This is preparation for emitting nested control flow.
Bug: tint:3
Change-Id: I90fc7edba8cb9937f722e6f5e94c7f222d34c403
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21801
Reviewed-by: dan sinclair <dsinclair@google.com>
In this case, a basic block is a continue target
for both an outer loop and is also for itself as a
single-block loop.
Bug: Tint:3
Change-Id: If361004a4b871966674ca972922c45e712ce7c9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22420
Reviewed-by: dan sinclair <dsinclair@google.com>
This CL adds the missing case_selectors option from the grammar updates.
Change-Id: Ia6c110e917dd574711d396fb34ad53a2a67cf1fe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22306
Reviewed-by: David Neto <dneto@google.com>
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.
Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The windows.h macros were undefined only at the end of this platform
header previously but with the addition of d3d12sdklayers.h the
definition of ID3D12DebugQueue::GetMessage picked up the macro and
became GetMessageA or GetMessageW, but Dawn code referred to it as
GetMessage causing a compilation error.
Fix this by preemptively loading windows.h and undefing some of the
macros so that the D3D12 headers don't see them.
Bug:
Change-Id: I1985cc20a9bdec1d25619ac5088e918b2acf8ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This Cl adds preliminary support for generating Kill commands. This may
change in the future if the semantics of kill are set in WGSL to not
match OpKill.
Bug: tint:5
Change-Id: Id466a1b26b37867a26373b93f56d627a0491f47f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22240
Reviewed-by: David Neto <dneto@google.com>
This CL updates a few names, addeds a return_stmt method and re-orders
some code to closer match the current WGSL specification.
Change-Id: I388be1c22d5d10229fdfcdb2ff929c410f5ae638
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22305
Reviewed-by: David Neto <dneto@google.com>
The intrinsic methods were removed from the WGSL grammar and are treated
as builtin functions. This Cl updates Tint to match.
Bug: tint:41
Change-Id: I3f9ff6c17f1ca57ad159d883fd5a966657caeb4f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22301
Reviewed-by: David Neto <dneto@google.com>
This CL removes the builtin_decoration from the parser in favour of
using IDENT tokens for builtins. We still convert to an enum in the
parser and validate the value provided.
Bug: tint:41
Change-Id: If5dc3844e3325c75951e7b320c123cf66cb8e106
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22300
Reviewed-by: David Neto <dneto@google.com>
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.
Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This will help remove noise in debug layer output. This patch also
promotes warnings and higher to Dawn errors.
BUG: dawn:363, dawn:418, dawn:419, dawn:421
Change-Id: I3112c94aff71fc7e76dff48c82bafe9e051ed3b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When device initialization failed, DeviceBase::mCurrentErrorScope is
nullptr so we need to guard the call to UnlinkForShutdown.
Bug: chromium:1081998
Change-Id: I65a1948117fa9461f7fc8d2d1d70aef669bc375d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21685
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On Intel the lazy-clearing optimization that bundled multiple
subresources at once to lazy-clear failed when multiple different
mip-levels were bundled together. The rendering was "clipped" to the
size of the smalled miplevel, resulting in some mip levels not being
fully cleared.
Bug:
Change-Id: Icfafbeae25bd426119a0b499237052c87eafe93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22341
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.
This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.
Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL removes conversion of stpq to indexes for a vector swizzle as
they are not supported by WGSL.
Change-Id: I3fde18a8a4205cae83b32ce2830a6df48a8f22f4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22162
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Removes an assert when attempting to evict the residency LRU while
empty.
Bug: dawn:415
Change-Id: If346d0f2cc28ec089871b3c5aaf8f5641344f9fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22023
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
The NOP command was added for complete SPIR-V bijectivity which is no
longer a goal of WGSL. The NOP command has been removed from the spec,
so remove from Tint.
Change-Id: Ic640d9d3b987a19668dc169ff549444921c5bbb8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22160
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.
In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In Vulkan, importing memory by file descriptor takes ownership of
the file descriptor. It is necessary to dup it in
ClearImageAcrossDevicesAliased because the texture is imported
twice. This fixes these tests on SwiftShader.
