This patch is to verify the framebuffer coordinate in Dawn (and WebGPU).
It shows that gl_FragCoord(0, 0) is at the top left.
BUG=dawn:43
TEST=dawn_end2end_tests
Change-Id: Ifd16488169c986d0c2c85eb92283c69e70ad33ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This also adds the extra validation needed to support non-renderable
formats, as well as tests for it
BUG=dawn:128
Change-Id: I3bc79b641aa0fd5e3358f89a87f2e457d0ecc58a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8760
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the support of BC5 formats on Metal and the related
dawn_end2end_tests to verify Dawn works correctly when (bufferSize -
bufferOffset < bytesPerImage * copyExtent.depth), which is the special
case of buffer-to-texture and texture-to-buffer copies on Metal.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I27c384d0d8d2bb908f1ad15c2451fd23c1313598
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.
Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.
BUG=dawn:22
Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Roll third_party/SPIRV-Tools/ 5a93e0739..0c4feb643 (5 commits)
5a93e07392..0c4feb643b
$ git log 5a93e0739..0c4feb643 --date=short --no-merges --format='%ad %ae %s'
2019-07-08 33432579+alan-baker Remove extra semis (#2717)
2019-07-08 33432579+alan-baker Validate usage of 8- and 16-bit types with only storage capabilities (#2704)
2019-07-07 afdx Shrinker for spirv-fuzz (#2708)
2019-07-04 stevenperron Perform merge return with single return in loop. (#2714)
2019-07-04 stevenperron Do not inline OpKill Instructions (#2713)
Roll third_party/glslang/ 4b4b41a63..8aa9a7bb8 (1 commit)
4b4b41a634..8aa9a7bb8f
$ git log 4b4b41a63..8aa9a7bb8 --date=short --no-merges --format='%ad %ae %s'
2019-07-06 rex.xu Change implementation of gl_SIMDGroupSizeAMD
Roll third_party/shaderc/ 77d7b65ee..e9bb8f287 (2 commits)
77d7b65ee2..e9bb8f2874
$ git log 77d7b65ee..e9bb8f287 --date=short --no-merges --format='%ad %ae %s'
2019-07-08 zoddicus Add verbose flag to run_spirv_cross_tests.py (#753)
2019-07-08 zoddicus Rolling 4 dependencies and update known_failures (#755)
Roll third_party/spirv-cross/ c5904dd24..53ab2144b (5 commits)
c5904dd245..53ab2144b9
$ git log c5904dd24..53ab2144b --date=short --no-merges --format='%ad %ae %s'
2019-07-08 post Fall back to complex loop if non-trivial continue block is found.
2019-07-08 post Add test shaders for NonUniformEXT propagation.
2019-07-08 post Propagate NonUniformEXT to dependent expressions.
2019-07-05 post Add simple test for extended debug operations.
2019-07-04 lifeng.pan Parse SPIR-V debug information extended instructions, as well as OpNoLine.
Created with:
roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers
Change-Id: Iabdabe4f0b25f89cbc41f8fbf55bd588b374ba44
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch refactors the code of buffer-texture copies on Metal backend
by moving all the computations on the split of one buffer-texture copy
into multiple copies into one function ComputeTextureBufferCopySplit so
that a lot of redundant code can be removed.
BUG=dawn:42
Change-Id: Ie82e34e55aad3981d7b19da786da383e0a9a985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8700
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
WebGPU remove dynamic-uniform-buffer and dynamic-storage-buffer but add a new attribute in
BindgroupLayoutBinding to record whether a buffer resource is dynamic.
Dawn need to align with this change.
BUG=dawn:180
Change-Id: I873ad2ec75575e72d184f89a6e3698dff6df50d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This adds almost all default values in descriptors that are present in
WebGPU to the C++ interface for Dawn.
This also fixes the indentation of dawncpp.h both by reindenting the
template, and making the indentation counting in generator_lib.py more
precise.
