GCC complains that explicit specialization in non-namespace scope
is happening for ObjectContentHasher.
In file included from
../../third_party/dawn/src/dawn_native/ShaderModule.cpp:19:
../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:56:19:
error: explicit specialization in non-namespace scope 'class
dawn_native::ObjectContentHasher'
56 | template <>
| ^
Additionally make RecordIterable constexpr, because it is called
from constexpr methods. GCC complains about this as well:
../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:76:50:
error: call to non-'constexpr' function 'void
dawn_native::ObjectContentHasher::RecordIterable(const IteratorT&) [with
IteratorT = std::__cxx11::basic_string<char>]'
76 | recorder->RecordIterable<std::string>(str);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~
Bug: None
Change-Id: I535f5f5e0beded09f105f9871759b617c7384ae0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
Initializing SubresourceRange with {x, y, z} type of constructor
was error prone because it was going from the smallest concept
to the larger one instead of being hierarchical.
This CL changes the order of the structure and more importantly
adds a constructor that's in hierarchical order and groups related
members together. For example:
SubresourceRange range(Aspect::Color, {layerStart, layerCount}, {0, mipCount});
It also adds a rename of SingleMipAndLayer in hierarchical order as
SubresourceRange::Single and a helper that gives a full range as
SubresourceRange::Full (it will be used in follow-up CLs).
Bug: dawn:441
Change-Id: I8e71bae1129a96222f7779014575b24b31f5ef7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Indexed draw buffer (color state) support on ES is not core until 3.2.
Previously, we were failing (asserting) if color state was changed for
a non-zero attachment. This CL compares the state, and only asserts if the
color state actually differs per-attachment.
It also implements a disable_indexed_draw_buffers toggle, which allows a
test to check for the functionality in a platform-independent manner.
BUG=dawn:580, dawn:582
Change-Id: I11c67b0dd72f73e7302c06cad24e8a268fb37a76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.
It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.
Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
This factors code to move parsing of tint::ast::Module to the
frontend. All backends will use this code path when
UseTintGenerator is enabled for both SPIR-V and WGSL ingestion.
To avoid too much code explosion, parsing and validating the
shader is moved into ValidateShaderModuleDescriptor which
returns a result struct that gets passed into creation.
Bug: dawn:571
Change-Id: I598693ef36954fd0056a0744a2a0ebd7cc7d40a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32301
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Sets IBStripCutValue on the D3D12 render pipeline to the appropriate
value when an index buffer is used. Revises primitive restart tests to
catch when IBStripCutValue is not set.
Bug: dawn:575
Change-Id: I77058d8fe62a52c09641b82d3383a404b7ac6d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34340
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.
BUG=dawn:549
Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Aspect and SubresourceRange will be used by the SubresourceStorage
container that will itself be used by TextureBase. Avoid cyclic header
dependencies by moving SubresourceRange and Aspect to their own header.
Also refactors the handling of Aspect to aspect index in preparation for
using it in SubresourceStorage (each Aspect will have a fixed index).
Bug: dawn:441
Change-Id: I66c60f899d236a233ef30a287227610f8b469f88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34463
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
If there is an issue with the shader, i.e. validation failing, the
former ASSERT_EQs will kill the thread that is running the lambda.
Since the main thread is waiting for a state change, if this assert
kills the thread, the test will hang forever.
This change allows the test to complete and fail correctly in the case
that the test condition fails.
Bug: tint:578
Change-Id: I6f5cc636193bf01c2d5e5d77a883fab7ec591c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34700
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In WGSL, textureLoad translates to an OpImageFetch without the
combined sampler. In OpenGL, we need to use SPIRV-Cross to insert
a dummy nearest filtering sampler and bind that in the backend.
Bug: dawn:585
Change-Id: I92ae6ad35263d3720e59fa93688ca914a9495a81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34401
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.
BUG=dawn:465
Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is mostly the set of tests which are enabled on Desktop GL,
with the exception of tests which use glTextureView() (unsupported
on GLES).
BUG=dawn:580
Change-Id: I1dbefa394298f7dd31d65e920f1f4efeaebe90ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34520
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.
BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds in a toggle to control using Tint or SPIRV Cross for reflection.
The current implementation only gets name and stage information via Tint,
backfilling the rest from SPIRV Cross.
Future CLs will fill in the rest of the entry point metadata.
Bug: dawn:578
Change-Id: Iee16b9dbb9a17d4aaa68e5e52e4aa91ee0a62624
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
CopyTextureForBrowser end2end tests had been skipped on Vulkan/Metal
backends due to crbug.com/tint/63.
