842 Commits

Author SHA1 Message Date
Yunchao He
0994bbeee6 Revise readonly depth/stencil compability between pass and bundle
Bug: dawn:485
Change-Id: I4082d2c255ce24440f0d6a34b5cb6fe6cb2e9c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68462
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-11-10 02:06:05 +00:00
Yunchao He
05946d01e3 Add more validation tests for readonly depth/stencil attachment
If the texture attachment doesn't have a stencil aspect, we can
set stencilReadOnly flag in RenderPassDepthStencilAttachment as
we want. And it is totally ignored and it doesn't impact whether
the depth/stencil attachment is readonly or not.

That's true for depthReadOnly flag upon a stecil-only format like
stencil8, but we haven't support stencil8 yet.

Bug: dawn:485

Change-Id: If0a21250ce7cc7a1ad9cc17a05ecf64d05342cd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67962
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-02 00:22:03 +00:00
Loko Kung
ff9a1f7b20 Adds/refactors destroy handling for Buffer and QuerySet.
The changes should pass through the destroy changes such that when the device is destroyed, the respective destroy functionality currently existing in the backends should be called.

For buffers, destroy no longer causes validation errors since even error buffers may need to be destroyed in the case of mappedAtCreation.

Bug: dawn:628, dawn:1002
Change-Id: I42a475af5d67cc60f86d95ac53c2b377a9fd2e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 23:42:52 +00:00
Loko Kung
e1e9fd0722 Reland "Adds destroy handling for simple objects without new backend changes yet."
This is a reland of 9901c710d1f834fd3e98356f0842553e1ac4afb2

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 18:14:21 +00:00
Austin Eng
1722f9e78e Unmark DispatchIndirect as an unsafe API
Validation is now implemented.
end2end_tests added in https://dawn-review.googlesource.com/c/dawn/+/67142
CTS tests enabled in https://chromium-review.googlesource.com/c/chromium/src/+/3254613

Fixed: dawn:1039
Change-Id: I03ae6bba4f11d6fa0aa2a83f3b6d72aa43c5e2df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68040
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-01 18:01:32 +00:00
Loko Kung
b19556e907 Revert "Adds destroy handling for simple objects without new backend changes yet."
This reverts commit 9901c710d1f834fd3e98356f0842553e1ac4afb2.

Reason for revert: Breaking dawn roll due to include in ShaderMock

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-10-29 21:01:54 +00:00
Austin Eng
bcfa7b1253 Implement GPU-based validation for dispatchIndirect
Bug: dawn:1039
Change-Id: I1b77244d33b178c8e4d4b7d72dc038ccb9d65c48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-29 18:52:33 +00:00
Corentin Wallez
deb4057d27 Remove the use_tint_generator toggle
We now always use Tint.

Bug: dawn:571
Change-Id: Ic65669a9e00493292ed60cde00af6fa3f6e55ec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65665
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-29 13:17:27 +00:00
Jiawei Shao
94d1678c67 Implement ConcurrentCache
This patch implements the template class ConcurrentCache which will
be used to implement all the thread-safe object caches in Dawn (e.g.
PipelineLayout, ComputePipeline and RenderPipeline).

BUG=dawn:529
TEST=dawn_unittests

Change-Id: Ia6f75191110a93285bdb23fdc1d275444d1ee866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-10-29 01:12:25 +00:00
Loko Kung
9901c710d1 Adds destroy handling for simple objects without new backend changes yet.
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains

Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests

Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 17:33:25 +00:00
Brandon Jones
f33afcdba6 Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 00:13:17 +00:00
Shrek Shao
5e2e2d863e Pipeline constants: validate if any uninitialized overridable constants exist
Now an overridable constant need to be initialized, either via value specified
in shader, or via constant entry from pipeline stage. Otherwise it is invalid.

Together fix the bool 32bit initialize problem on vulkan and re-enable the
overridable constants shader test, and use assigning to _ instead of
ignore() in tests.

Bug: dawn:1041
Change-Id: I49e7885c8d6134647b09926ceb15234ac21ee35d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67560
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-28 00:04:07 +00:00
Shrek Shao
f4c8a6ac9b Mark pipeline overridable constants as unsafe
Until all backend implementations are done.

Bug: dawn:1169
Change-Id: I16d184bec03bbc9a255ad33cf11aa615b1986389
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67422
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-26 02:06:36 +00:00
Ben Clayton
066ab14e34 wgsl: Remove unnecessary phony-assignments
A call-statement can now be made on a function that returns a value.