BUG=dawn:22
Change-Id: I9a852d26f78a3349f3d6eee7237407d1cf8ca426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8680
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The CL that introduced this formats reordered their components based on
the name of the Vulkan formats, but it turns out that WebGPU lists
components from low bits to high-bits while Vulkan PACK32 formats are
listed from high to low. So the format component orders match, except
for RGB10A2 which is actually BGR10A2 in Vulkan. Instead the Vulkan
backend is updated to correctly use the RGB10A2 format.
BUG=dawn:128
Change-Id: If7f045f020429c44c84b9aed34a4a80107208d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8601
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This is to match the equivalent rename in WebGPU's IDL.
BUG=dawn:22
Change-Id: Ibdf75869e58835d984df559878b884c55310a403
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
These are the names for the level/slice concept in WebGPU and this one
occurence was forgotten in the previous rename.
BUG=dawn:22
Change-Id: I0aef05e21b2291cf02712034c6ddc3ab62ecbc33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is to match the name in the WeBGPU IDL.
BUG=dawn:22
Change-Id: I0a4a7b62afa30cfd699d90efb2dd0c085778883b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
This removes the R5G6B5 format that's only available on iOS on Metal and
leaves A2RGB10 unimplemented because it has inverted R and G channels
compared to Metal's RGB10A2 format.
BUG=dawn:128
Change-Id: I9b960d00f281b4d32318bad3360826b8db5bcb72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8600
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
It was changed from a bitmask to an enum. It isn't used in Dawn yet.
BUG=dawn:22
Change-Id: I13b39e0ea137fd24470cf23bb4bd94dfcaf66d19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8626
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is to match the WebGPU IDL.
BUG=dawn:22
Change-Id: I63e32fe980c1727562055221ea2769a670461e93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8625
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Now end2end tests always run with first adapter (the last adapter for
Metal because of dawn:29) on multi-GPU systems. Add
'--adapter-vendor-id' flag to make it run with specified adapter.
BUG=dawn:181
Change-Id: Iaff3ab92a502f88b24e4aa8a5ed3cb4d1d5925e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8460
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements Culling and FrontFace on backends, and add tests too.
This test also verified that we couldn't invert FrontFace on Metal backend.
Otherwise, the tests would fail on all HWs.
But we do need to invert CCW/CW on OpenGL backend. Because Y axis is up in
OpenGL while Y axis is down in WebGPU.
Bug=dawn:43
Change-Id: I7dd0922477397a13c5f7208e104ff352a673a556
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch adds the support of BC5 formats on D3D12 backend. On D3D12,
the "rowPitch" refers to the number of bytes in a row of blocks (which
covers up to 4 scanlines at once) for the textures in BC formats.
This patch also adds the related end2end tests for four typical cases of
B2T and T2B copies on D3D12:
(1) copyBytesPerRowPitch + byteOffsetPerRowPitch <= rowPitch and
texelOffset.y == 0
(2) copyBytesPerRowPitch + byteOffsetPerRowPitch <= rowPitch and
texelOffset.y > 0
(3) copyBytesPerRowPitch + byteOffsetPerRowPitch > rowPitch
(4) texelOffset.z > 0
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: If27ab3e56596e25c1c5be787ca021c0748021a46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The root causes of these failures are as follows:
1. 'fragmentStoresAndAtomics' feature is not enabled when we create the Vulkan device.
2. The binding value of dynamic buffer offset end2end test not set correctly.
For failure reason 1, this patch enabled fragmentStoresAndAtomics.
For failure reason 2, this patch modify dawn validation logic in SetBindGroup to check
binding size and update binding size in dynamic buffer offset end2end test.
BUG=dawn:170
Change-Id: I46f12453d4c83d9d3c7de6e183442cf516335f2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements RenderPassEncoder::SetViewport. It also adds
validation code, and validation tests as well.
