The default implementation of this was generating random data for
the underlying pointers of std::unordered_map, leading to crashes
when the map was accessed. This CL populates the map in a
structured manner with pseudo-random data.
Bug: chromium:1273001
Change-Id: Ic20ecab85bedba2a59587ebe4a5016be6e53e6f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70701
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
BUG=tint:1019
Change-Id: Ia462080877a97348c5589bfa71231a832a7ebfd3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70081
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
If the HLSL sanitizer errors, then there may be no ArrayLengthFromUniform::Result, so we check the pointer before attempting to dereference it.
Bug: chromium:1273230
Change-Id: I9575d20748720623a94ac86f45da14302b20440a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70740
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add transform::Unshadow to renamed shadowed symbols. Required by a
number of other transforms.
Replace Resolver symbol resolution with dep-graph.
The dependency graph now performs full symbol resolution before the
regular resolver pass.
Make use of this instead of duplicating the effort.
Simplfies code, and actually performs variable shadowing consistently.
Fixed: tint:819
Bug: tint:1266
Change-Id: I595d1812aebe1d79d2d32e724ff90de36e74cf4b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70523
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
They are always used together, and can actually be simplified when
combined.
This transform cannot currently deal with shadowing, and will need
need to depend on a new 'unshadow' transform.
Fixes a long-standing bug where we'd get an ICE if we attempt to inline
a pointer let declaration with side-effects in a for-loop initializer.
Fixed: tint:1321
Bug: tint:819
Change-Id: I236fed688e33a4996e47310b5ece44c991b5249f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
The error message has recently changed, and is causing rolls to fail.
I don't see any reason why we're testing SPIR-V val here. Just remove the test.
Bug: tint:912
Change-Id: Ia24f81a8cc86edafe893493279f7aaa73f1d746a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70666
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
These have all been removed from the spec as we cannot guarantee they will behave as expected on the various backends.
Bug: tint:1312
Change-Id: I9d7d81cfdc44489fffe08c5183ed8da84901a024
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70665
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Looks like this should have been part of bc5d8f6b
Bug: tint:1112
Change-Id: I62e98bbb5f8ca29a171d5d5baa65af55b3a090d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70664
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These also need to depend on types / values.
Bug: tint:819
Bug: tint:1266
Change-Id: Ia044d7823aca845dc57a887a164e07137d913429
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70522
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
A find or return-default utility.
Rename `find_or_replace.h` to `map.h` which contains both these utilties that operate on maps.
Change-Id: Iaa76ea3f5c5a1210e413c131dd0556c126ee5d0a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70521
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Update the script to check coverage generation is enabled, and provide a sensible error message if it is not.
Change-Id: I42f2b97d18bb3be2d081200cb682ea310476943f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70520
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
The storageBarrier() builtin causes flushes to be visible to
all invocations within a workgroup, not the whole device.
The limitation is inherited from Metal.
Fixes: tint:1310
Change-Id: I6f94faa88bd3c7b6cec0601312c6c65a907c5973
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69800
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This reverts commit 11d09f2fe7.
Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100
Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
No need for the HLSL-style repeated swizzle; GLSL allows construction
of a vector from a scalar value of the component type.
Bug: tint:1317
Change-Id: Ia0afe3012cbb56716a2d1c5c3849dd662a5ff89c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70342
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
'__' is reserved in C++, and the 'match__' and 'build__' functions are causing OSS-fuzz builds to fail.
Add the change in tint behavior to the OT notes.
Add end to end tests for underscores. While the GLSL and MSL compilers seem to accept leading and double underscores in identifiers, the tint build failure has highlighted we have more work to do here (crbug.com/tint/1319)
Fixed: oss-fuzz:41214
Bug: tint:1292
Bug: tint:1319
Change-Id: I32b7bf4e0cff26e678b788457f90452c2503da50
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70480
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Performs a module-scope (global) declaration dependency analysis, so
that out-of-order global declarations can be re-ordered into dependency
order for consumption by the resolver.
The WGSL working group are currently debating whether out-of-order
declarations should be included in WebGPU V1, so this implementation
currently errors if module-scope declarations are declared out-of-order,
and the resolver does not currently use this sorted global list.
The analysis does however provide significantly better error diagnostics
when cyclic dependencies are formed, and when globals are declared
out-of-order.
