Commit Graph

9603 Commits

Author SHA1 Message Date
Corentin Wallez 181e22b482 Rename validation tests to end in Tests 2017-06-06 10:03:46 -07:00
Corentin Wallez 001c2ea98f Fix some nits from depth-stencil PR 2017-06-05 14:43:06 -07:00
Austin Eng 58c76b3fe4 Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
2017-06-02 12:13:39 -07:00
Austin Eng 5a67d196be add buffer creation utility function 2017-06-02 12:13:39 -07:00
Austin Eng 00176858b5 Add DepthStencilState validation unit tests 2017-06-02 12:13:39 -07:00
Austin Eng 1063439d5d Refactor DepthStencilState. TODO: add validation tests
- defaults to depth and stencil tests off
- whether or not depth and stencil tests are enabled is inferred from the comparison functions and stencil operations
- only one stencil reference. D3D12 does not support separate references
- change SetDepthWriteMode to SetDepthWriteEnabled and use a bool instead of enum
- Create PersistentPipelineState class for OpenGL backend with simple state tracking
- Add validation so DepthStencilState properties are only set once
- Update API usage in HelloDepthStencil
- refactor tracking of the DepthStencilState in the Metal backend
- validate that compute pipeline does not have a depth stencil state
2017-06-02 12:13:39 -07:00
Austin Eng f51be34864 Use explicit front and back stencil state.
Previously stencil states were stored in array. This commit changes the
DepthStencilState to explicitly store a front and back stencil.
2017-06-02 12:13:39 -07:00
Austin Eng 376f1c6a8e fix formatting 2017-06-02 12:13:39 -07:00
Austin Eng 084346bd5f Fix OpenGL stencil clear hack. Improve example stencil reflection 2017-06-02 12:13:39 -07:00
Austin Eng 76e64a985d Add MTL backend for DepthStencilState. Completely untested. 2017-06-02 12:13:39 -07:00
Austin Eng 4f5521e440 Remove StencilReferenceMode. Add SetStencilReference.
This moves the application of the stencil reference from the
DepthStencilState to Command::SetStencilReference
2017-06-02 12:13:39 -07:00
Austin Eng 3efcf2172d Add DepthStencilState
Add depth and stencil tests. This is currently only implemented for the
OpenGL API. HelloDepthStencil is a test using the depth and stencil
buffers to do reflections. Currently clearing / stencil clearing is not
working properly.
2017-06-02 12:13:39 -07:00
Corentin Wallez 2711e9658d Add AppVeyor CI 2017-05-31 11:22:19 -07:00
Corentin Wallez 93d7428991 Add Travis CI support 2017-05-30 15:55:34 -07:00
Corentin Wallez 698c2d1d8d Don't rely on Jinja2's lstrip_blocks
Travis has Jinja 2.6 but the option appeared in Jinj 2.7. Manually
perform the stripping in the preprocessing step instead.
2017-05-30 15:55:34 -07:00
Corentin Wallez 97bc020cf4 Make the NULL backend proctables be generated in a .cpp
Previously they were in a .mm and GCC didn't know what to do with it.
2017-05-30 15:55:34 -07:00
Corentin Wallez b38ff68b88 Make wire_autogen have all symbols defined internally
Previously WireCmd.h/cpp that is used in wire_autogen wasn't included in
the sources, causing a link error on some platforms.

With WireCmd.* moved in the EXTRA_SOURCES, the nxt_wire target didn't
contain any non-header file and caused a link error on OSX. Fix it by
properly splitting the declaration and implementation of
TerribleCommandBuffer in a .h and .cpp file.
2017-05-30 15:55:34 -07:00
Corentin Wallez 40fb17dddc Only include intrin.h on Windows 2017-05-30 15:55:34 -07:00
Corentin Wallez 76dbbd54a0 Use sized integer type for BitSetIterator
This makes sure it works correctly with the ScanForward Math type.
However this isn't a very good fix, the right solution would be to
detect whether we are compiling in 32bit or 64bit and use one of
ScanForward32 or ScanForward64.
2017-05-30 15:55:34 -07:00
Corentin Wallez a0ad53b618 Enable format macros in glTFViewer
Without this compilation can fail in picojson.h because the PRId64 macro
isn't defined (it is used to print 64bit ints).
2017-05-30 15:55:34 -07:00
Corentin Wallez 7815d78044 Fix RefCountedTest not initializing deleted. 2017-05-30 10:48:32 -07:00
Corentin Wallez 944b60fb75 Fix compilation on Windows
There are still a bunch of warning that we should remove.
2017-05-30 10:48:32 -07:00
Corentin Wallez 583e9a8f3c Avoid name conflicts between Util and Windows function
GetWindow and SwapBuffers are function of Windows.h and using the same
name causes a compile error.

