dan sinclair 04d61c85cd Always run Multiplanar transform.
Currently the multiplanar transform is only run if a global variable is
seen with a `texture_external`. There are cases where a function with a
`texture_external` can exist (the fuzzers do this, the tint command line
can do this as well). These will fail when hitting the backend.

This CL makes the running of multiplanar unconditional. This causes the
logic to process the function parameters to run and the external texture
is removed.

Bug: chromium:1431610
Change-Id: I1793142e803e864c744b38cf843931521e6a449f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126921
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-11 23:02:45 +00:00
2023-04-07 13:33:26 +00:00
2023-02-05 10:52:57 +00:00
2023-04-11 23:02:45 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-03-24 15:50:50 +00:00
2023-03-14 14:42:18 +00:00
2023-03-14 14:42:18 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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