CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 132f2536bf Roll SwiftShader from 08f12cdc2290 to 8ef6045b0a23 (2 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/08f12cdc2290..8ef6045b0a23

2023-04-07 natsu@google.com Undef i386 builtin to avoid collision with LLVM namespace
2023-04-07 natsu@google.com Remove HAVE_MALLINFO2 from Android LLVM16 config

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC kainino@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I294931b3c5fc903df61fdd620977815d77d6c178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126703
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-04-08 01:54:03 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add an option to enable implicit device synchronization. 2023-04-05 19:35:07 +00:00
generator Allow setting markupsafe directory in CMake. 2023-04-07 07:52:36 +00:00
include Remove dawn_wsi.h 2023-04-07 13:33:26 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
src dawn.json: remove leftovers from implementation-based swapchains. 2023-04-07 14:59:55 +00:00
test [tint] do not emit space for binding group 0 2023-03-31 17:55:19 +00:00
third_party Roll third_party/webgpu-cts/ ca81780f0..15b8caf79 (13 commits) 2023-03-27 21:21:58 +00:00
tools tools/cts: Fix link in authentication error 2023-03-23 19:03:29 +00:00
webgpu-cts Enable CTS tests that have been fixed after latest roll 2023-03-29 06:42:19 +00:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll SwiftShader from 08f12cdc2290 to 8ef6045b0a23 (2 revisions) 2023-04-08 01:54:03 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn.json: remove leftovers from implementation-based swapchains. 2023-04-07 14:59:55 +00:00
dawn_wire.json Add AdapterBase::APIGetInstance 2023-03-24 15:50:50 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.