CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 0becd05857 Roll Tint from 8094553c8a to 06c86a551e (2 revisions)
https://dawn.googlesource.com/tint.git/+log/8094553c8a45..06c86a551ed6

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC jrprice@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: jrprice@google.com
Change-Id: Id692a6022384bd3b17307832fbfe8241eeca3528
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61960
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-08-13 16:06:20 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides dawn_native: Add a force_wgsl_step toggle. 2021-06-28 10:23:08 +00:00
docs Add docs/external_resources.md to put links to google docs etc. 2021-07-29 20:26:27 +00:00
examples Update deprecated TextureUsage flag names 2021-08-10 04:07:37 +00:00
generator wgpu::InputStepMode -> VertexStepMode 2021-07-25 18:40:19 +00:00
infra/config Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
scripts Don't enable GL backends by default if build_with_chromium 2021-08-11 20:03:41 +00:00
src Remove some validation for alpha.src/dstFactor 2021-08-13 00:08:50 +00:00
third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
.gn Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt CMake: update backend selection 2021-06-30 15:06:43 +00:00
DEPS Roll Tint from 8094553c8a to 06c86a551e (2 revisions) 2021-08-13 16:06:20 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add docs/contributing.md 2021-04-21 18:05:01 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Update deprecated TextureUsage flag names 2021-08-10 04:07:37 +00:00
dawn_wire.json MapAsync update: keep read/write handle through lifetime of mappable buffers 2021-07-08 22:48:57 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.