This Cl spits the `expect_variable_ident_decl` apart to only accept
the `variable_ident_decl` grammar element. A
`expect_ident_or_variable_ident_decl` is added for the ident optional
version and a helper used by those two methods.
This makes it a lot clearer at the caller side how the calls relate
to the grammar.
Bug: tint:1633
Change-Id: I50aa4852926ff217129fe728e434255ed008da61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98661
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
ShouldMaterializeArgument must check that the deepest element is not
abstract numeric to support matrices.
This CL also enables the "no materialize" tests for binary ops, as
constant evaluation of binary addition was recently landed, and that's
what the test uses. The fix in this CL is also necessary for this test
to pass the matrix addition case (it would fail because it erroneously
materialized).
Bug: tint:1581
Change-Id: Id55341c05604c1ac560127826fc415eb38792503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98682
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This patch enables Toggle::ApplyClearBigIntegerColorValueWithDraw on
Metal backends using Intel GPUs to workaround an issue about clearing
int32 and uint32 formats with big integer values that cannot be represented
by float.
Bug: dawn:1109, dawn:1463
Test: dawn_end2end_tests
Change-Id: Idb77f57ea5909ad67fa2a79956634bacfc2a2e15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0,
or an error and a device lost will occur. This patch adds a workaround
for this issue by alignning the offset of internal staging buffer to 512
when calling Queue.WriteTexture() with depth stencil textures
Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I6bc5843d62d0aec3964ee5b544a06c0b2657031a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.
Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
If the return value of a builtin is a constant value, it may be an
abstract number, and our backends currently do not deal with abstract
numbers. As these builtins have no side-effects, and the return value is
unused, we can just drop the call altogether.
This is needed for the follow-up CL that fixes calls to builtins with
abstract args of different type.
Bug: chromium:1350147
Change-Id: Iebd853372fdb9242fe0f28706944eabe9df03459
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98542
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds the `dawn_headers` into the `webgpu_dawn` library in order
to find the generated `dawn/webgpu.h` and `dawn/webgpu_cpp.h` header
files during the build.
An alias is added for `dawncpp` called `webgpu_cpp` so it can be used to
link instead of referencing dawn directly
Change-Id: I93fa97534e1e6e7aea349e5d7efb08807f6a0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This patch adds a missing comma between non-undefined and undefined
format in the error message for incompatible attachment states. In
previous implementation, when we output an "undefined" just after a
non-undefined format, we will always miss a comma as "needsComma" is
ignore before the output of "undefined".
Bug: dawn:563
Change-Id: I39ba4e33d88382df12d5de0271f1274559cf027d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98481
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This happens when trying to allocate the backing storage for an error
buffer when the allocation would cause an OOM.
new (std::nothrow) doesn't work on Mac ARM64. The code in libc++ that's
compiled into dawn_unittests seems correct, but macOS's libunwind
returns "end of stack" when trying to unwind.
Bug: dawn:1506
Change-Id: Ibc5d7251ea7a411b0e3cc91646a059270d965a90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98122
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This moves the implementation of DAWN_BREAKPOINT() in the only file
that uses it and completes it for all supported architectures. If in
the future breakpoints are needed in other places, it would be possible
to expose the function in a header.
Add DAWN_PLATFORM_IS macros for all supported architectures so they can
be used for implementing Breakpoint() and add support for RISCV.
Bug: dawn:1506
Change-Id: Ib1b92c2d0c119cfc1b348fe905029fe366f5ad04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0, or
an error and a device lost will occur. This patch adds a workaround for this
issue by splitting the original buffer-texture copy into two copies:
1. copy from the source resource into a temporary buffer at offset 0
2. copy from the temporary buffer at offset 0 into the destination resource.
In the next patch we will fix the corresponding issue in Queue.WriteTexture.
Note that on newer version of D3D12 the restrictions about
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
have all been lifted out, so the workaround added in this patch will also be
disabled on the platforms that don't support programmable sample positions
but the restrictions about D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT are no longer available.