The DependencyGraph also correctly now detects symbol collisions between
functions and types (tint:1308).
With this change, validation is duplicated between the DependencyGraph
and the Resolver. The now-unreachable validation will be removed from
the Resolver with a followup change.
Fixed: tint:1308
Bug: tint:1266
Change-Id: I809c23a069a86cf429f5ec8ef3ad9a98246766ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69381
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Vulkan requires round-to-nearest when converting from a float
coordinate to an integer array layer. It prefers round-to-nearest-even.
Use round-to-nearest-even, instad of relying on the rounding behaviour
of the i32(f32) overload.
Fixes: tint:1316
Change-Id: I43624e25e8ea27d3a6e04841a911bbb9418810d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70343
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Try to lex identifiers before punctuation, and backtrack if we only
see a single underscore or something that starts with two underscores.
Rename the modf and frexp return types to start with two underscores.
Spec PR:
https://github.com/gpuweb/gpuweb/pull/2326
Change-Id: Id283af100babfe84faa183345cb8a60848140caa
Fixed: tint:1292
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70160
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.
Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
ArrayLengthFromUniform is needed for correct bounds checks on
dynamic storage buffers on D3D12. The intrinsic GetDimensions does
not return the actual size of the buffer binding.
ArrayLengthFromUniform is updated to output the indices of the
uniform buffer that are statically used. This allows Dawn to minimize
the amount of data needed to upload into the uniform buffer.
These output indices are returned on the HLSL/MSL generator result.
ArrayLengthFromUniform is also updated to allow only some of the
arrayLength calls to be replaced with uniform buffer loads. For HLSL
output, the remaining arrayLength computations will continue to use
GetDimensions(). For MSL, it is invalid to not specify an index into
the uniform buffer for all storage buffers.
After Dawn is updated to use the array_length_from_uniform option in the
Metal backend, the buffer_size_ubo_index member for MSL output may be
removed.
Bug: dawn:429
Change-Id: I9da4ec4a20882e9f1bfa5bb026725d72529eff26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69301
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
resolver.cc has grown very large, and is difficult to navigate.
The logic is identical to before, but validation logic has been moved to its own .cc file.
Bug: tint:1313
Change-Id: I4b7f3208815efe8ff02f2ad006b7cd31b5e37006
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Gerrit configuration changes now require a +2 code review from an OWNER before changes can land.
Add the all core team members to the OWNERS file.
Change-Id: I696ca1afeae1cae80c04b1644a60482f932586ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70023
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Emit the "[loop]" attribute on "for" and "while" so that FXC does not
attempt to unroll them. This is to work around an FXC bug where it fails
to unroll loops with gradient operations.
FXC ostensibly unrolls such loops because gradient operations require
uniform control flow, and loops that have varying iterations may
possibly not be uniform. Tint will eventually validate that control flow
is indeed uniform, so forcing FXC to avoid unrolling in these cases
should be fine.
Bug: tint:1112
Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Use uintBitsToFloat.
Bug: tint:1306
Change-Id: Ie9a5e14c13c0d63b57c126f16c4e2a5c7a77e3f7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Lexer methods scanning for comments and whitespace can now
return an error.
Fixes: tint:1309
Change-Id: Ica8e393d3410b1bda2a293db0d9b0006770770ea
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69361
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Looks like a typo in the test cases I wrote.
Change-Id: Ieb4d8ce28827e47ab0baef7b1178395d97f90ace
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69841
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Implements MultiplanarExternalTextureTransform to allow transforming a
texture_external binding into two texture_2d<f32> bindings and a uniform
buffer binding. Transforms textureSampleLevel and textureLoad calls with
a texture_external parameter into custom functions that can handle both
single-plane RGBA or bi-planar YUV. Includes tests.
Bug: dawn:1082
Change-Id: Icb6d8b0f3773feca01c833171f07230c3531f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
In GLSL, all identifiers beginning with gl_ are reserved (not just those
explicitly named in the spec), and so any found in WGSL must be renamed.
Bug: tint:1304
Change-Id: I92ed7ec674620f67775378ecb8debcfdb4b5bbb4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69701
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
For overridable constants without explicit ID, replace the
decoration with explicit ID to avoid ID changes impacted by stripped
away variables.