Bug: dawn:417
Change-Id: I08b6464c4b8bd31f738037678e29fd6d066e7888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This Cl adds a test for a continue inside an else case.
Bug: tint:5
Change-Id: If9606b18ff8c2af6eb271aa37c404f36097f592e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22060
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This Cl adds tests for more of the cast code along with adding a few
missing cast cases.
Bug: tint:5
Change-Id: I417d46661bb310f27329f3e2459b76aa61a49d31
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22040
Reviewed-by: David Neto <dneto@google.com>
BUG=dawn:405
Change-Id: I7a79a0d7ce58ff995ec1ff917dd427875fb4deaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.
SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.
BUG=dawn:423
TEST=dawn_unittests
Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the adapter type in the dawn_end2end_test name when the
adapter is Microsoft Basic Render Driver. In a Windows Remote Desktop
session, there will be two adapters whose name is "Microsoft Basic
Render Driver" with one of the adapter type being "CPU" and another
being "Integrated GPU" on an Intel integrated GPU for example. To avoid
the conflicts in the name of end2end tests and causes ASSERT failures,
we add the adapter type to the test name when the adapter is Microsoft
Basic Render Driver.
BUG=dawn:396
TEST=dawn_end2end_tests
Change-Id: I26108ac106957ea7e72d531a366851fd71cbc2b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
These tests hit a failing ASSERT in SwiftShader.
Suppressing to get the bots running and green.
TBR=cwallez@chromium.org
Bug: dawn:417
Change-Id: I2a2955650df0bb94206534ce1e401299eea6f26a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21960
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds logic to lock residency for bound descriptor heaps, then unlock and
insert into the LRU cache when no longer bound. Adds a basic functional
test.
Bug: dawn:193
Change-Id: Idfaaee6b873374c07a0b94b1982ad65353218799
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21400
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This skips tests that would fail on SwiftShader on systems with
no display.
Bug: dawn:283
Change-Id: Ie3aa46349df3116305712a5aa143d874cef0d4b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Texture subresource total number is wrongly calculated. This change
fixed the tiny bug.
Bug: dawn:157
Change-Id: Id6dad7e60fa9fe63dac3567814486d3f9dfcee9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Do so systmatically. Before we had tested some as a side effect
of other objectives.
Fix the error message for when we have a bad exit from a loop construct
that bypasses not only the continue construct but the loop merge block
itself.
Bug: tint:3
Change-Id: Iaf8fc9bcd3162002aa906efa90a244ef5f439911
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21580
Reviewed-by: dan sinclair <dsinclair@google.com>
Remove TOOD about special code for finding badly nested selections.
This is already adequately covered by the dominance-violation checks,
and related tests:
ClassifyCFGEdges_DomViolation_BeforeIfToSelectionInterior
ClassifyCFGEdges_DomViolation_BeforeSwitchToSelectionInterior
ClassifyCFGEdges_DomViolation_BeforeLoopToLoopBodyInterior
ClassifyCFGEdges_DomViolation_BeforeContinueToContinueInterior
ClassifyCFGEdges_DomViolation_AfterContinueToContinueInterior
Bug: tint:3
Change-Id: I8c547474d1422a54078d748b39a7d22a500d5d1d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21482
Reviewed-by: dan sinclair <dsinclair@google.com>
ClassifyCFGEdges_Forward_LoopToContinue is already covered via
ClassifyCFGEdges_LoopContinue_LoopBodyToContinue and ...ConditionalFromNestedIf
and other LoopContinue cases
Bug: tint:3
Change-Id: I4a89a82c0c9a08939036a20f13932c18e1f90df6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21560
Reviewed-by: dan sinclair <dsinclair@google.com>
All the buffer backend files had basically the same implemenations
of MapRequestTracker and the tracker was owned by device backends.
This refactor puts MapRequestTracker into its own file
and has the tracker be owned by DeviceBase and BufferBase.
Bug: dawn:400
Change-Id: Id28422b575e9c04d4435d5f119e0ffe08c2d1ce8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21760
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.
BUG=dawn:17, dawn:420
TEST=dawn_unittests
Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>