CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 0e9e5ee8aa Skip Buffer OOM tests when using ASAN
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.

Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 17:35:33 +00:00
build_overrides Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
docs Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer 2020-06-02 09:24:39 +00:00
examples Deprecate TextureCopyView::arrayLayer -> origin.z 2020-06-16 03:05:17 +00:00
generator dawn_wire: Factor the common command serialization pattern. 2020-06-19 16:49:43 +00:00
infra/config infra: Migrate builders to Goma RBE 2020-06-09 12:34:02 +00:00
scripts Add support for different default branches in roll-shader-deps 2020-06-17 23:52:19 +00:00
src Skip Buffer OOM tests when using ASAN 2020-06-19 17:35:33 +00:00
third_party Fix and enable -Wgnu-anonymous-struct 2020-04-30 16:01:08 +00:00
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.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Handle OOM buffer allocations better 2020-06-15 23:42:13 +00:00
dawn_wire.json Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer 2020-06-02 09:24:39 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.