This commit also changes Util's GetProcTableAndDevice to CreateNXTDevice
because we might need to call NXT procs when creating the C++ device.
2017-05-30 10:48:32 -07:00
Corentin Wallez 26275d0a16 Make all libraries STATIC for now
For shared library to work on Windows to work, we need to add
declspec(export) and declspec(import) annotations to the symbols to
export. This fixes the problem by making all libraries static on
Windows, but we'll need to revisit and do proper symbol exports.
2017-05-30 10:48:32 -07:00
Corentin Wallez 5fbdff6888 Add ValidationTest and an example validation test.
Validation tests are tests of the backend state-tracking and validation
code that don't require a GPU as they are running on the null backend.
This commit adds a very simple (and almost useless) BufferValidationTest
as an example of a validation test.
2017-05-30 10:40:43 -07:00
Corentin Wallez 635d7d599f Generate an nxtcpp_traits.h with metaprogramming helpers
The files currently has Builder and BuiltObject template type aliases to
go from builder type to built object type or vice-versa.
2017-05-30 10:40:43 -07:00
Corentin Wallez 230daf56ad Misc, noop cleanups 2017-05-30 10:40:43 -07:00
Corentin Wallez 2d641142b0 Add tests for ObjectBase's refcounting 2017-05-30 10:40:43 -07:00
Corentin Wallez a0a9f633ce Fix ObjectBase's move constructor not setting handle to nullptr
This caused a crash because if handle was set to garbage then the
move-constructor would try to call the Release function on it.
2017-05-30 10:40:43 -07:00
Kai Ninomiya b2b495b5aa Forbid explicit transitions to/from attachment usages (#18) 2017-05-24 13:07:30 -07:00
Corentin Wallez 79a62bf6e3 Create a Null backend.
This will be useful to run validation unittests without using the GPU.
2017-05-24 15:23:53 -04:00
Kai Ninomiya 68df8b0a3a Introduce render passes
* First API design (many features missing, including input attachments)
* Metal implementation (no OpenGL yet)
* Render-to-texture demo (a little broken until we have depth buffers)
* Update examples to use render passes
2017-05-22 10:53:19 -07:00
Corentin Wallez ca309db58a Add wire tests for unknown and success error status 2017-05-19 10:41:36 +02:00
Corentin Wallez 75bbcec543 Add wire test for the maybe monad 2017-05-19 10:41:36 +02:00
Corentin Wallez 42f2d3c5f2 Add wire tests for *SetErrorCallback 2017-05-19 10:41:36 +02:00
Corentin Wallez c85b5c0640 Add wire tests for passing arguments around
- Add test for passing value arguments as well as aarrays of them
- Add test for passing C string
- Rework Object array argument test to pass multiple objects
2017-05-19 10:41:36 +02:00
Corentin Wallez 1b7c5e3f70 Mock API: special case the SetErrorCallback procs.
Also add a suppression for these procs in wiretests, unless we are
specifically testing them.
2017-05-19 10:41:36 +02:00
Corentin Wallez 0a58812f34 Consolidate unittests in one binary 2017-05-19 10:41:36 +02:00
Kai Ninomiya 314f3852a3 Fix Linux build 2017-05-16 21:09:14 +02:00
Corentin Wallez 36cf2dd54b Make autogenerated validation produce device or builder errors 2017-05-11 11:31:54 +02:00
Corentin Wallez f79df0c62d Print builder errors by default. 2017-05-11 11:31:54 +02:00
Corentin Wallez cd0ea35889 Implement builder callback forwarding in the wire 2017-05-11 11:31:54 +02:00
Corentin Wallez 7f96177289 Implement the builder error callback in the backends
This makes the Builder base class retain the error status, if any, and
call the callback on GetResult (or ~Builder, whichever comes first).
2017-05-11 11:31:54 +02:00
Corentin Wallez 5dc7915d38 Introduce a base class for Builder objects.
All builder objects will depend from this "Builder" base class. This
will allow having the builder callback logic in only one place.
2017-05-11 11:31:54 +02:00
Corentin Wallez 4b410a33ca Implement the device error callback.
This adds support for "natively defined" API types like callbacks that
will have to be implemented manually for each target language. Also this
splits the concept of "native method" into a set of native methods per
language.

Removes the "Synchronous error" concept that was used to make builders
work in the maybe Monad, this will have to be reinroduced with builder
callbacks.
2017-05-11 11:31:54 +02:00
Corentin Wallez 682a8250b3 Plumb the server->client wire 2017-05-11 11:31:54 +02:00
Corentin Wallez 7f433a5b52 Add bufferOffset to CopyBufferToTexture. 2017-05-10 19:49:52 +02:00
Corentin Wallez a2d4d14bd4 mock_api: Only mock methods with less than 10 arguments
GoogleMock only handles up to 10 arguments, but functions this big
probably won't be used in mocked tests so we can just skip them.
2017-05-10 19:49:52 +02:00
Corentin Wallez 060f254468 Add link to the overview document 2017-04-28 11:40:16 -07:00
Kai Ninomiya faa5894500 Add shebang to generator/main.py to use python2
Fixes #3
2017-04-27 10:46:53 -04:00