BUG=dawn:53
TEST=dawn_unittests
Change-Id: Idc27f4098761a57fc10e53be82bd3c4b35b53cb4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8542
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Roll third_party/SPIRV-Tools/ 001e823b6..5a93e0739 (17 commits)
001e823b65..5a93e07392
$ git log 001e823b6..5a93e0739 --date=short --no-merges --format='%ad %ae %s'
2019-07-04 afdx Refactor reducer options (#2709)
2019-07-03 52076061+digit-google Fix BUILD.gn for Fuchsia platform build. (#2692)
2019-07-02 cmarcelo Validate that in OpenGL env block variables have Binding (#2685)
2019-06-28 51214578+jmacnak-nv Update type for loaded builtin GlobalInvocationID in pass instrumentation (#2705)
2019-06-26 afdx Warn when input facts are invalid. (#2699)
2019-06-26 afdx Got rid of redundant declaration. (#2698)
2019-06-26 afdx Disallow movement of unreachable blocks. (#2700)
2019-06-25 afdx Refactor fuzzer transformations (#2694)
2019-06-25 joseph.kucia Fix Component decoration validation for arrays (#2697)
2019-06-21 kpet Replace global static map with an array of pairs (#2691)
2019-06-21 joseph.kucia Basic validation for Component decorations (#2679)
2019-06-20 zoddicus Add infrastructure for maintaining and using DEPS (#2684)
2019-06-20 33432579+alan-baker Fix store to uniform Vulkan check (#2688)
2019-06-20 kpet Add all accepted target environments to the tools' help texts (#2687)
2019-06-19 afdx Represent uniform facts via descriptor set and binding. (#2681)
2019-06-19 zoddicus Roll external/spirv-headers/ 8b911bd2b..de99d4d83 (8 commits) (#2682)
2019-06-19 ehsannas Whitelist SPV_GOOGLE_user_type. (#2673)
Roll third_party/glslang/ f9d08a25f..4b4b41a63 (10 commits)
f9d08a25fb..4b4b41a634
$ git log f9d08a25f..4b4b41a63 --date=short --no-merges --format='%ad %ae %s'
2019-07-03 cepheus HLSL: Fix#1815: Don't constant fold spec-constant array indexing.
2019-07-02 jbolz update spirv-headers to pick up demote_to_helper_invocation
2019-07-02 cepheus Standalone: Fix#1814: Check that linkage was specified for reflection.
2019-07-02 cepheus Build: Tweak PR #1808 to avoid an implicit conversion warning.
2019-07-01 jbolz Implement GL_EXT_demote_to_helper_invocation
2019-06-25 syoussefi Remove __DATE__ and __TIME__ usage
2019-06-25 syoussefi Remove extraneous semicolons
2019-06-21 jbolz Add a bunch of missing cases to promoteConstantUnion. Use macros to expand all the cases more simply.
2019-06-21 jbolz Add test for constant type conversion
2019-06-21 digit BUILD.gn: Fix file for use with Fuchsia platform build.
Roll third_party/shaderc/ 3c76b8aa3..77d7b65ee (39 commits)
3c76b8aa36..77d7b65ee2
$ git log 3c76b8aa3..77d7b65ee --date=short --no-merges --format='%ad %ae %s'
2019-07-03 zoddicus Rolling 4 dependencies and updating known_failures (#754)
2019-07-02 dneto Add --target-spv option to set target SPIR-V version (#750)
2019-07-02 zoddicus Remove old logging infra from run_spirv_cross_tests.py (#749)
2019-06-28 zoddicus Enable implicit fallthrough warning and fix examples of (#747)
2019-06-28 zoddicus Rolling 2 dependencies (#748)
2019-06-26 zoddicus Rolling 4 dependencies and update known_failures (#745)
2019-06-26 zoddicus Catch low level exceptions instead of crash (#744)
2019-06-25 zoddicus Add jobs flag to spirv cross tests script (#743)
2019-06-25 zoddicus Extract common test environment bits out into a class (#738)
