mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-09 06:35:54 +00:00
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
13410d18b4..6e39b5d2f2
- 6e39b5 Updates tests to adhere to only pass depth-stencil load/store values when needed. (#2311)
- 08abe0 shader/execution: Begin flow control tests
- eaf9af Updates error type for create oom buffers. (#2217)
- 728f52 add maxXXXPerShaderStage limit tests
- 72f15f add maxXXXBufferBindingSize limit tests
- 34c738 Add f32 matrix-vector and vector-matrix multiplication tests (#2304)
- 738697 GPUPipelineError.name is GPUPipelineError and not OperationError. (#2298)
- 51f415 Add f32 matrix-matrix multiplication tests (#2301)
- ff7ad7 Fix normalization checks
- 0c4a36 Test rg11b10ufloat-renderable makes the format resolvable and MSAAable (#2289)
- e6f317 Add ExternalTexture Rotatation Tests (#2299)
- 10422e Use new test video files for ExternalTexture (#2242)
- 6b9150 Emit `f32` values for F32Interval.toString() (#2296)
- ab1336 Validate that case input types parameter types provided to test runner (#2288)
Created with './tools/run cts roll'
Change-Id: Ice1a8cfa190360512fc6266f2bc58f1be754abae
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121580
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%