Commit Graph

180 Commits

Author SHA1 Message Date
Yunchao He e821ed6781 Vulkan: Fix layout of destination image of T2T copies
Bug=dawn:18

Change-Id: Ie218b70376b6630449764ac789c9f47c7d5fae2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-03-28 12:07:41 +00:00
Yunchao He 494552b886 Some small optimizations and style issues for input state
Bug=dawn:107

Change-Id: I8ecfb39a2bff11b678bd8548ec0725ba061ef333
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6081
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 10:57:41 +00:00
Jiawei Shao 5f4bcbb946 Disallow creating multisampled 2D array textures
Currently we decide not to support multisampled 2D array textures
because on Metal they are only available on macOS version greater than
10.14.

This patch also removes the compatibility check between cube map texture
views and sample counts because currently the sample count of 2D array
textures is always equal to 1.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I9736c977192409c79572f061fa1b7681b5b3e6c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-28 00:14:50 +00:00
Natasha Lee cae68ff846 Destroy frontend and backend for Textures
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-27 22:04:10 +00:00
Yunchao He 889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Jiawei Shao 5490e9aca1 Fix clip space on D3D12 and OpenGL
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.

In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.

This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.

BUG=dawn:122
TEST=dawn_end2end_tests

Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-27 00:01:33 +00:00
Brandon Jones 29716a2fb5 Change Copy Validation To Allow Depth = 0 Copies
Existing validation requiring copy depth = 1 is not accurate. Copies
with a depth of 0 should be allowed.

Bug: dawn:18
Change-Id: Ib7607ee0965935127b3a8b66bc49b38ddcc56953
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2019-03-26 17:14:55 +00:00
Brandon Jones d3d3aa03e1 Implement Texture-to-Texture Copies
Implement texture-to-texture copies for D3D12, Vulkan, and Metal.
Includes end2end and unit tests.

Bug: dawn:18
Change-Id: Ib48453704599bee43a76af21e6164aa9b8db7075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-26 11:06:23 +00:00
Jiawei Shao 24930b382a Workaround GL error when creating texture view from external GL textures
This patch adds a workaround on the GL error when we use glTextureView()
on a GL texture which is created outside DAWN and not configured by
glTexStorage*d(). glTextureView() is only allowed to be used on the
textures configured by glTexStorage*D(). When the external GL texture
is configured by glTexImage2D() (for example, textures from GLFW),
calling glTextureView() will cause an INVALID_OPERATION error.

To workaround this issue, we refer the solution on the Metal backend
that we avoid calling glTextureView() on the following senarios:
1. We may call glTextureView() only when the usage of the texture
   includes Sampled or Storage.
2. We won't call glTextureView() if the view uses the same format as the
   original texture, the whole mipmap levels and array slices.

BUG=dawn:16

Change-Id: Ibdfaa122ac061a2e2bb47f76e0030f1d0fc548a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-25 00:54:58 +00:00
Corentin Wallez 07950e80fe Metal: Expose function to wait for commands to be scheduled.
This is to allow proper synchronization with other devices and APIs on
macOS. There is a global graphics queue so we usually don't need
synchronization but on Metal, commands are inserted on this queue only
when the command buffer is scheduled.

Metal's schedule and completed handlers can be fired on a different
thread so this CL also makes the code there data-race free.

BUG=chromium:938895
BUG=dawn:112

Change-Id: Id45a66fb4d13216b9d01f75e0766732f6e09ddf0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5700
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-22 07:36:34 +00:00
Yan, Shaobo e105f962cf Match vertex format in dawn with webgpu
BUG=dawn:41

Change-Id: If16e615ccf6b9c7e85d41adcdb6d66baa07179da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5280
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-21 11:18:31 +00:00
Jiawei Shao 54e4d47db4 Add check on the sample count between render pipeline and render pass
This patch adds the support of multisampling in the render pipeline and
the validations that the sample count of the render pipeline must be
equal to the ones in render pass color and depth stencil attachments.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I823c565bf9466ac6029f2797b31368bbdd6b8280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-19 01:12:01 +00:00
Li Hao fef613365a Fix zero stride in input state for Metal validation
Update stride value to max(attribute.offset + sizeof(attribute) for
each attribute) when input stride is 0 in Metal backend

BUG=dawn:75
TEST=dawn_end2end_tests

Change-Id: Ic0b2bfc685b8aeb92d1d4401174a819279386ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5221
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 12:26:07 +00:00
Yan, Shaobo 991ab98f11 Make dawn idl support dynamic buffer offset
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.