Bug: tint:1256
Change-Id: I9a3cc4e330f7441e09dc408bdc1cfa515adac392
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67382
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-25 15:27:52 +00:00
Ben Clayton
5c4ce7bd9b wgsl: Migrate from ignore() to phony-assignment
The rules have been relaxed about function values always needing to be
consumed, so a bunch of these phony-assignments can be replaced with the
RHS, but this will be done as a follow-up.

Bug: tint:1213
Change-Id: Ie7c4280f87b4ad7e5a429994b0b88ac22c2f3a9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67300
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-25 15:14:23 +00:00
Loko Kung
bf9b3cc5a9 Moves DestroyApiObject call into ApiObjectBase::DeleteThis
- Moving the call into DeleteThis should make it so that derived classes don't need to explicitly implement a destructor that calls DestroyApiObject.

Bug: dawn:628
Change-Id: I145f42e7e4c144cc0d2d7c7f609744399d514fe1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66840
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-19 22:43:13 +00:00
Yunchao He
d2c9cd369d Add validation rule for depth/stencil between bundle and pass
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
  1. validation between render pipeline and render bundle during
    RenderBundleEncoder's SetPipeline().
  2. validation between render bundle and render pass during
    RenderPassEncoder's ExecuteBundles().

So, render bundle is like a bridge for this compability validation
between pipeline and pass.

The first step has been done in previous patch. The patch does
the second step.

Bug: dawn:485

Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-19 21:10:23 +00:00
Yunchao He
e43eaabac9 Add validation rule for depth/stencil between pipeline and render bundle
This change also adds a unittest to validation colorFormatCount in
RenderBundleEncoderDescriptor, and fixes a style issue as well.

Bug: dawn:485

Change-Id: I642f0e250835d76288ac42fa18a8dabf2db30047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-18 16:57:31 +00:00
Zhaoming Jiang
2a5b981a87 Deprecation of using 0 as default size in buffer mapAsync
For size parameter in mapAsync, use wgpu::kWholeMapSize rather than 0 to
indicate using the default size, i.e. remaining buffer size after
offset. Using size=0 is still available but will cause a deprecation
warning.

Bug: dawn:1159
Change-Id: I474d87ecae4a54ceb28d636f883a6233c91f16fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66284
Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-18 05:30:39 +00:00
Yunchao He
79d2099125 Add depth/stencilReadOnly and validations in RenderBundleEncoderDescriptor
This change adds two arguments depthReadOnly and stencilReadOnly
into RenderBundleEncoderDescriptor in order to follow WebGPU spec.
It also adds one more validation rule: depthReadOnly must be equal
to stencilReadOnly if depthStencilFormat has both depth and stencil
aspects in RenderBundleEncoderDescriptor. We have already had a
similar validation rule in RenderPassDepthStencilAttachment in
RenderPassDescriptor.

Bug: dawn:485

Change-Id: I32c45b2bd90c7041aa881d8589720a9146d6ac7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-15 16:56:13 +00:00
Yunchao He
daffd22b68 Add validation rule for depth/stencil between pipeline and pass
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.

Bug: dawn:485

Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-14 04:09:21 +00:00
Austin Eng
91851e23a8 Remove several compile-time constants in favor of limits
Bug: dawn:685
Change-Id: Ifac25116c741fdab7b6a8093b4230065beca4773
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-13 18:57:18 +00:00
Jiawei Shao
e0390b8967 Fix compilation error after ComputePipelineBase becomes virtual
This patch fixes a compilation error after the CL "Avoid redundant
creation of ComputePipelineBase in GetCachedComputePipeline" is
landed after "Adds destroy handling for BindGroupLayout without
new backend changes yet" is merged into upstream.

BUG=dawn:529

Change-Id: I5dcb2370093a96703ceb0618f3590364b4eff382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66283
Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-13 04:19:26 +00:00
Loko Kung
2f3fe95ad5 Adds destroy handling for BindGroupLayout without new backend changes yet.
- Start tracking BindGroupLayout objects at construction
- Utilizes untrack tag for blueprint layouts for caching purposes
- Adds dawn native test file for testing utilities that require static dawn native lib
- Adds testing macros and mocks for simple sanity unit testing

Bug: dawn:628
Change-Id: Ic85b60e9574e67cc5fc1804cc5300cd1f3a0f6fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65862
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-12 18:53:57 +00:00
Loko Kung
fc5a7d414f Adds remaining setup logic to implement destroy in Device and ObjectBase.
- Renames some of the Device functions to be consistent with documentation
- Reverts change in https://dawn-review.googlesource.com/c/dawn/+/64820 for overloading mDevice == nullptr to determine if objects are alive because device is needed for error propagation. Instead, use list existence to determine if objects are alive
- Updates destroy api to return bool upwards in case we need to further process the extending objects
- Adds tracking functions in ObjectBase
- Adds final tag to all backend Device implementations
- Adds MoveInto LinkedList support to move list elements in O(1)