2019-06-25 52076061+digit-google Fix BUILD.gn for Chromium build. (#741)
2019-06-25 52076061+digit-google BUILD.gn fixes for Fuchsia. (#733)
2019-06-25 dneto Remove Appveyor artifacts link. (#739)
2019-06-24 zoddicus Remove SetShaderModel from API (#734)
2019-06-20 zoddicus Move script fixes from other SPIRV related repos (#732)
2019-06-19 zoddicus Import improvements to DEPS roll script (#729)
2019-06-19 dneto Update CHANGES (#730)
2019-06-19 dneto Add -fnan-clamp (#725)
2019-06-18 zoddicus Add script to generate manual roll patch (#727)
2019-06-18 zoddicus Rolling 4 dependencies (#728)
2019-06-17 google-shaderc-autoroll Roll third_party/glslang def9662348b0..9db72785beb3 (1 commits) (#721)
2019-06-17 google-shaderc-autoroll Roll third_party/spirv-cross 4104e363005a..146dc453bcec (2 commits) (#722)
2019-06-17 zoddicus Manually roll DEPS to get past test failure (#717)
2019-06-17 google-shaderc-autoroll Roll third_party/googletest fd20d1eccef6..176eccfb8f42 (1 commits) (#718)
2019-06-17 google-shaderc-autoroll Roll third_party/googletest e110929a7b49..fd20d1eccef6 (5 commits) (#715)
2019-06-15 google-shaderc-autoroll Roll third_party/re2 0c95bcce2f1f..848dfb7e1d7b (2 commits) (#712)
2019-06-14 google-shaderc-autoroll Roll third_party/googletest f7c178ecb33c..e110929a7b49 (2 commits) (#709)
2019-06-14 google-shaderc-autoroll Roll third_party/googletest 26afdba792e5..f7c178ecb33c (2 commits) (#707)
2019-06-14 google-shaderc-autoroll Roll third_party/spirv-cross 00a8539d1ddf..4104e363005a (3 commits) (#698)
2019-06-14 google-shaderc-autoroll Roll third_party/googletest af4c2cb098a3..26afdba792e5 (1 commits) (#703)
2019-06-13 dneto Update glslc tests for -finvert-y option (#704)
2019-06-13 andrejnau Pass InvertY to glslang (#695)
2019-06-13 google-shaderc-autoroll Roll third_party/googletest 89656ddbe62f..af4c2cb098a3 (2 commits) (#702)
2019-06-13 google-shaderc-autoroll Roll third_party/spirv-headers 9cf7c3a7d2d2..de99d4d834ae (1 commits) (#697)
2019-06-12 google-shaderc-autoroll Roll third_party/googletest 076b7f778883..89656ddbe62f (1 commits) (#694)
2019-06-12 google-shaderc-autoroll Roll third_party/spirv-cross fccf1d046204..00a8539d1ddf (1 commits) (#691)
2019-06-12 google-shaderc-autoroll Roll third_party/spirv-cross 5e9e8918f9a2..fccf1d046204 (1 commits) (#690)
2019-06-12 google-shaderc-autoroll Roll third_party/spirv-headers 9242862c84fe..9cf7c3a7d2d2 (1 commits) (#689)
2019-06-11 zoddicus Roll all DEPS to HEAD (#685)
2019-06-10 google-shaderc-autoroll Roll third_party/effcee 8f0a61dc95e0..b83b58d177b7 (2 commits) (#677)
Roll third_party/spirv-cross/ 05ea05509..c5904dd24 (31 commits)
05ea055096..c5904dd245
$ git log 05ea05509..c5904dd24 --date=short --no-merges --format='%ad %ae %s'
2019-07-03 post Don't use scalar dot().
2019-07-03 post MSL/HLSL: Support scalar reflect and refract.
2019-07-03 post Fix variable scope when an if or else block dominates a variable.
2019-05-31 cdavis MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.
2019-07-01 post MSL/HLSL: Support OpOuterProduct.
2019-05-31 cdavis MSL: Support SPV_KHR_multiview.
2019-06-28 post Deal with scalar input values for distance/length/normalize.
2019-06-27 post Run format_all.sh.
2019-06-27 post HLSL: Does not support case-fallthrough.
2019-06-27 post Handle more cases with FP16 and texture sampling.
2019-06-26 post Add C API for get_declared_struct_member_size.
