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In RenderPipelineDescriptor.DepthStencilState, if depth test or depth write is enabled, the texture format must have depth aspect. Likewise, if stencil test or stencil write is enabled, the texture format must have stencil aspect. Bug: dawn:1226 Change-Id: I9d7efb25675ff2c90704fa45703fb542bab6f1f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72101 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>