Same as passing in "--flag=dawn-backend=<name>".
Also, if VK_ICD_FILENAMES env var is set, force backend=vulkan.
Bug: dawn:1163
Change-Id: If2def47e1af2a1eba7fbf897c8ed1ebf92ae4a15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68183
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.
This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.
Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Updates error message formatting to ensure they end with a newline to
prevent errors from running together.
- Updated all encoder/device context messages to normalize their format
and include more information.
- Update Abseil formatter to make objects indicate if they are an error
object in the formatted string. (ie: [Invalid BindGroup])
- Added fallback code in case a context message doesn't format
correctly to aid in debugging.
Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change also makes sure that all three modes (serial, isolated
parallel, and server) all output stdout of tests only if verbose mode is
enabled.
Bug: dawn:1163
Change-Id: I9e9efcfa4b73571adac15179d2792fb745255fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68182
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
4aedb71f4b..fce240c005
$ git log 4aedb71f4..fce240c00 --date=short --no-merges --format='%ad %ae %s'
2021-10-29 timvp AOSP: Use '-Os' rather than '-Oz'
2021-11-02 senorblanco Implement ANGLE_FALLTHROUGH macro.
2021-10-28 gert.wollny Capture/Replay: Capture name in GetProgramResourceIndex
2021-10-21 gert.wollny Capture/Replay: Add ES3_1_Vulkan_SwiftShader expectations
2021-11-02 jmadill infra: Expose ASAN configs in try.
2021-11-02 gert.wollny Capture/Replay: Mark test to be flaky on Windows
2021-11-02 angle-autoroll Roll SwiftShader from 9d8950e082d8 to 542593f0e311 (3 revisions)
2021-10-29 abdolrashidi Complete validation of glGetAttribLocation()
2021-10-27 yuxinhu Add detachShader capture calls in MEC
2021-10-22 steven d3d11: fix typo in pixel shader function signatures
2021-10-29 angle-autoroll Roll VK-GL-CTS from 49afd2823061 to 06492d671a2d (6 revisions)
2021-10-12 jmadill infra: Add ANGLE-side configuration for ASAN tests.
2021-10-29 gman Template gl::Rectangle so it can be used for float
2021-11-01 angle-autoroll Roll vulkan-deps from a03d00bd2a78 to d388b3abde67 (16 revisions)
2021-10-29 syoussefi Suppress failing test
2021-10-30 timvp Revert "Vulkan: Don't expose MSRTT on SwiftShader"
2021-10-27 kpiddington Merge Webkit up to Oct 27 2021
2021-10-28 timvp Android: Add back third_party/ to AOSP
2021-10-19 jmadill Vulkan: Implement robust shader outputs.
2021-10-25 timvp Vulkan: Only add samplable formats to outCompressedTextureFormats
2021-10-28 gman Fix Blitting in Metal backend.
2021-10-28 jmadill translator: Always report gl_FragData array size.
2021-10-22 lubosz.sarnecki DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID.
2021-10-28 syoussefi Vulkan: Don't expose MSRTT on SwiftShader
2021-10-28 penghuang vulkan: implement EGLDevice for vulkan backend
2021-10-28 syoussefi Vulkan: Remove MSRTT assertion in the presence of OOM
2021-10-14 lubosz.sarnecki capture_gles_3_2: Skip capturing debug calls
2021-10-29 angle-autoroll Roll Chromium from 367ea8143d4d to b8a060d71358 (521 revisions)
2021-10-26 cclao Vulkan: Avoid unnecessary wait if mapBufferRange indicates read only
2021-10-28 syoussefi Vulkan: SPIR-V Gen: Fix float+matrix
2021-10-28 timvp Disable flaky multithreaded tests
2021-10-14 jmadill Vulkan: Remove "current queue serial".
2021-10-06 b.schade Translator: Fixed textureGatherOffsets validation
2021-10-18 jmadill Refactor program pipeline handling.
2021-10-27 jmadill GN: Remove unneeded version header visibility rule.
2021-10-28 hans Drop -Wweak-template-vtables
2021-10-28 angle-autoroll Roll vulkan-deps from e706a029a256 to a03d00bd2a78 (5 revisions)
2021-10-28 angle-autoroll Roll SwiftShader from d143249a93bc to 9d8950e082d8 (3 revisions)
2021-10-28 angle-autoroll Roll Chromium from 6e4379b531a3 to 367ea8143d4d (450 revisions)
2021-10-27 timvp win-trace: Skip failing tests
2021-10-27 kpiddington Metal: Use 'fast' normalize to match DEQP expectations
2021-10-25 kpiddington Metal: Use ES3 validation for GL_R/RG8_EXT formats
2021-10-25 penghuang VANGLE: change the default vulkan device choose logic
2021-10-27 angle-autoroll Roll VK-GL-CTS from e2aeccde416b to 49afd2823061 (34 revisions)
2021-10-27 jmadill Vulkan: Fix accessing stale FB cached variable.
