This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.
BUG=dawn:157
Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a reland of 6d9e4f8076b645c557453f4b566bf9c38b4a51eb
Now that the Chromium-side API change has landed, this CL can land.
Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:367
TBR=cwallez@chromium.org,kainino@chromium.org
Change-Id: I325d096e7ce092d17833429c3f54ef7c71189739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20045
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 6d9e4f8076b645c557453f4b566bf9c38b4a51eb.
Reason for revert: Breaks the roll in Chromium, gpu_sampler.cc must first be
fixed to use the new undefined value, before this can be landed.
Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:367
Change-Id: Ic071a601df2063bd2da5388b2e75c1a121924a69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn was using a very uncommon way to do breaks from case statements
when a block was introduced for that case statement. Fix it by running
the following commands:
git grep -l "} break;" | xargs sed -i "" -e "s/} break;/break;}/"
git cl format
Some -Wunreachable-code-break become very apparent in this CL but and are
fixed in a follow-up to keep mechanical and manual changes separate.
Bug: None
Change-Id: I558eda92bb1c9d938cc7cf07b091b733b57d3aca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18660
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.
- Read-only storage textures can be used in vertex, fragment and
compute shaders.
- Write-only storage textures can only be used in compute shaders
due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
reserved to be supported as an extension in the future.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.
It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.
Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
arrays. This is implemented as a reinterpret_cast, which is still
safe as the new VkHandle still has the same memory layout properties
as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
to explicitly get the native ::VkBuffer (via operator*) and point to
it.
Previously reviewed on:
https://dawn-review.googlesource.com/c/dawn/+/15580
Bug: chromium:1046362
Change-Id: I7d34ec38a805025f92165ea9a7ee07ae5c182076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15641
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This reverts commit 4e17d5c2483b63d4863162d692a1a961d1dcb958.
Reason for revert: broken on chromeos
Original change's description:
> Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper
>
> Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
> signatures of Vulkan functions, changing their ABI and making us
> incompatible with real drivers. This removes that magic, and replaces it
> with an explicit wrapper, VkHandle, which has much of the same
> functionality as the original VkNonDispatchableHandle.
>
> It adds definitions for dawn_native::vulkan::VkBuffer et al, which
> shadow the native ::VkBuffer et al. This retains type safety throughout
> the Vulkan backend without changing every single usage.
>
> Notably, the following things had to change:
> - An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
> arrays. This is implemented as a reinterpret_cast, which is still
> safe as the new VkHandle still has the same memory layout properties
> as VkNonDispatchableHandle did.
> - When pointing to a VkHandle as an output pointer, it's now necessary
> to explicitly get the native ::VkBuffer (via operator*) and point to it.
>
> Bug: chromium:1046362
> Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
Change-Id: I500df2e34fd0f245ad04c517ff028ddd7bb5a2bf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1046362
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15620
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.
It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.
Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
arrays. This is implemented as a reinterpret_cast, which is still
safe as the new VkHandle still has the same memory layout properties
as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
to explicitly get the native ::VkBuffer (via operator*) and point to it.
Bug: chromium:1046362
Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".
BUG=
Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In WebGPU these are uint32_t because Vulkan accepts at most a 32-bit
unsigned integer.
Bug: dawn:22
Change-Id: Ia61cd710f80c19135ac215a9a93ef9a8f683bac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch extends the BindGroupTracker in the D3D12 and Vulkan backends to
track bound storage buffers. We insert barriers between dispatches to properly
synchronize writes to storage buffers.
Bug: dawn:236
Change-Id: Iab3f964c345b64755557ab206e05a2ff7b0a3a1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.
Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This makes all the regular WebGPU object creation handle errors properly
in the Vulkan backend instead of ASSERTing no Vulkan error is raised.
Static Create functions are added to all these types so that the details
of how the initialization is done is private, and it isn't possible to
construct an object but forget to initialize it.