2019-06-26 post MSL: De-virtualize get_declared_struct_member_size.
2019-06-26 post MSL: Fix minor XCode /analyze warning.
2019-06-25 post Fix declaration of loop variables with a Phi helper copy.
2019-06-24 post MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment.
2019-06-24 post MSL: Support custom bindings for argument buffer itself.
2019-06-24 post Workaround GCC 9 bug.
2019-06-21 post Run format_all.sh.
2019-06-21 post MSL: Actually return the autobinding value in C API.
2019-06-21 post Old MSVC does not like +[] constructs.
2019-06-21 post Deal with OpPhi and case fallthrough.
2019-06-21 post MSL: Add C API for querying automatic resource bindings.
2019-06-21 post MSL: Rewrite how resource indices are fallback-assigned.
2019-06-20 post Deal with switch block fallthrough more correctly ...
2019-06-20 post Rewrite how switch block case labels are emitted.
2019-06-19 post MSL: Error out on int64_t/uint64_t buffer members.
2019-06-11 post MSL: Support 64-bit integers.
2019-06-13 post MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-13 post GLSL: Support NV barycentrics.
2019-06-12 post MSL: Support OpImageQueryLod.
2019-06-11 post MSL: Support MinLod operand.
Roll third_party/spirv-headers/ de99d4d83..29c11140b (2 commits)
de99d4d834..29c11140ba
$ git log de99d4d83..29c11140b --date=short --no-merges --format='%ad %ae %s'
2019-07-01 jbolz add SPV_EXT_demote_to_helper_invocation
2019-06-15 antiagainst Reserve ID 23 for MLIR SPIR-V Serializer
Created with:
roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers
Change-Id: Iab9ba95ad6c107a1aa49f7eefde0081347788db7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8580
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.
For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.
In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.
For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This test is crashing on the bot upgrade to Ubuntu 19.04.
TBR=cwallez@chromium.org
Bug: chromium:980737
Change-Id: I3fe1860fb14ae41c19dae0b0a82db2410d505a96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.
Bug: dawn:145
Change-Id: I1140ff0535241b247b855df2afefc01fbc003470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
mResourcePtr is not necessary because mResource already contains a
pointer to the resource
mResourcePtr is initialized in the constructor that takes an
ID3D12Resource but mResource is not. This causes memory corruption
when the caller releases the resource out from under the object.
Texture::DestroyImpl was releasing mResource but leaving mResourcePtr
pointing to freed memory
Bug: dawn:62
Change-Id: Ib68786fc041e57dbf184c09c9afe4b9d8fa3241f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8500
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch moves all the validations on imageHeight to one function so
that we no longer have two versions of ValidateImageHeight().
BUG=dawn:42
Change-Id: Ieadca2a1010b67252adb7e4f2452d9e53aebdf8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This adds the formats to dawn.json, implements support in the Vulkan
backend and adds tests performing basic sampling checks for all formats.
The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not
required in Vulkan (and RG8UnormSrgb is in fact not supported on the
machine used for developing this CL). A PR will be sent to the WebGPU
repo to remove the from the initial list of formats.
The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with
B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It
is likely that all APIs implement them with components stored in that
order.
Each format except depth-stencil ones is tested by uploading some
interesting texel data and checking that sampling from the texture
produces correct results. The goal is to make sure that backends don't
make a mistake in the giant switch statements. There was no effort made
to check the hardware implementation of the formats.
Tests will later be extended to cover rendering and clearing operations
as well as multisample resolve.
It isn't clear if depth-stencil format will support TRANSFER operations
in WebGPU so these are left untested for now.
BUG=dawn:128
Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously they would only run on Ubuntu 14.04 which has been removed
from the luci flex pool. Run on unspecified Ubuntu version so the
tryjobs start working again.
TBR=enga@chromium.org
BUG=
Change-Id: I32d584ae6ef90a5add926c3c6c60a1d45aed0d45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8441
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously it would only return a boolean which made it difficult to
know why the validation is failing.