Bug: dawn:727
Test: dawn_end2end_test
Change-Id: I9f1d848a0eeac5bd52c9219af6992a2821307746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97182
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch implement modf and frexp built-ins for f16 types, and also
simplify their implementation for f32 in MSL and HLSL, and clean up
deprecated code in GLSL writer. Corresponding unittests are also
implemented, but end-to-end tests for f16 are not implemented yet.
Bug: tint:1473, tint:1502
Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL inlines some strings which were listed at the top of the
parser. In general, we've inlined the strings there were just a few
which ended up being declared at the top of file.
The `attribute` rule is re-ordered to sort the attributes in
alphabetical order so they're easier to locate.
The `expect_storage_class` rule is renamed `expect_address_space`
Bug: tint:1633
Change-Id: Ie659742b9758142b6971493be6d0d62a092999b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98262
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL pulls the interpolation sample and type name parsing out
to methods to closer match the WGSL spec. This will also make it simpler
to convert to using generated parsing for these strings if desired.
Bug: tint:1633
Change-Id: Ib7b663a3eeef7f3ecacae8bf160d41641b5474f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98260
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
The parser skipped over the `expression` node and went straight
to `logical_or_expression`. This CL adds `expression` which just
calls `logical_or_expression`. This will allow moving the rest of the
parser to more closely match the WGSL spec.
Bug: tint:1633
Change-Id: I994a186ea50f3b3196c9ded77d9c478cb08b019b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98220
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This Cl updates the parser implementation of the `global_decl` rule.
The `type_alias` rule is renamed to `type_alias_decl` and the `struct`
parsing is moved out of the synchronization to `;` code as a `struct`
no longer has a trailling `;`.
Bug: tint:1633
Change-Id: I44b25035cbe0ea0963ec73400986205e1623060e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98065
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Fixes "dxc failed : unable to parse shader model.".
On windows the called program is responsible for splitting arguments
from one joined string. Command line arguments on 'nix systems need to
be passed as separate strings. This CL makes it so that we pass in the
arg separately, and support ignoring empty string args to make writing
this code easier.
Change-Id: Ia9618c2a743f8fdb49913572e2bbfc4bd1519d3a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98110
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This patch add DXC compile flag "-enable-16bit-types" and change profile
to SM6.2 when validating generated HLSL using DXC if f16 extension is
enabled in the WGSL program.
The patch add Tint end-to-end test cases for expressions using f16 type,
including constructor, binary operator, splat, zero-init, and others.
Testcases that use f16 types in uniform or storage buffer are SKIPped,
because such usage is not implemented yet.
Bug: tint:1473, tint:1502
Change-Id: I481ab3d12cbb822f11ef85ba807bca3f9770089b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96252
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Previously all of the device IDs I was aware of for a given vendor could
be comfortably filtered with a single mask, but there's at least one
exception that has come up since that indicates that support for
multiple different masks per vendor is necessary.
This change allows devices to be identified in groups, with each group
being given a different mask or no mask at all. Architectures may be
shared between groups.
Also added the ability to mark a device group as internal, which will
generate the helper functions (like `IsVendorArchitecture()`) for the
internal architectures but not allow them to be exposed in
GPUAdapterInfo. Internal device IDs may overlap with non-internal ones.
Finally, added some validation logic to prevent duplicate deviceIds or
conflicts between device sets/architectures. This was actually supposed
to be in an earlier CL but somehow got omitted from the version that
eventually landed.
Bug: dawn:1498
Change-Id: Icb8bfbee47324cbd9791f63089877ace86c763db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96900
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The elements of the VectorRef is now immutable, but can be
moved, if the caller relinquishes ownership by explicitly using
std::move() at the callsite.
Also add utils::Empty as a way of signalling that a vector should be
constructed with no elements. This is helpful in templated code where
{} cannot be used due to overload ambiguity.
Change-Id: I24a50a13956b0692771a8bc9046336ad46261562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97842
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>