Bug: tint:1155, dawn:1137
Change-Id: I7d76c08952cfa870403ee2653411b2b6ee2af7b6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69500
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
In GLSL, relational operators are only valid for scalar operands. For
vector operands, lessThan, greaterThan, etc must be used.
Bug: tint:1303
Change-Id: Ia800f89111630c756dc1b30ef0c6858fb520fb16
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69561
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
It defines who is allowed to call LUCI Config validation API to
validate this LUCI project's configs. This is usually done by
presubmit jobs, and thus configs.validator role is assigned to
try job task accounts.
Previously this ACL was defined in the global "config-validation"
group. It is deprecated and being replaced with per-project ACLs
defined in per-project configs (like in this CL).
There's still a global ACL to allow any googler to call
the validation API in any LUCI project they are allowed to see.
Thus the per-project binding applies only to service accounts
(they are not googlers).
Note: this CL was generated semi-automatically and reviewers are
picked automatically based on OWNERS file.
BUG=chromium:1068817
Change-Id: Iec55d5e4ea7325406a1f3dd1f9fef598ec5ad29a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69181
Auto-Submit: Vadim Shtayura <vadimsh@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Since CMake 3.21, the Ninja generator now outputs absolute paths to
source files, rather than relative. These paths are what __FILE__ gets
mapped to during compilation, and is what gtest outputs for test
failures. This broke fix-tests, which assumed a build-relative source
path. This change detects when the source file path is absolute, and
converts it to a build-relative one.
Also, on Windows, absolute paths include the drive with a colon
character, so I added matching the colon to the regex for the path
portion.
Change-Id: I065161d65f098023376b7e479d8a24a83beb1df7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This is the responsibility of the resolver, not the parser.
Required to handle out-of-order declarations.
Fixed: tint:888
Bug: tint:1266
Change-Id: I0cbdbe7f721a88bba89c0394a72a20e20b600000
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69106
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
In an attempt to better follow the guidelines in docs/end-to-end-tests.md.
Change-Id: Id012004e8a376598bb69cf364ca7ca0735632a2e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69342
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add a new 'Target' to the ast::CallExpression, which can be either an
Identifier or Type. The Identifier may resolve to a Type, if the Type is
a structure or alias.
The Resolver now resolves the CallExpression target to one of the
following sem::CallTargets:
* sem::Function
* sem::Intrinsic
* sem::TypeConstructor
* sem::TypeCast
This change will allow us to remove the type tracking logic from the WGSL
parser, which is required for out-of-order module scope declarations.
Bug: tint:888
Bug: tint:1266
Change-Id: I696f117115a50981fd5c102a0d7764641bb755dd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68525
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change all the texture types to the GLSL equivalents. Note that some
types don't actually exist in GLSL ES, e.g., 1D textures, but this
will be handled later.
Change all the texture functions from HLSL-style to GLSL (e.g.,
texture.Sample(...) -> texture(texture, ...). Note that depth
comparison functions are probably wrong.
Implement writeonly storage texture type and functions.
Samplers are skipped entirely in the GLSL backend, with the assumption
that they will already have been combined into GLSL-style combined
samplers and textures by the client code.
Move the SingleEntryPoint transform above the RemovePhonies pass. This
ensures that texture variables are not optimized out. (Otherwise some
tests produce valid but not very useful results.)
Add the builtin-functions to the GLSL keywords list for renaming.
They're not keywords, but they can't be identifiers either.
Bug: tint:1298, tint:1299
Change-Id: I86c4547fcdd1eba80be98f6c05b939f345fd4c3e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69200
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
GLSL's mix is "mix", not "lerp".
Bug: tint:1297
Change-Id: Ie1894d28a35385511fcb5e3474856af82a6cc763
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69281
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Position maps to gl_Position in vertex shaders, and gl_FragCoord in
fragment shaders.
Bug: tint:1296
Change-Id: I22069af2c82bb03521f2721d16c29ba98c85f3f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69280
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Replace all calls to create<ast::TypeConstructorExpression>() with
Construct(). TypeConstructorExpression will be folded into
ast::CallExpression, but the Construct() call signature will remain
identical.
Bug: tint:888
Change-Id: Ifb28a90ccf5184c8090c2e32fa8c82f3996dfa33
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69108
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>