BUG=dawn:55

Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 06:01:37 +00:00
Jiawei Shao 931311700c Add validation on the sample count of the depth stencil attachment
This patch adds a missing validation on the sample count of the depth
stencil attachment when calling CommandEncoder.BeginRenderPass().

According to D3D SPEC, when MSAA is used, all bound render targets and
depth buffers must have the same sample count and quality.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I719995b80f89e5139711c97a4bf76ba479919ad1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5621
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-15 05:16:41 +00:00
Li Hao d263d752ac Fix scissor rect larger than render pass width/height in Metal backend
BUG=dawn:116
TEST=dawn_end2end_tests

Change-Id: I3e36e19d20b271ba58652bcaea973f3999e9e7ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5560
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-03-15 01:37:21 +00:00
Stephen White 5625b63202 Fix glTexStorage2D errors.
If a GL texture is externally-managed, don't make any GL calls
during the Texture constructor.

Bug: dawn:114

Change-Id: I8ece5cde433fb036f37bda7d18ddb81d9b50a89d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5640
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-14 15:05:53 +00:00
Corentin Wallez ea2c7f20f2 TextureMTL: Use managed storage mode for IOSurfaces
BUG=dawn:117

Change-Id: Ief914b1e03397080ab501fa5f9059725f8c261b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5420
Reviewed-by: Hao Li <hao.x.li@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-13 09:45:18 +00:00
Jiawei Shao 1e1c13ed87 Add validations to multisampled color attachments and resolve targets
This patch adds validations to the multisampled color attachments and
resolve targets.

The resolve target must be a valid texture view, and it must follow
the following validations:

According to Vulkan SPEC:
1. If we set resolve target, the texture of the color attachment must
   be a multisampled texture, and the texture of the resolve target
   must be a non-multisampled texture.
2. The format of the resolve target must be the same as that of the
   color attachment.
3. The sample count of all the color attachments must be same.
4. The resolve target must have dawn::TextureUsage::OutputAttachment
   usage bit set when it was created.

On D3D12:
1. ID3D12GraphicsCommandList::ResolveSubresource() method only allow
   resolving in a subresource of a texture, thus the level count and
   mipmap level count of the resolve target can only be 1.
2. ID3D12GraphicsCommandList::ResolveSubresource() method requires
   the dimension of the source and destination must match.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I080415bef0d600600083a95f641815188798dca3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5340
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 18:41:02 +00:00
Austin Eng d030f64550 Reorder backend connections so that explicit APIs come first
This makes it so that default adapter discovery finds
Metal/D3D12/Vulkan first.

Change-Id: I3795bcc8a3d47eb3c53881b7fc43e8d56b4b89fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 17:16:52 +00:00
Natasha Lee 718e1dbb89 Reland "Destroy backend implementation for Buffers"
This reverts commit 9bf529ec94.

Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.

The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.

Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-11 17:05:22 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Stephen White 97ffc1a8aa GL backend: fix baseVertex param to DrawIndexed.
Re-enable the appropriate test.

BUG=
Change-Id: I8b823b17259f7c588fda0be4fe86990d11a0a324
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5460
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 16:28:42 +00:00
Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00
Natasha Lee b6a80b321e Destroy backend implementation for Buffers
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-07 19:56:14 +00:00
Austin Eng 1cc386687c Move CreateFence from Device to Queue
Bug: dawn:113
Change-Id: I5ec829d8945cdc25644f481acc07a9f6d8b13aef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5200
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-06 22:42:22 +00:00
Jiawei Shao b47470daa7 Return an error ComputePassEncoder when error occurs in BeginComputePass
This patch is a follow-up of the descriptorization of render pass
descriptor. In this patch we changes the return value of
BeginComputePass from nullptr to an error compute pass encoder when
there is any error in BeginComputePass() to keep it consistent with what
we do in BeginRenderPass().