Because this issue has been fixed, enable CopyTextureForBrowserTests on
Vulkan/Metal backends.
However, D3D12 backend with validation layer still stucks. Raise issue
crbug.com/dawn/592 and keep tests skip.
BUG=dawn:465
Change-Id: I819b3608d07ea7467b33263004e9e19158e73eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.
ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here
BUG=dawn:465
Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Roll third_party/glslang/ 4dcc12d1a..4d41da3b8 (39 commits)
4dcc12d1a4..4d41da3b81
$ git log 4dcc12d1a..4d41da3b8 --date=short --no-merges --format='%ad %ae %s'
2020-11-24 dgkoch Add ray query capability if acceleration structure or ray query types declared (#2469)
2020-11-23 dgkoch Updates for final Vulkan ray tracing extensions (#2466)
2020-11-16 ShabbyX Compile out code for GL_EXT_shader_image_int64 for ANGLE (#2463)
2020-11-12 mbechard tweak local_size comparison a bit (#2456)
2020-11-12 dneto Avoid spuriously adding Geometry capability for vert, tesc, tese (#2462)
2020-11-12 greg New nonuniform analysis (#2457)
2020-11-09 jhall1024 Implement GL_EXT_terminate_invocation (#2454)
2020-11-06 rdb Fix token-pasting macros not working in preprocessor directives. (#2453)
2020-11-06 laddoc Fix warning in iomapper. (#2449)
2020-11-04 TobyHector Add GL_EXT_shader_image_int64 support (#2409)
2020-11-04 laddoc 8. io mapping refine & qualifier member check & resolver expand (#2396)
2020-11-02 courtneygo Fix build error with Chromium & ANGLE (#2446)
2020-11-02 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2442)
2020-11-02 justsid Support for CapabilityShaderViewportIndex and CapabilityShaderLayer (#2432)
2020-11-02 jaebaek Do not use PropagateLineInfoPass and RedundantLineInfoElimPass (#2440)
2020-10-23 rex.xu HLSL: Add support for printf().
2020-10-21 bclayton Fix GN build and presubmits
2020-10-20 john SPV: Update to the latest SPIR-V header, includes variable-rate shading
2020-07-02 laddoc Add GL_EXT_fragment_shading_rate
2020-10-20 bclayton Kokoro: Add configurations for GN presubmit
2020-10-19 bclayton Fix uninitialized use of TIntermediate::resource (#2424)
2020-10-16 bclayton Add GN build instructions to README.md
2020-10-16 bclayton Add basic GN configurations
2020-10-12 hwguy.siplus SPIR-V: Remove SpvTools.h include from disassemble.cpp (#2417)
2020-10-12 rverschelde Remove executable bits from code/data files (#2420)
2020-10-07 dneto Add test case for read-only storage texture passed to helper function (#2414)
2020-10-07 8729214+jonahryandavis Disable -Wno-conversion on MSVC compiler (#2410)
2020-10-05 cepheus Revert "Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)"
2020-10-05 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)
2020-09-27 cepheus Revert "Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)"
2020-09-27 dev Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)
2020-09-26 cstout [spirv-remap] Fix undefined behavior in hashing (#2403)
2020-09-26 cstout [Wconversion] Suppress glslang issue (#2404)
2020-09-24 greg Update spirv-tools and spirv-headers known goods (#2401)
2020-09-09 greg Add texture sample to nonuniform test
2020-09-08 greg Add buffer store to nonuniform tests
2020-09-03 bas SPV: Add NonUniform decoration for constructors.
2020-09-03 bas SPV: Add NonUniform decoration for OpImages created during lowering.
2020-08-24 bas SPV: Add NonUniform decorations for stores.
Created with:
roll-dep third_party/glslang
Roll third_party/shaderc/ 011139094..6216d098d (6 commits; 1 trivial rolls)
011139094e..6216d098d8
$ git log 011139094..6216d098d --date=short --no-merges --format='%ad %ae %s'
2020-11-23 dneto Roll dependencies to support Vulkan raytracing
2020-11-09 dneto Replace C-style cast with static_cast
2020-11-12 dneto Roll back googletest to earlier version
2020-11-02 rharrison Roll 6 dependencies (#1144)
2020-10-26 antiagainst Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141)
Created with:
roll-dep third_party/shaderc
Change-Id: Iaf2b381ec5a2c6a35b596a050ee336138de0cc48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34144
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>