This patch fixes
1. Inherit dynamic buffer offsets : dawn chooses vulkan
like inherit behaviour, so dynamic offsets need to be inherited.
This patch adds inherit dynamic offsets between pipelines support and
adds tests to cover it.
2. Dynamic offsets are skipped when groups have been set : in D3D12
backend, when invoke SetBindGroup, dawn will check whether this group
has already been set and skip updating root signature if the answer is
yes. However, this behaviour will affect dynamic offsets update. With
the latest patch, we always update dynamic offsets, even if they didn't
change and adds tests to cover it.
This patch also hit a dawn's issue about storage buffer validation in compute pass.
Currently the validation is a workaround to avoid access conflicts but will impact
using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
related test for now and will enable it after the issue been fixed. File dawn bug
198 to track this
BUG=dawn:55
Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch does some code clean-ups in CompressedTextureFormatTests as
the preparation of adding new tests in the following patches.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: Ie00eeca2d3a161f3673c554b91b54eebea4bf8bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9740
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch skips several flaky and failed tests on the related Dawn
backends.
1. Tests on all integer/unsigned integer formats in TextureFormatTest on
Intel OpenGL drivers.
2. All CompressedTextureBCFormatTest tests on Intel Vulkan Windows
drivers.
3. BufferSetSubDataTests/ManySetSubData on Intel Vulkan Linux drivers.
BUG=dawn:128, dawn:199, chromium:980737
Change-Id: Ia8912804ea762b458be0b48d9df341ff7637f608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
They aren't guaranteed renderable in Vulkan nor core OpenGL 4.5 without
extensions. They happened to work on a lot of our CQ builders but failed
on Intel OpenGL Linux which helped understand this was an issue.
BUG=dawn:128
Change-Id: I83c4f8116c1125c3bac2f1dd6197976c9063e129
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9682
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Metal uses a physical addressing mode and buffers are just pointers in
GPU memory that don't have a size. This prevents implementing
OpArrayLength without any additional information. When a shader uses
OpArrayLength on unsized arrays, SPIRV-Cross requires an extra buffer
argument that gets the length of the buffers.
Use that workaround mechanism in the Metal backend by keeping track of
the storage buffer sizes and applying the extra "buffer length buffer"
when a pipeline requires it.
Also adds tests that OpArraySize works in all shader stages.
BUG=dawn:195
Change-Id: I6aa6089aaea85d0589ccad1756e55dd0befefcb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9386
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also adds GetGlobalInfo, similar to GetDeviceInfo, but for code that wants to query instance extensions or API version.
Bug: chromium:976495
Change-Id: Ia7131aa1780737ec2691cde0007acb86a120d307
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The only missing one is BGRA8UnormSrgb because it doesn't exist in
OpenGL and will need further emulation.
Also suppress most tests on the Mesa Intel GL driver that fails tests
pending further debugging.
BUG=dawn:128
Change-Id: Id454a89711e25b14c7de75a36c7642f2429a0e1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8364
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL makes sure debug markers commands are handled not only for
render pass encoder, but also compute pass encoder.
Bug: dawn:44
Change-Id: Iad1865d7c20e36d580e1f3f16496e4b90cc1ff34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL makes fragment stage optional but still raises a validation
error if set to null in a RenderPipeline.
Bug: dawn:136
Change-Id: Ie900d2e768d251db1e0c4a90738f80b2de15dc2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Adds a structure that contains wait / signal semaphores and the current command buffer. Will allow us to have a list of pending semaphores after recording, either to consume or do something smarter with in the future.
Bug: chromium:976495
Change-Id: Ib61455039bd97ac8b0ff701af2b694cc8794226d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.
Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension
BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.
The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.
The patch implements dynamic buffer offset on D3D backend using root descriptor.
Bug=dawn:55
Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch moves all the code related to Toggle from Instance.cpp to
Toggles.cpp to make the code in Instance.cpp cleaner.
BUG=dawn:56
Change-Id: Ica2a779569478a58ddf21e632a211c0c5b889b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Introduces the buddy system for fast power-of-two sub-allocation.
BUG=dawn:27
Change-Id: I56836ae317ecc5a91d8341c843fc37d4f91fb5af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
bindgroup->GetLayout() was called before checking the bindgroup is an
error, causing an assert to fire in Debug. Adds a regression unittest.
BUG=dawn:196
Change-Id: I58e95879a7f2a7cf5c47c7b228f7e3b5bb72d8ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.
The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.
The patch implements dynamic buffer offset on OpenGL backend using glBindBufferRange and adds
validation to check whether visibility of resources are none.
Bug=dawn:55
Change-Id: I77e10a9677d1737f377301ee89e29d904c91c298
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
WebGPU have a 2D pipeline layout plus a vertex buffer table while Metal
has a single vertex buffer table that contains everything (including
uniform and storage buffers). Previously the space for vertex buffers
was statically allocated in that table which made the last vertex buffer
go out of bound of the Metal vertex buffer table.
This fixes the issue by packing all the vertex buffers that are used
right after the vertex buffers used by the bind groups. This is a
drive-by fix found while looking at reserving Metal vertex buffer 30 to
contain the shader storage buffer lengths.
BUG=dawn:195
Change-Id: If5c67bbc0d15c976793ef43889e50e4a360217d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9387
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This both deduplicates shared state by multiple passes or pipelines and
makes checking pipeline compatibility a single pointer check. It will be
useful for also checking RenderBundle compatibility.