Bug: dawn:628
Change-Id: Iff70f4f7d55f46ee52d1bd0e02e3671819f2eed4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65861
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-12 17:46:26 +00:00
Loko Kung
6fd28ba4cb Adds iterators and a check to avoid segfault when removing node in LinkedList.
Bug: dawn:628
Change-Id: I1250ffe303155004572c2476ec357daa78b7bb3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65860
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-11 23:29:30 +00:00
Corentin Wallez
2d1762049b Make Dawn's feature name casing match WebGPU (- instead of _)
Bug: dawn:550
Change-Id: I1017b4a2e93a75925e8762f2d09ace9a8d5d7b49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65802
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: François Beaufort <fbeaufort@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-11 10:18:09 +00:00
François Beaufort
3f689a4c5a Rename "extension" to "feature"
This CL renames "extension" to "feature" to follow WebGPU. It still
supports both. A future Chromium CL will pick this change, then all
"extension" occurrences will be removed.

Change-Id: I070e32d7ae042f9b846df01f200b39f6741a0a14
Bug: dawn:1149
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65664
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2021-10-04 11:30:02 +00:00
Brandon Jones
bb417ace11 Validate index formats in SetIndexBuffer
Fuzzer discovered that it was possible to send invalid IndexFormats
to SetIndexBuffer and cause IndexFormatSize to hit an UNREACHABLE().
This validates that the passed format is part of the enum before
doing any further operations on it.

Bug: 1254571
Change-Id: I1e4075f8d26afdb8e4bcae3cfc72e6219ff28f78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65610
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-02 01:54:31 +00:00
Corentin Wallez
d85bbb6128 Improve validation errors for CreateExternalTexture
Also adds a label to ExternalTextureDescriptor to match the pattern of
all other descriptors.

Also adds missing validation that the planes must not be multisampled
(with a test) and fixes the validation unittests to not leak state from
one test to another (so they test exactly what they need to).

Bug: dawn:563
Change-Id: I88a4d7a859e67e5af85efd5ba16572c9014df6ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65562
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-01 15:34:25 +00:00
Yunchao He
5ad5250a3b Track read-only depth/stencil attachment as read-only usage
If a depth/stencil texture view is used as sampled texture and
read-only render attachment in the same render pass, it should be fine.
Because both usages are readonly. However, Dawn doesn't distinguish
read-only render attachment from writeable render attachment. So, this
situation is thought to be invalid.

This change fixes the issue and allows these read-only usages in one
pass, with a validation test for verification.

Bug: dawn:485

Change-Id: I0df5a4209651cddd6122487d96b1810717e4eb22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65485
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-10-01 01:45:14 +00:00
shrekshao
e99ad765ae Overridable constants vulkan implementation and tests
Add vulkan backend implementations and tests.
Disabled some tests that fail due to tint missing
features and issues.

Bug: dawn:1041, tint:1155
Change-Id: Iac161317450cff59627e08b1228bffde4cef71da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64981
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 20:15:52 +00:00
Corentin Wallez
347a597f7d Only call WillBeginRenderPass when encoder is current
Fixes an ASSERT when a render pass is started while another pass is
already current.

Bug: chromium:1253090
Change-Id: I085c1de225f9ba30a7f368fad3b1d8a97ed92c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65241
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:55:42 +00:00
Kai Ninomiya
51791e0409 Add 'reason' argument to device lost callback
Breaking change, but it should only require small changes in any project
that relies on it, so just doing this instead of a two-stage deprecation.
Will require a manual roll into (at least) Chromium.

Bug: dawn:1080, chromium:1253721
Change-Id: I6699e0629c3b2fe63e7f9d5ba0a928f00316a588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 11:52:17 +00:00
Zhaoming Jiang
2be4b8483c Deprecate size=0 for default in setIndexBuffer and setVertexBuffer
For size parameter in setIndexBuffer and setVertexBuffer, use
wgpu::kWholeSize rather than 0 to indicate using the default
size, i.e. remaining buffer size after offset. Using size=0 is still
avaliable but will cause a deprecation warning.

Bug: dawn:1058
Change-Id: I4c4f6ca6fc7346c225815bdcd607fed110ce2b9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65020
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 02:05:00 +00:00
Austin Eng
8411a12ab1 Add a mechanism for finding the best tier for a set of limits
Multiple groups of limits may be defined via macros.
ApplyLimitTiers degrades the incoming limits such that
each limit value within a group is clamped to the
best possible tier. A device may be in Tier 2 for one
limit group, but Tier 1 for another limit group.

