Rafael Cintron 0d20b2b2b7 Destroy ResourceAllocationManager in d3d12::Device::DestroyImpl
Since the ZeroBuffer (4MB) is released in DestroyImpl, it sticks
around in the resource allocation manager, along with a large amount
of unneeded tracking data structures.

To further reduce memory consumption after developers Destroy, we now
delete the ResourceAllocationManager in DestroyImpl and ensure any
remaining objects go through the same shutdown path as normal usage.

Placed resources must be released before any heaps they reside in.

Bug: chromium:1377789
Change-Id: I7a0f6ad2fdcc60bfe5a51586c8a620f4862c38a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111601
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-30 21:40:59 +00:00
2022-10-13 12:55:42 +00:00
2022-11-22 22:23:55 +00:00
2022-11-07 19:07:01 +00:00
2022-11-23 21:08:52 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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