:8

Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 12:54:08 +00:00
Corentin Wallez 7be2a71f2b Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling.

BUG=dawn:8

Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-15 11:15:58 +00:00
Corentin Wallez a594f8fdb4 WebGPU error handling 1: Return error objects on errors.
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.

This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.

New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.

A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.

The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.

Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.

BUG=dawn:8

Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-13 13:09:18 +00:00
Corentin Wallez bb5696bcd3 Simplify BackendBinding following adapters.
It doesn't need to care about device creation anymore, except for the
GLFW window hints and creating a GL context to discover the adapter.

Also remove the non-adapter GetPCIInfo.

BUG=dawn:29

Change-Id: I9bc8232536a55d2f973463ae0f2e0548dfc35456
Reviewed-on: https://dawn-review.googlesource.com/c/4381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-02-12 15:48:15 +00:00
Corentin Wallez d77fd5f889 D3D12: Implement the backend connection and adapter.
BUG=dawn:29

Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8
Reviewed-on: https://dawn-review.googlesource.com/c/3844
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-30 16:07:48 +00:00
Bryan Bernhart 74e95fff4a Memory manager: buffer uploads (D3D) - Part 1
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-29 00:10:07 +00:00
Corentin Wallez ec18f9683c Gather PCI device info through the adapter when possible
This will help migrate PCI info collection from the device to the
adapter where it belongs.

BUG=dawn:29

Change-Id: Ifa7d167249c97f1934f7c10d420f864f59babd37
Reviewed-on: https://dawn-review.googlesource.com/c/3843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-10 10:50:54 +00:00
Corentin Wallez ac67fec1c9 dawn_native: Add Instance and Adapters
New objects are introduced to control what happens before device
creation in dawn_native:
 - Instance: a connection from the application to dawn_native that is
used for dependency injection and to discover adapters.
 - Adapters: represents the possibility of device creation for a specific
(GPU, backend) pair.
 - BackendConnection: an internal object that standardizes the interface
between the frontend and backends.

The BackendConnection interface is implemented for the Null backend and
stubbed out in other backends. This allows this change to port the
ValidationTests to use the new Instance and Adapters concept and deal
with other backends later.

BUG=dawn:29

Change-Id: I19719a9342b4af091accc0c02fb6b9697eadde7b
Reviewed-on: https://dawn-review.googlesource.com/c/3500
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 10:30:40 +00:00
Yunchao He ea56333c1e Replace DepthStencilState builder via DepthStencilState descriptor.
This change also removes DepthStencilState object.

Bug=dawn:31

Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-04 04:28:37 +00:00
Yunchao He 92700bfccd Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object.

Bug=dawn:32

Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-27 06:32:31 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00
Austin Eng f0b761f116 Implement timeline fences in Dawn
This change implements timeline fences in Dawn.
It includes methods and descriptor members to eventually
support multi-queue, but does not implement them.

Bug: dawn:26
Change-Id: I81d5fee6acef402fe099227a034d9669a89ab6c3
Reviewed-on: https://dawn-review.googlesource.com/c/2460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-03 16:57:34 +00:00
Austin Eng 8b07e43dad Let DeviceBase know about Completed and LastSubmitted command Serials
This is needed to implement the timeline fence signal tracker in the frontend

Bug: dawn:26
Change-Id: Id6eb2afb81385de5093b57c5cb23ace93c8aab1b
Reviewed-on: https://dawn-review.googlesource.com/c/2741
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2018-12-01 03:20:19 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Corentin Wallez 9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Jiawei Shao 58809d413b Collect GPU device information for end2end tests - Part I
This patch is the first one to support inspecting GPU information for
dawn_end2end_tests.

In this patch, we support collecting the device name, device id and
vendor id on D3D12 and Vulkan. We also support collecting the device
name on OpenGL. The collection on Metal will be supported in the next
patch. Using this information we implement a series of APIs to inspect
the information of both OS and GPU vendor.

We also skip two failed tests on Windows Intel Vulkan backends.

BUG=dawn:10

Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a
Reviewed-on: https://dawn-review.googlesource.com/1460
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-19 00:32:52 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez cca9c698a0 Use unique_ptr where applicable.
Change-Id: Icb29f6f9760f0ea36528e8ea6890713c2fb3b965
2018-09-07 07:22:04 -04:00
Corentin Wallez 8e335a5585 Descriptorize ComputePipeline
Change-Id: Ic9d7014ba44d927d7f9ddf81a8870432c68941e8
2018-09-05 08:32:53 -04:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez 36afbb6a0d Make dawn_native use its own header for Dawn datatypes
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.

This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
2018-07-27 12:56:26 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00