Also adds equality operators to dawn_native generated structs
for comparison of expected limits in the test.

Bug: dawn:685
Change-Id: Ibdf947f2ccd44f70d66f48bed472ff5681230633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-28 01:04:10 +00:00
Ken Rockot
ebf183bde4 Implement drawIndexedIndirect validation
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.

All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.

Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 00:15:19 +00:00
Austin Eng
1bca15969e Add dawn_native unittests for Limits
Adds some unittests for Limits to dawn_unittests.
Statically links dawn_unittests against dawn_native
to access the internals. Additional tests for dawn_native
can now be added to dawn_unittests as well.

Bug: dawn:685, dawn:1105
Change-Id: I1e67c2f673e43d0e07693f3a50920129f135440e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64780
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-22 14:50:30 +00:00
Li Hao
a10f5331f2 Update destinationOffset alignment to 256 in resolveQuerySet
From macOS 11+, Metal requires the minimum buffer offset alignment to be
256 bytes. We have updated the destinationOffset alignment of
resolveQuerySet to 256 in SPEC. This PR is changing the implementation.

Bug: dawn:940
Change-Id: Ie3c69d6a90adb76038dbac95ae2158a38da583f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63762
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-22 02:51:20 +00:00
Austin Eng
1c85de6888 Clamp limits to the defaults if they are worse than the defaults
Bug: dawn:685
Change-Id: Ibae70390fae1d9bde2b625edf7de17e6aafb9cda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64603
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-20 20:58:46 +00:00
Ken Rockot
6237c8a121 Introduce WriteBuffer command
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.

Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
2021-09-20 19:25:05 +00:00
Kai Ninomiya
fa9ca4482a Stub out depth16unorm texture format
Allows us to match the upstream header's format list more closely.

Bug: dawn:570
Change-Id: Iee5c6c0e45ab81fa335c3d8e63d8b2c5c455d26c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64522
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-09-17 18:25:53 +00:00
Corentin Wallez
c389182758 Remove readonly storage textures
Bug: dawn:1025

Change-Id: I1759639142589470e278b4906d9cad5cb485f9a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63743
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-09-17 17:07:43 +00:00
Yunchao He
a6394ddc07 Fix a few comments in RenderPassDescriptorValidationTests.cpp
Note that all validation rules for RenderPassDescriptor (including
color attachments and depth/stencil attachemt) in the spec have
already been covered in the validation tests.

Bug: dawn:485

Change-Id: I8741b53677876515fe0f90f5db1e05728ef1a452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-09-17 16:40:13 +00:00
Austin Eng
bffc966f17 Add wgpuDeviceGetLimits. Split Required/Supported limit structs
Bug: dawn:685
Change-Id: Ibb5dd0479f5e887d4b2ca864c014ebaafb674dba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64443
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-17 15:36:00 +00:00
jchen10
b166b99f86 Treat 'mipLevelCount == 0' as error
It's no longer a valid default value.

Bug: dawn:1026

Change-Id: I9de656f29c8b7673de412cef35dcfb8a45121ac7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64165
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-16 05:29:44 +00:00
Ken Rockot
4646de90be Support flattening multiple CommandAllocators
This introduces CommandAllocator::AcquireCommandBlocks, which accepts a
vector of CommandAllocators and flattens them into a single iterable
sequence of commands. To support this, CommandAllocator is made movable.

Bug: dawn:809
Change-Id: I3984c243e4bd74568eccba1a8a58ec26324c8ffa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63822
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 18:29:00 +00:00
jchen10
4935c14eec Use WGPU_MIP_LEVEL_COUNT_UNDEFINED instead of 0
The follow up CL will remove 0.

Bug: dawn:1026
Change-Id: Ida62f8d8b0dd8f9722e40f3f95366d3db0c7ab52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-15 06:27:25 +00:00
Zhaoming Jiang
857d4e62e3 Support vertex-only render pipeline
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.

Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 03:17:42 +00:00
jchen10
96ac969a33 Use WGPU_ARRAY_LAYER_COUNT_UNDEFINED instead of 0
This seperates the undefined 'arrayLayerCount' from 0 to
WGPU_ARRAY_LAYER_COUNT_UNDEFINED. So 0 arrayLayerCount is treated
as a validation error.

Bug: dawn:1026
Change-Id: I7b4ae024b02ac0d2aa260b2a8c64b09bd967db87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63660
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-14 02:41:49 +00:00