CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 0a58972309 Always run the Tint renamer, even with dump_translated_shaders
Not running the renamer can produce code that fails to compile
on the backend, resulting in device lost errors.

Change-Id: I4a841a281142bb8eda1402e1ebd6a5d23b77bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57745
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-13 15:34:46 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides dawn_native: Add a force_wgsl_step toggle. 2021-06-28 10:23:08 +00:00
docs docs/contributing.md: Explain how to start a review. 2021-06-01 16:08:22 +00:00
examples Remove all use of deprecated tint APIs and WGSL syntax 2021-06-30 11:33:04 +00:00
generator Fix -Wunreachable-code-aggressive. 2021-06-30 11:17:16 +00:00
infra/config [realms] bump realms to 25%. 2021-07-13 14:47:05 +00:00
scripts Disable OpenGLES in uwp compilation. 2021-05-31 08:46:21 +00:00
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third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt CMake: update backend selection 2021-06-30 15:06:43 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Deprecated StoreOp::Clear in favor of Discard 2021-06-28 18:38:24 +00:00
dawn_wire.json MapAsync update: keep read/write handle through lifetime of mappable buffers 2021-07-08 22:48:57 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.