30 Commits

Author SHA1 Message Date
Corentin Wallez
ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00
Brandon Jones
828f674bf8 Add label tracking for several object types (pt 2)
Adds label tracking for:
  - CommandBuffer
  - CommandEncoder
  - ComputePassEncoder
  - RenderBundleEncoder
  - RenderPassEncoder

It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.

Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-23 00:09:25 +00:00
Loko Kung
970739e4e3 Add/update destruction handling for command encoding objects
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction

Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-16 22:46:34 +00:00
Brandon Jones
2514566d82 Make validation error formatting more consistent
- Updates error message formatting to ensure they end with a newline to
   prevent errors from running together.
 - Updated all encoder/device context messages to normalize their format
   and include more information.
 - Update Abseil formatter to make objects indicate if they are an error
   object in the formatted string. (ie: [Invalid BindGroup])
 - Added fallback code in case a context message doesn't format
   correctly to aid in debugging.

Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-03 01:31:19 +00:00
Brandon Jones
f33afcdba6 Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 00:13:17 +00:00
Brandon Jones
c19f27b80d Revert "Improve validation errors for encoders"
This reverts commit c7e6bb0d8d8f3bed3ca27ff822631c1671a4e5b2.

Reason for revert: clusterfuzz identified issue https://bugs.chromium.org/p/chromium/issues/detail?id=1262112

Original change's description:
> Improve validation errors for encoders
>
> Improves the validation messages in ComputePassEncoder.cpp,
> ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
> EncodingContext.cpp/h to give them more contextual information.
>
> Bug: dawn:563
> Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:563
Change-Id: I259ccde1735c4201ff2736562cfe4689e9a22f62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67321
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-10-21 23:14:54 +00:00
Brandon Jones
c7e6bb0d8d Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-20 17:13:48 +00:00
Yunchao He
d2c9cd369d Add validation rule for depth/stencil between bundle and pass
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
  1. validation between render pipeline and render bundle during
    RenderBundleEncoder's SetPipeline().
  2. validation between render bundle and render pass during
    RenderPassEncoder's ExecuteBundles().

So, render bundle is like a bridge for this compability validation
between pipeline and pass.

The first step has been done in previous patch. The patch does
the second step.

Bug: dawn:485

Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-19 21:10:23 +00:00
Yunchao He
e43eaabac9 Add validation rule for depth/stencil between pipeline and render bundle
This change also adds a unittest to validation colorFormatCount in
RenderBundleEncoderDescriptor, and fixes a style issue as well.

Bug: dawn:485

Change-Id: I642f0e250835d76288ac42fa18a8dabf2db30047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-18 16:57:31 +00:00
Yunchao He
79d2099125 Add depth/stencilReadOnly and validations in RenderBundleEncoderDescriptor
This change adds two arguments depthReadOnly and stencilReadOnly
into RenderBundleEncoderDescriptor in order to follow WebGPU spec.
It also adds one more validation rule: depthReadOnly must be equal
to stencilReadOnly if depthStencilFormat has both depth and stencil
aspects in RenderBundleEncoderDescriptor. We have already had a
similar validation rule in RenderPassDepthStencilAttachment in
RenderPassDescriptor.

Bug: dawn:485

Change-Id: I32c45b2bd90c7041aa881d8589720a9146d6ac7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-15 16:56:13 +00:00
Yunchao He
daffd22b68 Add validation rule for depth/stencil between pipeline and pass
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.

Bug: dawn:485

Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-14 04:09:21 +00:00
Brandon Jones
ea5d768f94 Improve validation errors, Part 2
Updated validation messages in:
 - CommandBufferStateTracker
 - RenderBundleEncoder
 - RenderEncoderBase
 - RenderPassEncoder

Bug: dawn:563
Change-Id: I0e8f133333bf759921e5db1b1908ee2dc882c504
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64982
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-28 21:35:43 +00:00
Loko Kung
8d195d511d Refactors dawn_native objects for list tracking and adds destroy skeleton API.
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.

Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:40:01 +00:00
Ken Rockot
ebf183bde4 Implement drawIndexedIndirect validation
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.

All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.

Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 00:15:19 +00:00
Corentin Wallez
ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez
2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Corentin Wallez
50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00
Corentin Wallez
2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00
Corentin Wallez
05045e0ad8 dawn_native: Do CommandBufferStateTracker validation at encoding time
This is the last piece of validation that was done in a separate
validation pass so the validation pass is removed.

Bug: dawn:635
Change-Id: I91ce5d5a512ac188f3dd56c90db9e69aee518844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38845
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-28 14:44:15 +00:00
Corentin Wallez
95ff834028 dawn_native: Do attachment state validation at encoding time.
The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ifb8b7883abe18089dc3d632baebbcc79b3f324f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38843
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 17:20:16 +00:00
Corentin Wallez
7ffaa219cb dawn_native: Do debug marker validation at encoding time.
This also adds missing coverage for push/pop debug group in render
bundles. The RenderBundleEncoder didn't validate itself on Finish, so
add a regression test for that too.

The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ie5a2d987fda3854b3145ba4b7a34994ea605e820
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 16:03:32 +00:00
Corentin Wallez
7119a0278d BUILD.gn: enable additional warnings.
Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.

Bug: chromium:1064305

Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-08 16:04:32 +00:00
Austin Eng
4b0b7a532a Skip validation during command recording when skip_validation is on
This patch factors resource usage tracking so it is separate from
command validation, allowing the bulk of command validation to be
completely skipped.

In DrawCallPerfRun/Vulkan_DynamicPipeline_DynamicBindGroup, disabling
validation cuts roughly 74 nanoseconds (20%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_DynamicBindGroup, disabling validation
cuts roughly 35 nanoseconds (17%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_MultipleBindGroups, disabling validation
cuts roughly 45 nanoseconds (14%) of CPU time, per draw.

Bug: dawn:271
Change-Id: I517b85840ba18c6a554b83f34a1d0aef1a8c56a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-21 22:09:41 +00:00
Corentin Wallez
321c12255e Remove the "Base" from pure-frontend dawn_native types
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".

BUG=

Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-13 17:00:37 +00:00
Austin Eng
73d5bb57e6 Use enums for trace event categories
Explicit enums are simpler to use in Dawn and allow only specific
categories which the perf tests understand.

Also adds trace events around command recording and validation on
all backends.

Bug: dawn:208
Change-Id: I7859ffd6668b20893780c6081bf2c9019a7115e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12781
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 23:15:40 +00:00
Corentin Wallez
1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Corentin Wallez
d55bd7ad94 Make TextureFormat/ViewDimension::None Undefined and value 0.
This matches the conclusion the changes in the webgpu-header pull
request where we discussed these values:
https://github.com/webgpu-native/webgpu-headers/pull/5

BUG=dawn:22
Bug=dawn:214

Change-Id: I7e9168c2b5e09dcb4c1882725a5cc0580a73d853
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:12:32 +00:00
Kai Ninomiya
f0b17d00b9 Use TextureFormat::None for RenderBundleEncoder and AttachmentState
Bug: dawn:214
Change-Id: Ia9432582b0a5627c00d46ebcfa63ebf1ba246651
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 22:19:16 +00:00
Austin Eng
0beb43809a Validate RenderBundle texture formats
Adds validation and unittests that render bundle color attachments are
color renderable texture formats and depth/stencil attachments are
depth/stencil texture formats.

Bug: dawn:154
Change-Id: I4d062a82b32fb38820fb3ebeb4c265306aa7af24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10261
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:49:08 +00:00
Austin Eng
8a488c1574 Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.

Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:12:54 +00:00