If the let initializer was an abstract numeric that was implicitly materialized to a concrete type, then we could inlining the initializer into the use without the implicit materialization cast.
This could lead to validation errors, and subtly different results in the program.
In this situation, add an explicit cast to keep the types the same before and after inlining.
Fixed: tint:1664
Change-Id: Icca980cf8af74673906ad6c681a6b07d0c1932fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101160
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This uses template and macro magic to reflect the fields of a class.
Dawn:
* Reflect the fields of the types that are used by Dawn's stream::Stream<T> specializations, and use tint::ForeachField() to call StreamIn().
Fuzzers:
* Replace tint::fuzzers::DataBuilder::BuildImpl<T> specializations with the new reflection system.
* static_assert that the type is either POD or reflected. Add a specialization for std::optional which was missing.
Move tint::transform::BindingPoints into MultiplanarExternalTexture, as this is only used by MultiplanarExternalTexture.
All this reduces fragility of the struct declarations slipping out of sync with the uses.
Bug: tint:1640
Change-Id: I08729c1c356f1b427e85983efe3c2678fc2ce717
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101001
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This transform breaks up matNx2<f32> matrices used in uniform buffers
into column vectors, which fixes std140 layout rules.
Used by the SPIR-V and GLSL backends.
Re-enable tests that were disabled for these cases.
Bug: tint:1632
Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This CL add missing type conversions for f16, especially for SPIRV
backend which require special handling. A transform,
VectorizeMatrixConversions, are also added for SPIRV to replace a matrix
conversion to a matrix construction with converted column vectors.
Unittests for the transform and SPIRV writer, and end-to-end tests for
all conversion rules are added.
Bug: tint:1473, tint:1502, chromium:1356215
Change-Id: Iaff125e5dd295d35c4ab74757eb56b642802a51a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100483
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add a hash implementation to tint::Number.
Add a utils::Hasher specialization for std::variant.
Add an operator!= for Vector. Needed for std::variants.
Drop the need for explicit on Vector constructors from refs.
These all help general usage with STL and util containers.
Change-Id: I1e594edf532e78f531062c534dacaee7616cded5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100905
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This Cl removes the visiblity flags from the CMake file. In both
Debug and Release mode on OSX setting these flags caused piles
of warnings about mis-matched visibility settings throughout the
third_party libraries.
This CL fixes that by removing the flags. This maynot be the right
way to fix this, but it does fix the warnings. We need to decide
if we want to hide symbols by default and, if so, figure out how
to fix the downstream projects.
Change-Id: I8ee7422cfa2aec3715dba226da58e974f39e0d18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100420
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.
Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
There are still DAWN_VALIDATION_ERROR occurences left but they don't use
any format string so it is fine to merge DAWN_FORMAT_VALIDATION_ERROR
into DAWN_VALIDATION_ERROR in follow-up CLs.
Bug: dawn:563
Change-Id: Ic1ba1de44216b36ef6a972712b957685e0ee193e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100467
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The original tests for texture corruption only contain WriteTexture
and B2TCopy, this change adds more write types like rendering a
constant color, rendering from texture sampling, and rendering
from textureLoad, all of which need a render pipeline and shaders.
The new tests manifest that:
For a given 2d-array texture dimension, if WriteTexture and B2TCopy
fail, rendering, sampling and textureLoad also fail, and vice versa.
Bug: dawn:949, dawn:1507
Change-Id: I28035fe3dd84d36c01befd7fd8ff9d78b312446a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100061
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Before destroying ExternalImageDXGI we should execute all the pending
commands before calling NextSerial(), or the device will be lost as
the CommandAllocator will be destroyed before the pending commands are
executed.
Bug: dawn:576
Test: dawn_end2end_tests
Change-Id: I6e291586cd78a7e0feaf2f8dfee87a289ec27f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100100
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL removes `VariableBindingPoint`. The `Variable` object has a
`has_binding_point` method added which returns true if there is
_both_ a `Group` and `Binding` attribute. Code has all been updated
to use the `sem::BindingPoint` which is populated during the resolve.
Bug: tint:1633
Change-Id: I79a0da662be61d5fb1c1b61342ab239cc4c66809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100240
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
STL std::hash<T*> implementations have a tendency of just reinterpreting the
pointer as a size_t. This is fast, but produces a bad hash, as most pointers
tend to be 4 or 16 byte aligned. The lack of entropy in the LSBs causes
clustering of hashmap slots. Use tint::utils::Hasher to get better hashes.
Change-Id: Ife768d573cd1875e746ca9d77a4ac19e43b06aca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99281
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>