2021-10-27 syoussefi Switch to python3 in DEPS
2021-10-27 angle-autoroll Roll SwiftShader from 21810915c4f1 to d143249a93bc (1 revision)
2021-10-27 angle-autoroll Roll vulkan-deps from 06cd4429bf9e to e706a029a256 (10 revisions)
2021-10-26 thakis Run clang update script under python3 in angle
2021-10-26 ajgo disable cfguards for all deqp tests
(...)
2021-08-23 angle-autoroll Roll vulkan-deps from 1dec6c3c106b to 1262ad6fdd3f (7 revisions)
2021-08-05 syoussefi Translator: Be more explicit about precisions
2021-08-23 angle-autoroll Roll Chromium from 873a11ee2df8 to 2136fe7a73f0 (293 revisions)
2021-08-21 lexa.knyazev Add ASTC & PVRTC to GLenumToString
2021-08-18 jmadill Capture/Replay: Init shader outputs during self-tests.
2021-08-20 jmadill translator: Fix InitializeVariables with gl_ClipDistance.
2021-08-20 jmadill infra: Update Milo perf short names.
2021-08-20 jmadill infra: Update angle_mb_config.pyl with new perf names.
2021-08-20 angle-autoroll Roll Chromium from 40a15381a86b to 873a11ee2df8 (930 revisions)
2021-08-20 jmadill infra: Make perf builders GPU-config-specific.
2021-08-16 jmadill Add EGL extension to create window with a swap interval set.
2021-08-18 jmadill Test Runner: Determine slow tests from test expectations.
2021-08-18 jmadill Ensure RGB10A2 format properly uses 4 pixel bytes.
2021-08-18 geofflang GL: Update VertexArrayGL to use ANGLE_GL_TRY.
2021-08-18 jmadill Capture/Replay: Don't access OOB in TexImage2D.
2021-08-14 gert.wollny Capture/Replay: Add the layer to the texture data label string
2021-08-20 angle-autoroll Roll vulkan-deps from 4a1a688a34d6 to 1dec6c3c106b (3 revisions)
2021-08-19 gman Add delimeter to attribute search
2021-08-19 jonross Turn off ProgramBinaryES3Test direct-to-Metal tests
2021-08-18 jmadill Capture/Replay: Improvements to testing script.
2021-08-19 jmadill Capture/Replay: Fix extra frame captured with trigger.
2021-08-19 angle-autoroll Roll SwiftShader from 803ceb58c92c to 9eb5acaba94c (4 revisions)
2021-08-16 jmadill Capture/Replay: Update serialization logic.
2021-08-19 angle-autoroll Roll vulkan-deps from 370f9682fb33 to 4a1a688a34d6 (6 revisions)
2021-08-18 kbr Turn on the first few direct-to-Metal tests by default.
2021-08-18 gman Use the correct attribute locations in Metal
2021-08-18 lexa.knyazev GL: Add emulateImmutableCompressedTexture3D workaround
2021-08-18 jmadill Fix Texture2DTest.TextureSize.
2021-08-16 jmadill Capture/Replay: MEC consistency improvements.
2021-08-16 jmadill Capture/Replay: Changes to MEC first frame capture.
2021-08-04 ynovikov Reland "Properly report xcb_connect failures in DisplayVkXcb"
2021-08-16 gert.wollny Capture/Replay: Pop only after using values it in endGroup
2021-08-18 angle-autoroll Roll Chromium from df8e98bc8f6e to 40a15381a86b (437 revisions)
2021-08-18 angle-autoroll Roll vulkan-deps from 59563d9384fb to 370f9682fb33 (10 revisions)
2021-08-17 jmadill Capture/Replay: Clean up ResourceTracker access.
2021-08-18 jmadill Vulkan: Suppress layered FB validation error.
2021-08-18 jmadill Trace Tests: Skip sakura school sim on Win/Intel.
2021-08-16 jmadill libANGLE: Minor cleanups.
2021-04-19 b.schade Prevent separable programs from relying on attached shaders
2021-08-17 jmadill GN: Disable unreachable code warnings in GLES 1 tests.
2021-08-16 gman Add depth fix to convert from GL to Metal
2021-08-17 jmadill infra: Increase sharding in CI angle_perftests.
2021-08-17 jmadill Skip a flaky test on SwANGLE.
2021-08-17 angle-autoroll Roll Chromium from aeae79104c34 to df8e98bc8f6e (460 revisions)
2021-08-17 jmadill dEQP: Remove Pixel 2/XL test expectations.
2021-08-17 angle-autoroll Roll SwiftShader from 526b987888fb to 803ceb58c92c (2 revisions)
2021-08-17 angle-autoroll Roll vulkan-deps from 510c98092bc0 to 59563d9384fb (18 revisions)
2021-08-17 jmadill Manually roll android bundle tool.