This patch also provides functions to create error render/compute pass
encoders. With this patch we can create a pass encoder in error by
specifying ErrorTag in the constructor, which is more staightforward
and human readable than the current implementation.

BUG=dawn:6

Change-Id: I1899ae65804f8cecd3079dc313e7e18acb88e37c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5140
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 01:02:47 +00:00
Jiawei Shao d6eb2e7501 Fix crashes when using error textures in copy commands
This patch fixes a Dawn crash issue when using textures in error state
in the copy commands of CommandEncoder.

In Dawn's copy commands (copyBufferToTexture and CopyTextureToBuffer),
we should check if the texture is in error state or not, or the assert
ASSERT(!IsError()) in texture->GetFormat() will fail and a crash will
occur.

In current Dawn code the validations on the buffer and texture objects
in the copy commands are executed in CommandEncoder::Finish(), which
is too late for textures according to the previous investigation. This
patch moves all these validations to the call of copy commands. The
checks on buffers are also moved away to keep the consistency of the
ones on textures.

BUG=chromium:937628
TEST=dawn_unittests

Change-Id: I0bc44e76262fba5927df20c6a7551b107bad5ca1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 00:03:28 +00:00
Jiawei Shao 081d5c2f64 Add validations on texture sample counts in B2T and T2B copies
This patch adds validations on the sample count of the textures used in
buffer-to-texture and texture-to-buffer copies. Vulkan SPEC requires the
textures used in vkCmdCopyBufferToImage and VkCmdCopyImageToBuffer must
have a sample count equal to VK_SAMPLE_COUNT_1_BIT.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I189923eee2d8734d5ae3b57aea1a55533e8d98b7
Reviewed-on: https://dawn-review.googlesource.com/c/5220
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-04 12:01:59 +00:00
Jiawei Shao a8ce0a434e Add validation on the creation of 4x Multisampled textures
This patch adds validations on the creation of the multisampled textures
with sampleCount == 4. The validations include:
1. Only accept 1 or 4 as valid value of sampleCount.
2. According to Vulkan SPEC, when sampleCount > 1:
- The value of mipLevelCount can only be 1
- We cannot create cube map or cube map array texture views on this
  texture.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: Iac7cbe7cd7af16216b9185afd37a80eef0712f6b
Reviewed-on: https://dawn-review.googlesource.com/c/5160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-04 01:31:38 +00:00
Corentin Wallez 1c92c159ad Fix overflow in CommandAllocator
It was essentially checking "currentPtr + commandSize <= endPtr" and
commandSize could make currentPtr overflow, making the comparison
succeed when it shouldn't have. This was caught through flakiness of the
LargeCommands allocator test.

Added a test provoking an overflow in Allocate and checking nullptr is
returned.

BUG=

Change-Id: I8ae4dad5b33c9d2005027c4d45b110ee0c65dd9a
Reviewed-on: https://dawn-review.googlesource.com/c/2841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2019-03-01 12:04:58 +00:00
Corentin Wallez 0cdf9e09c4 Implement wrapping IOSurfaces in dawn::Texture.
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.

Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.

BUG=dawn:112

Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-03-01 12:01:18 +00:00
Yan, Shaobo 31ac9850ad Using split copy to fix metal issue on uploading texture from an unpacked buffer
When uploading textures from an unpack buffer, some drivers count an
extra row padding when checking if the pixel unpack buffer is big
enough. This will generate error about totalUsedBytes is larger than the
buffer.

Using split copy to take care of the last row of the unpack buffer will
workaround this issue.

BUG=dawn:74

Change-Id: I9d521d65e1f9e8039ae0388092d5e650cc4e65ce
Reviewed-on: https://dawn-review.googlesource.com/c/4940
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-28 03:18:38 +00:00
Brandon Jones 9c061c3437 Add ValidateCanRecordCommands to Debug Marker APIs
Add ValidateCanRecordCommands to debug marker calls in ProgrammablePassEncoder.
Fixes issue found by ClusterFuzz.

