Replace all calls to create<ast::TypeConstructorExpression>() with
Construct(). TypeConstructorExpression will be folded into
ast::CallExpression, but the Construct() call signature will remain
identical.
Bug: tint:888
Change-Id: Ifb28a90ccf5184c8090c2e32fa8c82f3996dfa33
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69108
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
ast::CallExpression will soon encompase function & intrinsic calls,
along with type-constructors and type-casts. The latter two cannot be
wrapped with a CallStatement, so change
ProgramBuilder::WrapInStatement() to always assign the expression to a
temporary.
Fix the few places that actually relied on this behavior to use
CallStmt() explicitly.
Bug: tint:888
Change-Id: I48b8a2be73128df9cd2b4bdcc00ae81c4a872359
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Pipeline overidable constants are not compile-time constant.
If a module-scope const has an [[override]] decoration, do not assign
the constant value to it, as this will propagate, and the constant value
may become inlined in places that should be overridable.
Also: Rename sem::GlobalVariable::IsPipelineConstant() to
IsOverridable() to make it clearer that this is not a compile-time known
value. Add SetIsOverridable() so we can correctly set the
IsOverridable() flag even when there isn't an ID.
Change-Id: I5ede9dd180d5ff1696b3868ea4313fc28f93af4b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69140
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
- Ensures that the D3D12 buffer destruction implementation no longer handles unmapping as that is now handled in the frontend.
- Moves around when the frontend buffer state is set to MappedAtCreation so that it only happens when the staging buffer (when necessary) is created successfully. Note that if the staging buffer was not created successfully, we will never return that buffer and would instead return an error buffer anyways. We need the state to be Unmapped though since it needs to be properly destroyed.
Bug: chromium:1265923, dawn:628
Change-Id: I62f98f0f1379a9cf0af565adfb8256ffe592b1ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68880
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Literals are now expressions, so in keeping with all the other
expression types, suffix the class name with Expression.
I'm not overly keen on requiring everything to have an Expression
suffix, but consistency is better than personal preference.
Note: this should have been part of 30848b6, but I managed to drop
this change instead of squashing it. Opps.
Bug: tint:888
Change-Id: Idfaf96abe165a6bf5028e60a160e7408aa2bf9db
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68943
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Literals are now expressions, so in keeping with all the other
expression types, suffix the class name with Expression.
I'm not overly keen on requiring everything to have an Expression
suffix, but consistency is better than personal preference.
Bug: tint:888
Change-Id: Ida1f1b98c71d5d0fe6399bca938010cd5d3a00c3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Just make Literal an expression. The ScalarConstructorExpression
provides no real value, aside from having a ConstructorExpression base
class that's common between ScalarConstructorExpression and
TypeConstructorExpression. TypeConstructorExpression will be folded into
CallExpression, so this hierarchy will serve no purpose.
First step in resolving the parser ambiguity of type-constructors vs
type-casts vs function calls.
Bug: tint:888
Change-Id: I2585d5ddbf6c0619a8f24c503e61ebf27c182ebe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68524
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
In HLSL code, if a switch statement has only a default case, FXC will
effectively ignore the code in that case. In this change, we detect this
and work around it by emitting the code in the default block without the
switch.
Bug: tint:1188
Change-Id: I69b405cdb4c669fb093eb49aa138923419dcf8f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68440
Kokoro: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
The semantic nodes cannot be fully immutable, as they contain cyclic
references. Remove Resolver::CreateSemanticNodes(), and instead
construct and mutate the semantic nodes in the single traversal pass.
Give up on trying to maintain the 'authored' type names (aliased names).
These are a nightmare to maintain, and provided limited use.
Significantly simplfies the Resolver, and allows us to generate more
semantic to semantic references, reducing sem -> ast -> sem hops.
Note: This change introduces constant value propagation across constant
variables. This is unlocked by the earlier construction of the
sem::Variable.
Change-Id: I592092fdc47fe24d30e512952511c9ab7c16d7a1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68406
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
There's no need for the ScopeStack to include 'global' information. This
is easily obtainable from the element type.
Replace the get-by-reference, with a simpler return value.
Change-Id: Ic6f4c0f656a2019417d68ffb3fe85ba8343ad15e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68403
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
In all three modes, this cancels the current operations as soon as
possible. For tests that hang, this ensures we can Ctrl+C the process
and get the stdout from those tests.
Bug: dawn:1163
Change-Id: Ib3e45b533adaf510e1f9454a59ef1e821fc3eccd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68300
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.
This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.
Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Updates error message formatting to ensure they end with a newline to
prevent errors from running together.
- Updated all encoder/device context messages to normalize their format
and include more information.
- Update Abseil formatter to make objects indicate if they are an error
object in the formatted string. (ie: [Invalid BindGroup])
- Added fallback code in case a context message doesn't format
correctly to aid in debugging.
Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change also makes sure that all three modes (serial, isolated
parallel, and server) all output stdout of tests only if verbose mode is
enabled.
Bug: dawn:1163
Change-Id: I9e9efcfa4b73571adac15179d2792fb745255fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68182
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.
This change focuses on depth. If it is OK, I will add test(s) for
stencil.
The key points are:
- Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
if it is readonly depth/stencil attachment.
- Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
flags). Otherwise, the underlying driver (validation layer) may
think we still need DEPTH_WRITE transition barrier.
Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.
Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>