BUG=dawn:128
Change-Id: Id129a84f7777ba2efc5f12292aeccb83c076b9af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8362
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This will be used to test NaN is correctly sampled from float16
textures.
BUG=dawn:128
Change-Id: I6e3b79f438e9a48c3a167ab45baf9f9d019ce48b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8361
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This will be useful when we add all texture formats because there are
more than 50 of them and we want to make sure no two enum values
collide.
BUG=dawn:128
Change-Id: I928d3311ee3f6422ea503a3fa90c5e377fe5e03d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8360
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The pending CopyFromStagingBuffer operation didn't keep a reference to
its Buffer causing a use-after free in some cases.
BUG=chromium:976573
Change-Id: Ib53c294874d175d2a21b65676fb71e62f42619b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8365
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
we must use D3D12_BUFFER_UAV_FLAG_RAW when making the
UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires
that we use DXGI_FORMAT_R32_TYPELESS as the format of the view.
DXGI_FORMAT_R32_TYPELESS requires that the element size be 4
byte aligned. Since binding.size and binding.offset are in bytes,
we need to divide by 4 to obtain the element size.
Bug: dawn:159
Change-Id: I52481aea1fe190d54286c099a68f3e21dbe05330
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The width and height of the mipmaps level > 0 weren't computed
correctly. Size of mip level of a texture should be greater than
0.
BUG=dawn:176
TEST=dawn_unittests --gtest_filter=CopyCommandTest*.CopyNonSquareTexture
Change-Id: I730aef3fd8c036567f824cd707d1ea1a69b132c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8242
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The 3 tests run failed with Metal validation layer, which block end2end tests run with validation layer in CQ. Suppress temporarily while we're fixing.
BUG=dawn:139
Change-Id: I0b6c99ac731b90cd10b8b1f7bb5d3f5e1976fb07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.
Bug: dawn:145
Change-Id: I8b9571c5a8fdd366717ffbd0fafca89b86653cea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8062
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL tries to make generator_lib.py easier to reuse in
other projects (e.g. non Dawn-related), by doing the following:
- Removing dawn-specific variables from the script and
replacing them by path-relative defaults, or through
additional command-line parameters (e.g. --root-dir can
now be used to pass the root source directory for Python
dependency computations).
- Move project-agnostic processing from dawn_generator
GN template into a new generator_lib:generator_lib_action
template. The new generator_lib.gni file does not
contain Dawn-specific settings and can be reused more
easily outside of Dawn.
+ Replace --extra-python-path with --jinja2-path to be
more explicit.
+ Add a few documentation comments in the Python scripts.
R=cwallez@chromium.org
Bug: NONE
Change-Id: I3e89f4bc32bdb6a019d251473222c6ce5cdc5f9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.
BUG=dawn:146
Change-Id: Id5aac73bb7e60646503f1ea06c2aa0d39c8384b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().
This is in preparation of adding all WebGPU texture formats.
BUG=dawn:128
Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In order to debug single frame applications such as unit tests with
with PIX, you need to call BeginCapture() at the start of your
application.
This change adds a begin-capture-on-startup flag to the Dawn test
environment. The flag, when set, will call BeginCapture() right after
the DXGI factory is created.
Bug: dawn:44
Change-Id: Ibb8f7b05707915510f9886524f0144c0576d2603
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8200
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also ensure depth stencil texture is clear in begin render pass.
Bug: dawn:175, dawn:145
Change-Id: I19fc857dedf9f353a4834b8e1c9616d02c5a15ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The currently used method, SetShaderModel has been deprecated in
favour of SetHLSLShaderModel. This CL migrates Dawn, so that the
deprecated method can be removed from upstream.
BUG=chromium:976798
Change-Id: Id1e655b77291179dd6e15f1a85c8664f07cf8396
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8220
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Uses the functionality in depot_tools/roll-dep to generate a patch
rolling all of the shaderc dependencies in DEPS to
origin/master. Still will require manual testing to confirm this roll
is good.
Change-Id: Iadf6ee0f75ac84ce9bc7ec1ba82247dd96560088
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8180
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>