This reverts commit afc3f9d4c7d91898f772962cc7105b8d43c99ff8.
Reason for revert: crbug.com/dawn/1615 should be fixed now that
vulkan-deps has rolled into Chromium.
Original change's description:
> Suppress vkUpdateDescriptorSets-None-03047
>
> Bug: dawn:1615
> Change-Id: I40f745fe7f7736c9c5ece34fc9fb114d478c9118
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116926
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
> Auto-Submit: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1615
Change-Id: I5dbd7ae82a0c4f3b3b88ea70a9faac35507a0418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117320
Kokoro: Austin Eng <enga@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Commit-Queue: Austin Eng <enga@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
CopyTextureForBrowser() handles flipY by flipping source texture then
applying copy op. But this is not correct. Instead
it should find the copy rect and apply flipY op in copy rect only,
which is the same as WebGPU GPUImageCopyExternalImage.flipY definition
(https://www.w3.org/TR/webgpu/#dom-gpuimagecopyexternalimage-flipy).
This CL fixed the issue and updated related end2end tests.
Bug: dawn:1635
Change-Id: I3ea7c9de44fb45224bc438486e0e92385446bfb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This patch counts the line position, offset and size of the compilation
message in UTF-16 and saves them to WGPUCompilationMessage to align the
latest WebGPU SPEC.
Bug: dawn:1357
Change-Id: If8f4026bd5b4a64a078e100762b6d1f61da50053
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115640
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
OpenGLES doesn't support 1D textures, so use 2D textures of width x 1
as a workaround (requires dependent Tint change).
Bug: dawn:1301
Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Unsure whether this error is correct, there's an issue open on VVL to
figure that out. Suppress until that's resolved.
Bug: dawn:1627
Change-Id: I9663c1434f6eda48385ff66751432d22b2d8a3d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116544
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This should help unblock the roll of vulkan-deps into chromium, which is
currently failing dawn_end2end_tests and angle_end2end_tests.
Fixed: dawn:1626
Change-Id: I5c0313e93d0be01c794ce9c1ffe73f16c0dfc8df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116138
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Start using Tint's ClampFragDepth transform in the Vulkan backend when
needed in order to correctly clamp @builtin(frag_depth) on Vulkan. Do
this by always reserving 8 bytes of push constant space to contain the
f32 min and max values from the last viewport command.
Reenables relevant CTS tests that were suppressed on Vulkan.
Bug: dawn:1125, dawn:1576, dawn:1616
Change-Id: I38f4f6c3c51c99b5e591a780fea9859537529534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105642
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The toggle D3D12ForceClearCopyableDepthStencilTextureOnCreation can be
disabled when the toggle D3D12Allocate2DTexturewithCopyDstAsCommittedResource
is enabled because with D3D12Allocate2DTexturewithCopyDstAsCommittedResource
all the depth stencil textures (can only be 2D textures) with CopyDst usage
have already been created with CreateCommittedResource() instead of
CreatePlacedResource(), thus the driver issue about creating depth stencil
texture on a dirty heap with CreatePlacedResource() won't be triggered.
Bug: dawn:1487, chromium:1237175
Change-Id: I872d4d95e6e05e1bcf9489b31a72e61f957de3e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116129
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This blocks the import into google3.
Change-Id: Ieb5db932553b5f9c8e44e1c334e497004c6bb778
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116361
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Removes the ExternalTextureVisibleRect type in favor of the existing
visibleOrigin/visibleRect parameters.
Bug: dawn:1622
Change-Id: Ifa661392b5541543c1445ce3e1e8e5e9db881be4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116124
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.
Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Scream and shout if we ICE in a debug build.
Fixed: tint:597
Change-Id: Ie349d314a2ddf518f54df81469e4e14aa16cacda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
The metal validation layer complains when copying from a 3D texture to
a buffer if the stride for the destination buffer is larger then 2048
bytes.
Bug: dawn:1430
Change-Id: I6ba4508d71610c35dfb0fab7d2bebc91d37504e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113426
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Previously this toggle was implemented only for the Metal backend, but
a need for it was identified on Android as well. This change moves the
implementation to the backend-agnostic command encoder recording so that
it works for all backends. Fundamentally it's still doing the same
thing, however: Swapping resolve targets that point at a non-zero mip
level or layer with a temporary texture and then performing a copy once
the render pass has ended.
Bug: dawn:1569
Change-Id: I292860cc74f653b2880e727d2ef3a7dfa3f10b91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2D array texture may corrupt on some Intel devices, making out-of-bound
texture access and memory information leak. It's a critical security
issue. Intel driver team suggested the 24K extra memory approach in
order to mitigate the security issue before.
However, the texture corruption issue (and even the correctness issue)
can be worked around via allocating a few extra layers. And patches
have already been merged in Dawn, with a lot tests for verification. The
24K extra memory for each texture is actually incorrect and unnecessary.
So this patch removes relevant code in Dawn.
This patch mainly reverts some code of this patch below:
https://dawn-review.googlesource.com/c/dawn/+/96220
Bug: dawn:1507
Change-Id: Ic3239115ad4c74bdee928577ccbb20f1e35d13c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2D array textures with non-color formats like depth/stencil formats
are always fine. Workaround is not needed.
Multisample textures are treated as array textures from the
perspective of texture memory layout on Intel Gen12 and each sample
acts like a layer. However, multisample textures are fine.
Workaround is not needed.
Bug: dawn:1507
Change-Id: I1e5cd6a4e46503f67e4c1ffe2133e2e8fb121016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113740
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Makes it clear that the index being reported by these messages is the
group index and not the binding number. This was a point of confusion
in on the bug.
