Brandon Jones 112b7fd856 Allow device lost callback to be passed at creation
This change updates the Device descriptor to allow a device lost
callback to be passed in at device creation time. This will be
important for allowing the API to return devices which have
already been lost in a future CL, which is the behavior required
by the spec.

This change does not yet deprecate the old method for setting the
callback, as there's still some tricky scenarios that will need to
be worked around to enable that and this CL is already fairly
large. (The uses in question pass the device or a value created
from the device as the userdata.)

Bug: chromium:1234617
Change-Id: I1adea5ceffdfdcfedff9fff4960f12303abba29c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121041
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2023-05-17 01:52:30 +00:00
2023-05-15 14:51:24 +00:00
2023-05-16 23:36:12 +00:00
2023-05-09 20:09:58 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
2023-05-12 20:19:41 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-05-16 14:36:37 +00:00
2023-05-16 14:36:37 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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