BUG=dawn:19
Change-Id: I362b2d66b74dd7799ffbf69d732bc58caa97950b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When storeOp is clear, texture subresource is set as not initialized
Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is to match WebGPU semantics.
Bug: dawn:201
Change-Id: I2aab671fc389edf1d2765395814a9c831afc653e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch implements Push/PopErrorScope except for asynchronous
or GPU commands. These commands, such as Queue::Submit will need
to hold onto the ErrorScope until GPU execution is complete.
Bug: dawn:153
Change-Id: I2d340b8b391d117a59497f35690993a9cd7503e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is to match the naming convention of WebGPU's WebIDL and webgpu.h
BUG=dawn:22
Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the workaround for the Vulkan SPEC issue in the T2T
copies with compressed formats when the parameter "extent" fitting in
one subresource but not fitting in another. You can get the detail of
the issue through the following link:
https://github.com/KhronosGroup/Vulkan-Docs/issues/1005
This patch implements the workaround for this issue by splitting the
affected T2T copy into a T2B and a B2T copy with an internal buffer.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I29c48da0b5ff85f9860839a82733e8c1c43acfc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.
Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Clear through loadop instead of standalone clear operation to optimize
efficiency on modern desktop GPUs and mobile GPUs.
Removed clear calls in TransitionForPass for render pass
to help optimize clearing using loadop instead.
Compute pass textures and sampled textures are still cleared in transition.
Bug: dawn:145
Change-Id: I84082bdea3ed7be75683389132d8b296051731b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This CL makes sure debug markers commands are handled not only for
render pass encoder, but also compute pass encoder.
Bug: dawn:44
Change-Id: Iad1865d7c20e36d580e1f3f16496e4b90cc1ff34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds a structure that contains wait / signal semaphores and the current command buffer. Will allow us to have a list of pending semaphores after recording, either to consume or do something smarter with in the future.
Bug: chromium:976495
Change-Id: Ib61455039bd97ac8b0ff701af2b694cc8794226d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This both deduplicates shared state by multiple passes or pipelines and
makes checking pipeline compatibility a single pointer check. It will be
useful for also checking RenderBundle compatibility.
Bug: dawn:154
Change-Id: I0fb289fab5ac76a7fbd500f64b8a6409a246ab32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9461
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The main aim of this CL is to add tests for SetViewport. But it
also implements the feature on Vulkan backend to verify the tests.
BUG=dawn:53
TEST=dawn_end2end_tests
Change-Id: I9578b2d9650cb952ce67cf91f79e9682c9932ee3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.
Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.
BUG=dawn:22
Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This is to match the equivalent rename in WebGPU's IDL.
BUG=dawn:22
Change-Id: Ibdf75869e58835d984df559878b884c55310a403
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
These are the names for the level/slice concept in WebGPU and this one
occurence was forgotten in the previous rename.
BUG=dawn:22
Change-Id: I0aef05e21b2291cf02712034c6ddc3ab62ecbc33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.
For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.
In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.
For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().
This is in preparation of adding all WebGPU texture formats.
BUG=dawn:128
Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also ensure depth stencil texture is clear in begin render pass.
Bug: dawn:175, dawn:145
Change-Id: I19fc857dedf9f353a4834b8e1c9616d02c5a15ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
bytes from the start of one row of blocks to the start of the next
row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
corresponding dimensions of the compressed texel block (4x4x1 for BC
formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
dimensions of the compressed texel block (4x4x1 for BC formats)
because D3D12 requires the width and height of a texture in BC
formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
textures in BC formats when necessary.
BUG=dawn:42
TEST=dawn_unittests
Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.
Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of 7eb6be186be60a536a9f529b514bb5c5fd79293d
Fixes casting issue on 32 bit machines
Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
This reverts commit 7eb6be186be60a536a9f529b514bb5c5fd79293d.
Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358
Bug: chromium:972358
Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds indirect draw and dispatch for all backends (without validation).
Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.
Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>