Additionally, adds more information to the error message regarding
buffer sizes being too small for the current pipeline. Now includes the
pipeline name and buffer size as well as the minimum required size. Also
includes a note explaining that uniform buffer bindings must be a
multiple of 16. (This recently changed and cause several existing
samples to break for non-obvious reasons.)
The error message still does not contain the buffer or binding number,
which would be helpful. This is because we currently lack a way to look
up the binding index from the packed index that this error is generated
with.
Bug: dawn:1604
Change-Id: Ibb2b44bc9e1583ddef34d703e83bcf64ed7a3aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113602
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Adds the limit
- Adds relevant format-specific data into format table
- Adds deprecation validations regarding the limit
- Adds deprecation validation unit tests and helpful utils
- Moves deprecated api tests from end2end to unittests, allowing tests
to be cross-files for ease after deprecation.
- Updates some validation messages to include helpful contexts.
Bug: dawn:1522
Change-Id: Ib05f9adb60808ff4d68061d9646e76c729a23643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently Buffer doesn't distinguish Map request callback fired
by device. For example if buffer.MapAsync(), buffer.Unmap(),
and buffer.MapAsync() are called in this order before the first
MapAsync() finishes the MapAsync callback provided by application
for the first MapAsync() is fired when Map request callback
for the first MapAsync() is fired by device although the first
MapAsync callback provided by application shouldn't be fired
because it is already unmapped.
This commit resolves this problem by assigning MapRequestId to
Map request and distinguishing the callback fired by device.
Change-Id: Ic29b02d27cffb254616dc7b48a60151c39f667e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Follow WebIDL TypeError for float and EnforceRange. Generate
a validation error is the number is not representable.
Bug: dawn:1597
Change-Id: I9a683f65ed0bfadb936d5de358670b01a2036848
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112920
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.
Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The blit descriptor allocation was leaking, which references the
counter sample buffer. Fix it by storing the descriptor in a
scoped NSRef
Fixed: dawn:1603
Change-Id: If40e8608db167717a4e07f3cb64a5e98402e3f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112861
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Make validation for pass encoding aligned to spec, where
descriptor validation failure will make pass invalid and stop
immediately instead of defer to CommandEncoder::Finish()
Bug: dawn:1602
Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
It now shows at least one vertex buffer that wasn't set, which helped
debug another issue.
Bug: dawn:563
Change-Id: Ifd40611bc10b049780cb1239aeee3186a26bc0c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112020
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Skip enabling Vulkan backend on Intel Windows driver version < 30.0.101.2111 due to many flaky issue.
Bug: chromium:1338622, dawn:1392
Change-Id: I6975783bdc18d8a94d6c35e134756e3713833a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105741
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
The "minimum buffer binding size" for a buffer binding variable with
type `T` is `SizeOf(T)`, which includes trailing padding bytes for
structures.
Update several tests that were not creating large enough buffers. Add
a new test for validating the size of a buffer with a non-struct vec3
type, which should still be 12 bytes.
Fixed: tint:1377
Change-Id: Iddbc22c561a67b6aa6659d7ddf78b1b12b230930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111582
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Since the ZeroBuffer (4MB) is released in DestroyImpl, it sticks
around in the resource allocation manager, along with a large amount
of unneeded tracking data structures.
To further reduce memory consumption after developers Destroy, we now
delete the ResourceAllocationManager in DestroyImpl and ensure any
remaining objects go through the same shutdown path as normal usage.
Placed resources must be released before any heaps they reside in.
Bug: chromium:1377789
Change-Id: I7a0f6ad2fdcc60bfe5a51586c8a620f4862c38a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111601
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.
Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The runtime toggle is off by default. When turned on,
the deprecation warning will be turned into validation error.
Replace device->EmitDeprecationWarning with
DAWN_MAKE_DEPRECATION_ERROR macro which make an internal
validation error or make a MaybeError{} based on the toggle.
The callsite can wrap it with a DAWN_TRY.
Bug: dawn:1563, dawn:1525, dawn:1269, dawn:1602
Change-Id: I7fd6f4f8ffc2e054e5fc5fc4aaf23c47f5733847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111321
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Uses an anonymous function to delete command pool/buffers.
- Shuffles the code around a bit so that the CommandPoolAndBuffer are
clearly next to the EncodingContext stuff to make it clear that we
may be able to consolidate them in the future.
Bug: chromium:1372772
Change-Id: I92a1d0333b7a85d439b5963a58db69ac685c03a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112181
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This CL change the DXC version checking logic to get both DXC compiler
and validator version, which are not necessarily identical, and require
both version being 1.6 or higher to enable the use_dxc toggle.
This CL also modify the src/dawn/tests/BUILD.gn and add a copy target as
data_deps for "dawn_test" template, which copy DXC binaries from Windows
10 SDK 20348 to out directory, to ensure that windows trybots running
dawn_end2end_tests.exe (e.g. win-dawn-rel) can access a DXC of version
1.6 and can run end-to-end tests with DXC.
Bug: tint:1719
Change-Id: I39b48f3dffdf121d3749af7aa4b3d0bed1c22ea8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110340
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Repeatedly creating and destroying WebGPU devices in a loop causes
large amounts of memory to pile up in the GPU process. Much of this
memory comes from the D3D12 command queue.
Releasing the command queue early in DestroyImpl before the destructor
runs goes a long way towards relieving the memory pressure.
Bug: chromium:1377789
Change-Id: I3ff9a5f6cb3ea3136e41079343532cbe732b6cc4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>