Bug: dawn:154
Change-Id: I0fb289fab5ac76a7fbd500f64b8a6409a246ab32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9461
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the support of recreating a swapchain with SwapChain.
Configure() on Vulkan backends.
1. Query the Vulkan surface information again.
2. Clean up old swapchain.
BUG=dawn:177
Change-Id: Id7e9e07e9dbbba4a71322367cae10fb179106220
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Add test for many buffer writes.
BUG=dawn:27
Change-Id: I026c3b9a6d30c7c6634b89db9798902b036150c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9280
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.
Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The information about formats in OpenGL will grow to include more
information than just (internalFormat, format, type) and will gain more
logic to depend on GL version and available extensions over time.
BUG=dawn:128
Change-Id: I63a6ac7d48797fb4a9f97a65871306e640cf41d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9201
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the missing header <tuple> in OpenGLFunctions.cpp to
fix a build error on Windows that the compiler cannot find the
definition of std::tie().
BUG=dawn:190
Change-Id: I35d1f258d3b6197187d626870f3347e195881da8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
OpenGLBackend.cpp would end up including KHR/khrplatform.h when the
libdawn_native target that contains it doesn't have a dependency on the
khr_platform target. Fix this by making libdawn_native_sources expose
some of its dependencies as public_deps.
BUG=
Change-Id: I45c05a064e4b73ab7ac6f5f6258e7983e5fc085d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9205
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This uses the OpenGL debug ouput functionality to make the driver call
us back when an error happens so we can ASSERT and fail.
BUG=dawn:190
Change-Id: I4b6d7a860384dfeccc1c37383fd4cbdc09d7dc05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9204
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
We would incorrectly use the size of the first mip level to clear
non-zero mip levels. This was found while enabling debug output in
the OpenGL backend.
BUG=dawn:190
Change-Id: I29a87b87057d425d1c131d11afdc7ca4716607c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In OpenGL we have to query a resource's location or index before we can
bind it. The driver can tell us that the resource doesn't exist using
special values (-1 for locations, GL_INVALID_INDEX for indices). This
happens when Dawn compiles a pipeline that has bind group bindings that
none of the shader modules uses.
This was found while enable OpenGL debug output.
BUG=dawn:190
Change-Id: I58b3a1a65f87b4408985c1258f1a95379e6b540e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9203
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is needed so that RenderBundleEncoder and RenderPassEncoder can
share code. This patch also moves EndPass out of ProgrammablePassEncoder
and into both RenderPassEncoder and ComputePassEncoder. Render bundles
do not have EndPass.
Bug: dawn:154
Change-Id: Ib7126b2ba718b0b93e3d6f15c429ac910c0d5d31
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9180
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Implement SetViewport on the rest backends: D3D12 and Metal
BUG=dawn:53
TEST=dawn_end2end_tests
Change-Id: I2e552867080eb8c35db641d1a61b0341d2a0a048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Skia-dawn found these; not sure why Chrome and Dawn standalone don't.
Change-Id: I43706fbaca94d1718de0be727151dd8f3a191df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9220
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
It was replaced by "cull mode" but we forgot to remove it.
BUG=dawn:22
Change-Id: I2195ed64d1df05b01baf37d477a2a7cc6cf1156c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9200
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL tests integration of the MemoryTransferService with buffer mapping.
It tests the basic success and error cases for buffer mapping, and it tests
mocked failures of each fallible MemoryTransferService method that an embedder
could implement.
Change-Id: Iece660fb49664cc6a09a0b0b8dbe59e2882a6017
Bug: dawn:156
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds MemoryTransfer client/server interfaces and
uses it to implement data transfers for buffer mapping.
This patch also provides a default "inline" implementation of
the MemoryTransfer which is used if the embedder does not
provide one on initialization.
Because implementations of MemoryTransfer perform their own
serialization, a skip_serialize option is added to WireCmd records.
Bug: dawn:156
Change-Id: I2fa035517628a3ad465b0bc18a6ffc477e2bd67f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Currently Dawn always doubles the size of the largest ring buffer
everytime when DynamicUploader::Allocate() is called, which is not
necessary and will cause out-of-memory errors when this function is
called for too many times. This time fixes this behaviour by only
doubling the size of the largest ring buffer when it is not big enough
for the request buffer size.
BUG=dawn:108
TEST=dawn_end2end_tests
Change-Id: I734493dbc632ca8e9a30c1ceeb0b7b9e0474656b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch meant to add tests for SetViewport to verify that the
viewport we set in one render pass will not impact the viewport(s)
in other render pass(es).
These newly added tests exposed a potential error on OpenGL backend.
This patch also implemented SetViewport and fixed the bug on OpenGL.
BUG=dawn:53, dawn:189
TEST=dawn_end2end_tests
Change-Id: Ia2e74f003c02acdcf983b24a3386efab30793652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is needed for two reasons:
- TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
- The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.
The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.
Also some DeviceBase pointers were made const for validation.
BUG=dawn:128
Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The existing implementation of Result with tagged pointers was not able
to handle constant pointers for the result. This is required in
follow-up CLs to return internal formats in a ResultOrError.
This CL extracts the tagged pointer logic out of Result<T*, E*> so it
can be shared with Result<const T*, E*>.
Tests are also added to cover Result<const T*, E*>.
BUG=dawn:128
Change-Id: Id19ae8e1153bcfcaf94d95ac314faf2b23af6f91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>