CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 0a3cda9911 tint: Replace all ProgramBuilder float literals with '_f' suffix
Unsuffixed float literals are currently treated as f32,
but will shortly become AbstractFloat. To keep tests behaving
identically to how they are currently, change all float literals
to explicitly use the f32 '_f' suffix.

Bug: tint:1504
Change-Id: I2a00725ee1b34a6efbe15ac4ba438c00c4416dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89402
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-10 17:30:15 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
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include [chromium-style] Adding constructors and destructors. 2022-05-10 00:14:04 +00:00
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src tint: Replace all ProgramBuilder float literals with '_f' suffix 2022-05-10 17:30:15 +00:00
test tint: Lex different tokens for float suffixes 2022-05-10 14:55:34 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add top-level OWNERS and scope Tint owners more tightly. 2022-04-07 17:59:14 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
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dawn.json Add External Texture Conversion Constant Params 2022-05-02 20:37:28 +00:00
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go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.