2021-08-16 jmadill Perf Runner: Properly merge histograms.
2021-07-20 natsu Vulkan: Flush read RT if color attachment is the read buffer
Created with:
roll-dep third_party/angle
Change-Id: I6aa3d115f760a91ed9f3446347d6a1f81594c97a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68181
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.
This change focuses on depth. If it is OK, I will add test(s) for
stencil.
The key points are:
- Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
if it is readonly depth/stencil attachment.
- Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
flags). Otherwise, the underlying driver (validation layer) may
think we still need DEPTH_WRITE transition barrier.
Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.
Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Improves various error messages that have received feeback indicating
that they were too confusing or poorly worded.
Bug: dawn:1152
Bug: dawn:1157
Change-Id: If740300f31278ab04d4493887c03918a09cf0f86
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
These flags are forwarded to the cts cmdline/server to configure dawn.node.
I also documented this in the README, along with examples.
Bug: dawn:1163
Change-Id: I6e213f1bd64700564c2e54dcd4edcf219ef2e829
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68060
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This will help with review load and finding an owner once mandatory
owner review is enabled.
Change-Id: I1a90b83fed68f062c1406552aec218bf9c2092ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67821
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds trace events on the creation of shader module,
render pipeline and compute pipeline so that we can measure how
expensive these tasks are in chrome://tracing
BUG=dawn:1167
Change-Id: Iffc37adea49d7e04b9f757bc8b3679769085a428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
If the texture attachment doesn't have a stencil aspect, we can
set stencilReadOnly flag in RenderPassDepthStencilAttachment as
we want. And it is totally ignored and it doesn't impact whether
the depth/stencil attachment is readonly or not.
That's true for depthReadOnly flag upon a stecil-only format like
stencil8, but we haven't support stencil8 yet.
Bug: dawn:485
Change-Id: If0a21250ce7cc7a1ad9cc17a05ecf64d05342cd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67962
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The changes should pass through the destroy changes such that when the device is destroyed, the respective destroy functionality currently existing in the backends should be called.
For buffers, destroy no longer causes validation errors since even error buffers may need to be destroyed in the case of mappedAtCreation.
Bug: dawn:628, dawn:1002
Change-Id: I42a475af5d67cc60f86d95ac53c2b377a9fd2e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Rebuild if the `out-node` directory is missing.
Actually check the server's status code.
Fix error handling for bad statuses.
Change-Id: I2164bba528036d39f10852f4ffd8ace76f145dba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67780
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is a reland of 9901c710d1
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This reverts commit 9901c710d1.
Reason for revert: Breaking dawn roll due to include in ShaderMock
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
We now always use Tint.
Bug: dawn:571
Change-Id: Ic65669a9e00493292ed60cde00af6fa3f6e55ec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65665
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This patch implements the template class ConcurrentCache which will
be used to implement all the thread-safe object caches in Dawn (e.g.
PipelineLayout, ComputePipeline and RenderPipeline).
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ia6f75191110a93285bdb23fdc1d275444d1ee866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains
Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests
Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
by clamping the binding size for uniform buffers and using
a dynamically sized array for storage buffers
Bug: dawn:685, dawn:1172
Change-Id: I2222b98d7c2a67cdb420441837e2acfaa8185c73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67566
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.
Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Now an overridable constant need to be initialized, either via value specified
in shader, or via constant entry from pipeline stage. Otherwise it is invalid.
Together fix the bool 32bit initialize problem on vulkan and re-enable the
overridable constants shader test, and use assigning to _ instead of
ignore() in tests.
Bug: dawn:1041
Change-Id: I49e7885c8d6134647b09926ceb15234ac21ee35d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67560
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Helps to avoid explicitly using reinterpret_cast
Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of 167d299916
It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows
until we have a way to test more reliably on that platform, or
until Dawn no longer allocates enormous staging buffers for zero
initialization.
Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:685
Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 167d299916.
Reason for revert: Still failing the roll because of OOM on x86.
Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: Ibad5ac7f28015da6a7334ba074aa975198591318
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67564
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of aa8fcfc64b
It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
platforms.
Original change's description:
> Populate some D3D12 limits from the backend
>
> Also bumps the required D3D feature level to 11.1
>
> Bug: dawn:685
> Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:685
Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
dawn:
* Zero-initialize the SpecializationDataEntry. For booleans, the first
byte may be initialized, while the 3 other bytes may contain garbage.
This can cause boolean specializations to be 'true' when 'false' was
specified.
dawn_node:
* Implement conversion of GPUProgrammableStage's constants.
* Fix Napi::Object -> unordered_map conversion.
* Fix member name in error messages generated by
'DictionaryMembersFromJS'
Bug: dawn:1041
Change-Id: I016ec4916fc73226dfe1bd8e7dc52a1e88e46a6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67383
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Until all backend implementations are done.
Bug: dawn:1169
Change-Id: I16d184bec03bbc9a255ad33cf11aa615b1986389
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67422
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>