Bug=chromium:935902
Bug=dawn:44

Change-Id: If1a4890a9de49a1872711a7b1a875ddc13130e88
Reviewed-on: https://dawn-review.googlesource.com/c/5080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 09:25:26 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Yan, Shaobo 738567f148 Validate buffer to buffer copy size to be a multiple of 4 bytes
Metal needs buffer to buffer copy size must be a multiple of 4 bytes.
Adding validation to check this.

BUG=dawn:73

Change-Id: I9a4685d75439502017efa5455f7c2920a77f7a6d
Reviewed-on: https://dawn-review.googlesource.com/c/4900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 02:46:27 +00:00
Corentin Wallez 9b8d2b0bbf Instance: Only discover default adapters once.
BUG=dawn:109

Change-Id: I9e54550dc8d3cdea289b3ad529a69a4cf3d5a35b
Reviewed-on: https://dawn-review.googlesource.com/c/5040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-25 17:42:56 +00:00
Yunchao He 83684f9c13 Validate vertex format for Input State
BUG=chromium:935078, chromium:935026

Change-Id: I9c27cae2a0aa1ec23b8203a4d9b95e1d6d98a868
Reviewed-on: https://dawn-review.googlesource.com/c/5020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-24 17:32:35 +00:00
Yunchao He 87bf834109 Add more validations for input state
This change sets limit for stride in VertexInputDescriptor and
offset in VertexAttributeDescriptor, and adds validation code
for them.

It also uses existing descriptors to replace redundant definitions.

BUG=dawn:107

Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a
Reviewed-on: https://dawn-review.googlesource.com/c/4901
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-22 15:08:03 +00:00
Jiawei Shao 2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Brandon Jones 11d32c8095 Implementation of Debug Marker APIs
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.

Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-20 20:21:00 +00:00
Yunchao He 938811eef9 Use const*const* to annotate color state descriptors
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-20 13:00:36 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Tom Anderson c1d15b1dbf Fix build error with use_custom_libcxx=true on Windows
std::codecvt has a protected destructor, so it needs some extra boilerplate to
be used with std::wstring_convert.  This CL follows the example from [1].

This was working before because MSVC is nonstandard and std::codecvt::~codecvt
is public.

[1] https://en.cppreference.com/w/cpp/locale/codecvt

BUG=chromium:801780

Change-Id: Ic4b5baabcd9bfc9f60231204f050e369e79b4579
Reviewed-on: https://dawn-review.googlesource.com/c/4840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-18 10:48:53 +00:00
Jiawei Shao 81da14f45c Remove RenderPassDescriptor from BeginRenderPassCmd
This patch removes RenderPassDescriptor from BeginRenderPassCmd so that
all the backends can get the data of render pass from the non-pointer
field of BeginRenderPassCmd instead. In this patch, RenderPassDescriptor
has been removed from all Dawn backends other than the virtual function
DeviceBase::CreateRenderPassDescriptor().

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I3a78f0b2d5318c2bf85858d6fbe939b7861a2cf8
Reviewed-on: https://dawn-review.googlesource.com/c/4800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-18 08:56:03 +00:00
Yunchao He 7775258f98 Rename BlendState to ColorState, in order to match web idl
BUG=dawn:106

Change-Id: Id2cb1788becfacd09bd7f420d6525d22f96d1fe2
Reviewed-on: https://dawn-review.googlesource.com/c/4781
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-16 02:27:30 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Corentin Wallez e1f0d4e639 WebGPU error handling 2: CommandEncoder for samples and end2end tests
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.

This converts all samples and end2end tests to use CommandEncoder.

BUG=dawn:8

Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 12:54:08 +00:00
Corentin Wallez 7be2a71f2b Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling.

BUG=dawn:8

Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-15 11:15:58 +00:00
Jiawei Shao c8b067d2df D3D12: Remove RenderPassDescriptorD3D12
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.

This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 10:55:08 +00:00