Adds two transformations, one that deletes a random region enclosed
by a given delimiter and another one that duplicates a region by
inserting it at a position of the WGSL code after a delimiter.
Fixes: tint:1072.
Fixes: tint:1073.
Change-Id: Icb10a7f16a783d5eb8f75a48c4015eb87ea1d174
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60200
Reviewed-by: Alastair Donaldson <afdx@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Alastair Donaldson <afdx@google.com>
When building a vector via tint::writer::AppendVector, and the
vector argument is already a vector constructor, expand that
vector constructor into its components only when those components
are all scalars. This avoids a type breakage which can occur with cases
like this:
vector argument is:
vec2<i32>(vec2<u32>(0u,1u))
scalar argument is:
2
Before this fix, the result was:
vec2<i32>(0u, 1u, 2);
But should be this instead:
vec3<i32>(vec2<u32>(0u,1u),2)
This was noticed in SPIR-V writer output when forming a coordinate
vector from a an unsigned WGSL coordinate vector with a signed array
vector.
Fixed: tint:1048
Change-Id: Id46665739cc23da0ca58b9baabf7b4531b86350b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60040
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This code was implicitly assuming that all resources it was looking
for would be directly referenced at the intrinsic callsite, and not
passed via function parameters.
This was causing a crash in more complex cases.
The inspector code has been updated to handle cases where the
resources are not being directly referenced.
Unneeded calls to GenerateSamplerTargets() are removed.
Utility function GetOriginatingResources() is added to handle walking up
call sites to resolve resources.
Text shader based test runner is added to the Inspector tests to make
expressing complex tests easier.
BUG=tint:967
Change-Id: I2ecb6d57c518003da59f38b261bae4d62ce7e6ac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59340
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
The continuing block can exit the loop in very constrained ways:
When a break statement is placed such that it would exit from a loop’s
§ 7.3.8 Continuing Statement, then:
- The break statement must appear as either:
- The only statement in the if clause of an if statement that has:
- no else clause or an empty else clause
- no elseif clauses
- The only statement in the else clause of an if statement that has an
empty if clause and no elseif clauses.
- That if statement must appear last in the continuing clause.
By design, this allows a lossless round-trip from SPIR-V to WGSL and
back to SPIR-V. But that requires this special case construct in WGSL
to be translated to an OpBranchConditional with one target being
the loop's megre block (which is where 'break' branches to), and the
other targets the loop header (which is the loop backedge). That
OpBranchConditional takes the place of the normal case of an
unconditional backedge.
Avoids errors like this:
continue construct with the continue target X is not
post dominated by the back-edge block Y
Fixed: 1034
Change-Id: If472a179380b8d77af746a3cd8e279c8a5e56b37
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59800
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add `transform::DecomposeStridedMatrix`, which replaces matrix members of storage or uniform buffer structures, that have a [[stride]] decoration, into an array
of N column vectors.
This is required to correctly handle `mat2x2` matrices in UBOs, as std140 rules will expect a default stride of 16 bytes, when in WGSL the default structure layout expects a stride of 8 bytes.
Bug: tint:1047
Change-Id: If5ca3c6ec087bbc1ac31a8d9a657b99bf34042a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59840
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The DefInfo structure is used for remapping storage buffer types
as well as tracking special values like builtin variables.
In the latter case, don't take the defaulted storage class value
from the DefInfo initialization.
Fixed: tint:1040, tint:1043
Change-Id: I41ee364d76e632736d51f4474c97036bcc136c93
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59484
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
These just print colors to stdout, and actually do not check anything.
They're pretty, but I'm fairly confident this works now, and doesn't actually give us anything other than spam output.
Disable.
Change-Id: I6144f154345ae115f0899ca7e274fdee8947c785
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59621
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
- skip dumping due to SPIR-V Tools validation error for Location
conflicts for IO variables duplicated on an OpEntryPoint interface
list (SPIRV-Tools issue #4403)
- Skip dumping for unit test for conversion of RelaxedPrecision
decoration.
Bug: tint:1043
Change-Id: I8ce3a7660d74b771e3fa62dc39e4e030e4ba6aa1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
- each vertex shader must have builtin-position output.
- when testing non-vertex shader features, change to fragment shaders,
to avoid the need to have a builtin position output.
- Fix ordering of entry point declaration vs. OpName
Bug: tint:1043
Change-Id: Ic66383d42419a1ef893835ae71729ae27fc6e539
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
- clean up function decorations unit tests
- clean up interpolate and invariant validation and unittest
- add separate unit-tests for each shader stage input and output
- add [[builtin(position)]] tests
- add validation and test for:
structures with 'location' decorated members cannot be used as compute shaders input
Bug: tint:1007
Change-Id: I12e97e163b3a77bc76ce21faba241683eec5d917
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58942
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>